/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 7.00.0555 */
/* @@MIDL_FILE_HEADING(  ) */

#pragma warning( disable: 4049 )  /* more than 64k source lines */


/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __d3dcommon_h__
#define __d3dcommon_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef __ID3D10Blob_FWD_DEFINED__
#define __ID3D10Blob_FWD_DEFINED__
typedef interface ID3D10Blob ID3D10Blob;
#endif 	/* __ID3D10Blob_FWD_DEFINED__ */


/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_d3dcommon_0000_0000 */
/* [local] */ 

typedef 
enum D3D_DRIVER_TYPE
    {	D3D_DRIVER_TYPE_UNKNOWN	= 0,
	D3D_DRIVER_TYPE_HARDWARE	= ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
	D3D_DRIVER_TYPE_REFERENCE	= ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
	D3D_DRIVER_TYPE_NULL	= ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
	D3D_DRIVER_TYPE_SOFTWARE	= ( D3D_DRIVER_TYPE_NULL + 1 ) ,
	D3D_DRIVER_TYPE_WARP	= ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) 
    } 	D3D_DRIVER_TYPE;

typedef 
enum D3D_FEATURE_LEVEL
    {	D3D_FEATURE_LEVEL_9_1	= 0x9100,
	D3D_FEATURE_LEVEL_9_2	= 0x9200,
	D3D_FEATURE_LEVEL_9_3	= 0x9300,
	D3D_FEATURE_LEVEL_10_0	= 0xa000,
	D3D_FEATURE_LEVEL_10_1	= 0xa100,
	D3D_FEATURE_LEVEL_11_0	= 0xb000
    } 	D3D_FEATURE_LEVEL;

typedef 
enum D3D_PRIMITIVE_TOPOLOGY
    {	D3D_PRIMITIVE_TOPOLOGY_UNDEFINED	= 0,
	D3D_PRIMITIVE_TOPOLOGY_POINTLIST	= 1,
	D3D_PRIMITIVE_TOPOLOGY_LINELIST	= 2,
	D3D_PRIMITIVE_TOPOLOGY_LINESTRIP	= 3,
	D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= 4,
	D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= 5,
	D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= 10,
	D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= 11,
	D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= 12,
	D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= 13,
	D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST	= 33,
	D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST	= 34,
	D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST	= 35,
	D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST	= 36,
	D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST	= 37,
	D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST	= 38,
	D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST	= 39,
	D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST	= 40,
	D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST	= 41,
	D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST	= 42,
	D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST	= 43,
	D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST	= 44,
	D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST	= 45,
	D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST	= 46,
	D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST	= 47,
	D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST	= 48,
	D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST	= 49,
	D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST	= 50,
	D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST	= 51,
	D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST	= 52,
	D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST	= 53,
	D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST	= 54,
	D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST	= 55,
	D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST	= 56,
	D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST	= 57,
	D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST	= 58,
	D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST	= 59,
	D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST	= 60,
	D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST	= 61,
	D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST	= 62,
	D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST	= 63,
	D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST	= 64,
	D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED	= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
	D3D10_PRIMITIVE_TOPOLOGY_POINTLIST	= D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
	D3D10_PRIMITIVE_TOPOLOGY_LINELIST	= D3D_PRIMITIVE_TOPOLOGY_LINELIST,
	D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
	D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
	D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
	D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
	D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
	D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
	D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
	D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED	= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
	D3D11_PRIMITIVE_TOPOLOGY_POINTLIST	= D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
	D3D11_PRIMITIVE_TOPOLOGY_LINELIST	= D3D_PRIMITIVE_TOPOLOGY_LINELIST,
	D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
	D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
	D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
	D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
	D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
	D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
	D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
	D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
	D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
    } 	D3D_PRIMITIVE_TOPOLOGY;

typedef 
enum D3D_PRIMITIVE
    {	D3D_PRIMITIVE_UNDEFINED	= 0,
	D3D_PRIMITIVE_POINT	= 1,
	D3D_PRIMITIVE_LINE	= 2,
	D3D_PRIMITIVE_TRIANGLE	= 3,
	D3D_PRIMITIVE_LINE_ADJ	= 6,
	D3D_PRIMITIVE_TRIANGLE_ADJ	= 7,
	D3D_PRIMITIVE_1_CONTROL_POINT_PATCH	= 8,
	D3D_PRIMITIVE_2_CONTROL_POINT_PATCH	= 9,
	D3D_PRIMITIVE_3_CONTROL_POINT_PATCH	= 10,
	D3D_PRIMITIVE_4_CONTROL_POINT_PATCH	= 11,
	D3D_PRIMITIVE_5_CONTROL_POINT_PATCH	= 12,
	D3D_PRIMITIVE_6_CONTROL_POINT_PATCH	= 13,
	D3D_PRIMITIVE_7_CONTROL_POINT_PATCH	= 14,
	D3D_PRIMITIVE_8_CONTROL_POINT_PATCH	= 15,
	D3D_PRIMITIVE_9_CONTROL_POINT_PATCH	= 16,
	D3D_PRIMITIVE_10_CONTROL_POINT_PATCH	= 17,
	D3D_PRIMITIVE_11_CONTROL_POINT_PATCH	= 18,
	D3D_PRIMITIVE_12_CONTROL_POINT_PATCH	= 19,
	D3D_PRIMITIVE_13_CONTROL_POINT_PATCH	= 20,
	D3D_PRIMITIVE_14_CONTROL_POINT_PATCH	= 21,
	D3D_PRIMITIVE_15_CONTROL_POINT_PATCH	= 22,
	D3D_PRIMITIVE_16_CONTROL_POINT_PATCH	= 23,
	D3D_PRIMITIVE_17_CONTROL_POINT_PATCH	= 24,
	D3D_PRIMITIVE_18_CONTROL_POINT_PATCH	= 25,
	D3D_PRIMITIVE_19_CONTROL_POINT_PATCH	= 26,
	D3D_PRIMITIVE_20_CONTROL_POINT_PATCH	= 28,
	D3D_PRIMITIVE_21_CONTROL_POINT_PATCH	= 29,
	D3D_PRIMITIVE_22_CONTROL_POINT_PATCH	= 30,
	D3D_PRIMITIVE_23_CONTROL_POINT_PATCH	= 31,
	D3D_PRIMITIVE_24_CONTROL_POINT_PATCH	= 32,
	D3D_PRIMITIVE_25_CONTROL_POINT_PATCH	= 33,
	D3D_PRIMITIVE_26_CONTROL_POINT_PATCH	= 34,
	D3D_PRIMITIVE_27_CONTROL_POINT_PATCH	= 35,
	D3D_PRIMITIVE_28_CONTROL_POINT_PATCH	= 36,
	D3D_PRIMITIVE_29_CONTROL_POINT_PATCH	= 37,
	D3D_PRIMITIVE_30_CONTROL_POINT_PATCH	= 38,
	D3D_PRIMITIVE_31_CONTROL_POINT_PATCH	= 39,
	D3D_PRIMITIVE_32_CONTROL_POINT_PATCH	= 40,
	D3D10_PRIMITIVE_UNDEFINED	= D3D_PRIMITIVE_UNDEFINED,
	D3D10_PRIMITIVE_POINT	= D3D_PRIMITIVE_POINT,
	D3D10_PRIMITIVE_LINE	= D3D_PRIMITIVE_LINE,
	D3D10_PRIMITIVE_TRIANGLE	= D3D_PRIMITIVE_TRIANGLE,
	D3D10_PRIMITIVE_LINE_ADJ	= D3D_PRIMITIVE_LINE_ADJ,
	D3D10_PRIMITIVE_TRIANGLE_ADJ	= D3D_PRIMITIVE_TRIANGLE_ADJ,
	D3D11_PRIMITIVE_UNDEFINED	= D3D_PRIMITIVE_UNDEFINED,
	D3D11_PRIMITIVE_POINT	= D3D_PRIMITIVE_POINT,
	D3D11_PRIMITIVE_LINE	= D3D_PRIMITIVE_LINE,
	D3D11_PRIMITIVE_TRIANGLE	= D3D_PRIMITIVE_TRIANGLE,
	D3D11_PRIMITIVE_LINE_ADJ	= D3D_PRIMITIVE_LINE_ADJ,
	D3D11_PRIMITIVE_TRIANGLE_ADJ	= D3D_PRIMITIVE_TRIANGLE_ADJ,
	D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
	D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
    } 	D3D_PRIMITIVE;

typedef 
enum D3D_SRV_DIMENSION
    {	D3D_SRV_DIMENSION_UNKNOWN	= 0,
	D3D_SRV_DIMENSION_BUFFER	= 1,
	D3D_SRV_DIMENSION_TEXTURE1D	= 2,
	D3D_SRV_DIMENSION_TEXTURE1DARRAY	= 3,
	D3D_SRV_DIMENSION_TEXTURE2D	= 4,
	D3D_SRV_DIMENSION_TEXTURE2DARRAY	= 5,
	D3D_SRV_DIMENSION_TEXTURE2DMS	= 6,
	D3D_SRV_DIMENSION_TEXTURE2DMSARRAY	= 7,
	D3D_SRV_DIMENSION_TEXTURE3D	= 8,
	D3D_SRV_DIMENSION_TEXTURECUBE	= 9,
	D3D_SRV_DIMENSION_TEXTURECUBEARRAY	= 10,
	D3D_SRV_DIMENSION_BUFFEREX	= 11,
	D3D10_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
	D3D10_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
	D3D10_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
	D3D10_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
	D3D10_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
	D3D10_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
	D3D10_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
	D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
	D3D10_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
	D3D10_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
	D3D10_1_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
	D3D10_1_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
	D3D10_1_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
	D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
	D3D10_1_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
	D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
	D3D10_1_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
	D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
	D3D10_1_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
	D3D10_1_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
	D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY	= D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
	D3D11_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
	D3D11_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
	D3D11_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
	D3D11_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
	D3D11_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
	D3D11_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
	D3D11_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
	D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
	D3D11_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
	D3D11_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
	D3D11_SRV_DIMENSION_TEXTURECUBEARRAY	= D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
	D3D11_SRV_DIMENSION_BUFFEREX	= D3D_SRV_DIMENSION_BUFFEREX
    } 	D3D_SRV_DIMENSION;

typedef struct _D3D_SHADER_MACRO
    {
    LPCSTR Name;
    LPCSTR Definition;
    } 	D3D_SHADER_MACRO;

typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;

DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);


extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;

#ifndef __ID3D10Blob_INTERFACE_DEFINED__
#define __ID3D10Blob_INTERFACE_DEFINED__

/* interface ID3D10Blob */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D10Blob;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
    ID3D10Blob : public IUnknown
    {
    public:
        virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
        
        virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
        
    };
    
#else 	/* C style interface */

    typedef struct ID3D10BlobVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D10Blob * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            __RPC__deref_out  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D10Blob * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D10Blob * This);
        
        LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( 
            ID3D10Blob * This);
        
        SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( 
            ID3D10Blob * This);
        
        END_INTERFACE
    } ID3D10BlobVtbl;

    interface ID3D10Blob
    {
        CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D10Blob_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D10Blob_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D10Blob_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D10Blob_GetBufferPointer(This)	\
    ( (This)->lpVtbl -> GetBufferPointer(This) ) 

#define ID3D10Blob_GetBufferSize(This)	\
    ( (This)->lpVtbl -> GetBufferSize(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D10Blob_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3dcommon_0000_0001 */
/* [local] */ 

typedef interface ID3D10Blob* LPD3D10BLOB;
typedef ID3D10Blob ID3DBlob;
typedef ID3DBlob* LPD3DBLOB;
#define IID_ID3DBlob IID_ID3D10Blob
typedef 
enum _D3D_INCLUDE_TYPE
    {	D3D_INCLUDE_LOCAL	= 0,
	D3D_INCLUDE_SYSTEM	= ( D3D_INCLUDE_LOCAL + 1 ) ,
	D3D10_INCLUDE_LOCAL	= D3D_INCLUDE_LOCAL,
	D3D10_INCLUDE_SYSTEM	= D3D_INCLUDE_SYSTEM,
	D3D_INCLUDE_FORCE_DWORD	= 0x7fffffff
    } 	D3D_INCLUDE_TYPE;

typedef interface ID3DInclude ID3DInclude;
#undef INTERFACE
#define INTERFACE ID3DInclude
DECLARE_INTERFACE(ID3DInclude)
{
    STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
    STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
};
typedef ID3DInclude* LPD3DINCLUDE;
typedef 
enum _D3D_SHADER_VARIABLE_CLASS
    {	D3D_SVC_SCALAR	= 0,
	D3D_SVC_VECTOR	= ( D3D_SVC_SCALAR + 1 ) ,
	D3D_SVC_MATRIX_ROWS	= ( D3D_SVC_VECTOR + 1 ) ,
	D3D_SVC_MATRIX_COLUMNS	= ( D3D_SVC_MATRIX_ROWS + 1 ) ,
	D3D_SVC_OBJECT	= ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
	D3D_SVC_STRUCT	= ( D3D_SVC_OBJECT + 1 ) ,
	D3D_SVC_INTERFACE_CLASS	= ( D3D_SVC_STRUCT + 1 ) ,
	D3D_SVC_INTERFACE_POINTER	= ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
	D3D10_SVC_SCALAR	= D3D_SVC_SCALAR,
	D3D10_SVC_VECTOR	= D3D_SVC_VECTOR,
	D3D10_SVC_MATRIX_ROWS	= D3D_SVC_MATRIX_ROWS,
	D3D10_SVC_MATRIX_COLUMNS	= D3D_SVC_MATRIX_COLUMNS,
	D3D10_SVC_OBJECT	= D3D_SVC_OBJECT,
	D3D10_SVC_STRUCT	= D3D_SVC_STRUCT,
	D3D11_SVC_INTERFACE_CLASS	= D3D_SVC_INTERFACE_CLASS,
	D3D11_SVC_INTERFACE_POINTER	= D3D_SVC_INTERFACE_POINTER,
	D3D_SVC_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_VARIABLE_CLASS;

typedef 
enum _D3D_SHADER_VARIABLE_FLAGS
    {	D3D_SVF_USERPACKED	= 1,
	D3D_SVF_USED	= 2,
	D3D_SVF_INTERFACE_POINTER	= 4,
	D3D_SVF_INTERFACE_PARAMETER	= 8,
	D3D10_SVF_USERPACKED	= D3D_SVF_USERPACKED,
	D3D10_SVF_USED	= D3D_SVF_USED,
	D3D11_SVF_INTERFACE_POINTER	= D3D_SVF_INTERFACE_POINTER,
	D3D11_SVF_INTERFACE_PARAMETER	= D3D_SVF_INTERFACE_PARAMETER,
	D3D_SVF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_VARIABLE_FLAGS;

typedef 
enum _D3D_SHADER_VARIABLE_TYPE
    {	D3D_SVT_VOID	= 0,
	D3D_SVT_BOOL	= 1,
	D3D_SVT_INT	= 2,
	D3D_SVT_FLOAT	= 3,
	D3D_SVT_STRING	= 4,
	D3D_SVT_TEXTURE	= 5,
	D3D_SVT_TEXTURE1D	= 6,
	D3D_SVT_TEXTURE2D	= 7,
	D3D_SVT_TEXTURE3D	= 8,
	D3D_SVT_TEXTURECUBE	= 9,
	D3D_SVT_SAMPLER	= 10,
	D3D_SVT_SAMPLER1D	= 11,
	D3D_SVT_SAMPLER2D	= 12,
	D3D_SVT_SAMPLER3D	= 13,
	D3D_SVT_SAMPLERCUBE	= 14,
	D3D_SVT_PIXELSHADER	= 15,
	D3D_SVT_VERTEXSHADER	= 16,
	D3D_SVT_PIXELFRAGMENT	= 17,
	D3D_SVT_VERTEXFRAGMENT	= 18,
	D3D_SVT_UINT	= 19,
	D3D_SVT_UINT8	= 20,
	D3D_SVT_GEOMETRYSHADER	= 21,
	D3D_SVT_RASTERIZER	= 22,
	D3D_SVT_DEPTHSTENCIL	= 23,
	D3D_SVT_BLEND	= 24,
	D3D_SVT_BUFFER	= 25,
	D3D_SVT_CBUFFER	= 26,
	D3D_SVT_TBUFFER	= 27,
	D3D_SVT_TEXTURE1DARRAY	= 28,
	D3D_SVT_TEXTURE2DARRAY	= 29,
	D3D_SVT_RENDERTARGETVIEW	= 30,
	D3D_SVT_DEPTHSTENCILVIEW	= 31,
	D3D_SVT_TEXTURE2DMS	= 32,
	D3D_SVT_TEXTURE2DMSARRAY	= 33,
	D3D_SVT_TEXTURECUBEARRAY	= 34,
	D3D_SVT_HULLSHADER	= 35,
	D3D_SVT_DOMAINSHADER	= 36,
	D3D_SVT_INTERFACE_POINTER	= 37,
	D3D_SVT_COMPUTESHADER	= 38,
	D3D_SVT_DOUBLE	= 39,
	D3D_SVT_RWTEXTURE1D	= 40,
	D3D_SVT_RWTEXTURE1DARRAY	= 41,
	D3D_SVT_RWTEXTURE2D	= 42,
	D3D_SVT_RWTEXTURE2DARRAY	= 43,
	D3D_SVT_RWTEXTURE3D	= 44,
	D3D_SVT_RWBUFFER	= 45,
	D3D_SVT_BYTEADDRESS_BUFFER	= 46,
	D3D_SVT_RWBYTEADDRESS_BUFFER	= 47,
	D3D_SVT_STRUCTURED_BUFFER	= 48,
	D3D_SVT_RWSTRUCTURED_BUFFER	= 49,
	D3D_SVT_APPEND_STRUCTURED_BUFFER	= 50,
	D3D_SVT_CONSUME_STRUCTURED_BUFFER	= 51,
	D3D10_SVT_VOID	= D3D_SVT_VOID,
	D3D10_SVT_BOOL	= D3D_SVT_BOOL,
	D3D10_SVT_INT	= D3D_SVT_INT,
	D3D10_SVT_FLOAT	= D3D_SVT_FLOAT,
	D3D10_SVT_STRING	= D3D_SVT_STRING,
	D3D10_SVT_TEXTURE	= D3D_SVT_TEXTURE,
	D3D10_SVT_TEXTURE1D	= D3D_SVT_TEXTURE1D,
	D3D10_SVT_TEXTURE2D	= D3D_SVT_TEXTURE2D,
	D3D10_SVT_TEXTURE3D	= D3D_SVT_TEXTURE3D,
	D3D10_SVT_TEXTURECUBE	= D3D_SVT_TEXTURECUBE,
	D3D10_SVT_SAMPLER	= D3D_SVT_SAMPLER,
	D3D10_SVT_SAMPLER1D	= D3D_SVT_SAMPLER1D,
	D3D10_SVT_SAMPLER2D	= D3D_SVT_SAMPLER2D,
	D3D10_SVT_SAMPLER3D	= D3D_SVT_SAMPLER3D,
	D3D10_SVT_SAMPLERCUBE	= D3D_SVT_SAMPLERCUBE,
	D3D10_SVT_PIXELSHADER	= D3D_SVT_PIXELSHADER,
	D3D10_SVT_VERTEXSHADER	= D3D_SVT_VERTEXSHADER,
	D3D10_SVT_PIXELFRAGMENT	= D3D_SVT_PIXELFRAGMENT,
	D3D10_SVT_VERTEXFRAGMENT	= D3D_SVT_VERTEXFRAGMENT,
	D3D10_SVT_UINT	= D3D_SVT_UINT,
	D3D10_SVT_UINT8	= D3D_SVT_UINT8,
	D3D10_SVT_GEOMETRYSHADER	= D3D_SVT_GEOMETRYSHADER,
	D3D10_SVT_RASTERIZER	= D3D_SVT_RASTERIZER,
	D3D10_SVT_DEPTHSTENCIL	= D3D_SVT_DEPTHSTENCIL,
	D3D10_SVT_BLEND	= D3D_SVT_BLEND,
	D3D10_SVT_BUFFER	= D3D_SVT_BUFFER,
	D3D10_SVT_CBUFFER	= D3D_SVT_CBUFFER,
	D3D10_SVT_TBUFFER	= D3D_SVT_TBUFFER,
	D3D10_SVT_TEXTURE1DARRAY	= D3D_SVT_TEXTURE1DARRAY,
	D3D10_SVT_TEXTURE2DARRAY	= D3D_SVT_TEXTURE2DARRAY,
	D3D10_SVT_RENDERTARGETVIEW	= D3D_SVT_RENDERTARGETVIEW,
	D3D10_SVT_DEPTHSTENCILVIEW	= D3D_SVT_DEPTHSTENCILVIEW,
	D3D10_SVT_TEXTURE2DMS	= D3D_SVT_TEXTURE2DMS,
	D3D10_SVT_TEXTURE2DMSARRAY	= D3D_SVT_TEXTURE2DMSARRAY,
	D3D10_SVT_TEXTURECUBEARRAY	= D3D_SVT_TEXTURECUBEARRAY,
	D3D11_SVT_HULLSHADER	= D3D_SVT_HULLSHADER,
	D3D11_SVT_DOMAINSHADER	= D3D_SVT_DOMAINSHADER,
	D3D11_SVT_INTERFACE_POINTER	= D3D_SVT_INTERFACE_POINTER,
	D3D11_SVT_COMPUTESHADER	= D3D_SVT_COMPUTESHADER,
	D3D11_SVT_DOUBLE	= D3D_SVT_DOUBLE,
	D3D11_SVT_RWTEXTURE1D	= D3D_SVT_RWTEXTURE1D,
	D3D11_SVT_RWTEXTURE1DARRAY	= D3D_SVT_RWTEXTURE1DARRAY,
	D3D11_SVT_RWTEXTURE2D	= D3D_SVT_RWTEXTURE2D,
	D3D11_SVT_RWTEXTURE2DARRAY	= D3D_SVT_RWTEXTURE2DARRAY,
	D3D11_SVT_RWTEXTURE3D	= D3D_SVT_RWTEXTURE3D,
	D3D11_SVT_RWBUFFER	= D3D_SVT_RWBUFFER,
	D3D11_SVT_BYTEADDRESS_BUFFER	= D3D_SVT_BYTEADDRESS_BUFFER,
	D3D11_SVT_RWBYTEADDRESS_BUFFER	= D3D_SVT_RWBYTEADDRESS_BUFFER,
	D3D11_SVT_STRUCTURED_BUFFER	= D3D_SVT_STRUCTURED_BUFFER,
	D3D11_SVT_RWSTRUCTURED_BUFFER	= D3D_SVT_RWSTRUCTURED_BUFFER,
	D3D11_SVT_APPEND_STRUCTURED_BUFFER	= D3D_SVT_APPEND_STRUCTURED_BUFFER,
	D3D11_SVT_CONSUME_STRUCTURED_BUFFER	= D3D_SVT_CONSUME_STRUCTURED_BUFFER,
	D3D_SVT_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_VARIABLE_TYPE;

typedef 
enum _D3D_SHADER_INPUT_FLAGS
    {	D3D_SIF_USERPACKED	= 1,
	D3D_SIF_COMPARISON_SAMPLER	= 2,
	D3D_SIF_TEXTURE_COMPONENT_0	= 4,
	D3D_SIF_TEXTURE_COMPONENT_1	= 8,
	D3D_SIF_TEXTURE_COMPONENTS	= 12,
	D3D10_SIF_USERPACKED	= D3D_SIF_USERPACKED,
	D3D10_SIF_COMPARISON_SAMPLER	= D3D_SIF_COMPARISON_SAMPLER,
	D3D10_SIF_TEXTURE_COMPONENT_0	= D3D_SIF_TEXTURE_COMPONENT_0,
	D3D10_SIF_TEXTURE_COMPONENT_1	= D3D_SIF_TEXTURE_COMPONENT_1,
	D3D10_SIF_TEXTURE_COMPONENTS	= D3D_SIF_TEXTURE_COMPONENTS,
	D3D_SIF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_INPUT_FLAGS;

typedef 
enum _D3D_SHADER_INPUT_TYPE
    {	D3D_SIT_CBUFFER	= 0,
	D3D_SIT_TBUFFER	= ( D3D_SIT_CBUFFER + 1 ) ,
	D3D_SIT_TEXTURE	= ( D3D_SIT_TBUFFER + 1 ) ,
	D3D_SIT_SAMPLER	= ( D3D_SIT_TEXTURE + 1 ) ,
	D3D_SIT_UAV_RWTYPED	= ( D3D_SIT_SAMPLER + 1 ) ,
	D3D_SIT_STRUCTURED	= ( D3D_SIT_UAV_RWTYPED + 1 ) ,
	D3D_SIT_UAV_RWSTRUCTURED	= ( D3D_SIT_STRUCTURED + 1 ) ,
	D3D_SIT_BYTEADDRESS	= ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
	D3D_SIT_UAV_RWBYTEADDRESS	= ( D3D_SIT_BYTEADDRESS + 1 ) ,
	D3D_SIT_UAV_APPEND_STRUCTURED	= ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
	D3D_SIT_UAV_CONSUME_STRUCTURED	= ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
	D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER	= ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
	D3D10_SIT_CBUFFER	= D3D_SIT_CBUFFER,
	D3D10_SIT_TBUFFER	= D3D_SIT_TBUFFER,
	D3D10_SIT_TEXTURE	= D3D_SIT_TEXTURE,
	D3D10_SIT_SAMPLER	= D3D_SIT_SAMPLER,
	D3D11_SIT_UAV_RWTYPED	= D3D_SIT_UAV_RWTYPED,
	D3D11_SIT_STRUCTURED	= D3D_SIT_STRUCTURED,
	D3D11_SIT_UAV_RWSTRUCTURED	= D3D_SIT_UAV_RWSTRUCTURED,
	D3D11_SIT_BYTEADDRESS	= D3D_SIT_BYTEADDRESS,
	D3D11_SIT_UAV_RWBYTEADDRESS	= D3D_SIT_UAV_RWBYTEADDRESS,
	D3D11_SIT_UAV_APPEND_STRUCTURED	= D3D_SIT_UAV_APPEND_STRUCTURED,
	D3D11_SIT_UAV_CONSUME_STRUCTURED	= D3D_SIT_UAV_CONSUME_STRUCTURED,
	D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER	= D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
    } 	D3D_SHADER_INPUT_TYPE;

typedef 
enum _D3D_SHADER_CBUFFER_FLAGS
    {	D3D_CBF_USERPACKED	= 1,
	D3D10_CBF_USERPACKED	= D3D_CBF_USERPACKED,
	D3D_CBF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_CBUFFER_FLAGS;

typedef 
enum _D3D_CBUFFER_TYPE
    {	D3D_CT_CBUFFER	= 0,
	D3D_CT_TBUFFER	= ( D3D_CT_CBUFFER + 1 ) ,
	D3D_CT_INTERFACE_POINTERS	= ( D3D_CT_TBUFFER + 1 ) ,
	D3D_CT_RESOURCE_BIND_INFO	= ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
	D3D10_CT_CBUFFER	= D3D_CT_CBUFFER,
	D3D10_CT_TBUFFER	= D3D_CT_TBUFFER,
	D3D11_CT_CBUFFER	= D3D_CT_CBUFFER,
	D3D11_CT_TBUFFER	= D3D_CT_TBUFFER,
	D3D11_CT_INTERFACE_POINTERS	= D3D_CT_INTERFACE_POINTERS,
	D3D11_CT_RESOURCE_BIND_INFO	= D3D_CT_RESOURCE_BIND_INFO
    } 	D3D_CBUFFER_TYPE;

typedef 
enum D3D_NAME
    {	D3D_NAME_UNDEFINED	= 0,
	D3D_NAME_POSITION	= 1,
	D3D_NAME_CLIP_DISTANCE	= 2,
	D3D_NAME_CULL_DISTANCE	= 3,
	D3D_NAME_RENDER_TARGET_ARRAY_INDEX	= 4,
	D3D_NAME_VIEWPORT_ARRAY_INDEX	= 5,
	D3D_NAME_VERTEX_ID	= 6,
	D3D_NAME_PRIMITIVE_ID	= 7,
	D3D_NAME_INSTANCE_ID	= 8,
	D3D_NAME_IS_FRONT_FACE	= 9,
	D3D_NAME_SAMPLE_INDEX	= 10,
	D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR	= 11,
	D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR	= 12,
	D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR	= 13,
	D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR	= 14,
	D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR	= 15,
	D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR	= 16,
	D3D_NAME_TARGET	= 64,
	D3D_NAME_DEPTH	= 65,
	D3D_NAME_COVERAGE	= 66,
	D3D_NAME_DEPTH_GREATER_EQUAL	= 67,
	D3D_NAME_DEPTH_LESS_EQUAL	= 68,
	D3D10_NAME_UNDEFINED	= D3D_NAME_UNDEFINED,
	D3D10_NAME_POSITION	= D3D_NAME_POSITION,
	D3D10_NAME_CLIP_DISTANCE	= D3D_NAME_CLIP_DISTANCE,
	D3D10_NAME_CULL_DISTANCE	= D3D_NAME_CULL_DISTANCE,
	D3D10_NAME_RENDER_TARGET_ARRAY_INDEX	= D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
	D3D10_NAME_VIEWPORT_ARRAY_INDEX	= D3D_NAME_VIEWPORT_ARRAY_INDEX,
	D3D10_NAME_VERTEX_ID	= D3D_NAME_VERTEX_ID,
	D3D10_NAME_PRIMITIVE_ID	= D3D_NAME_PRIMITIVE_ID,
	D3D10_NAME_INSTANCE_ID	= D3D_NAME_INSTANCE_ID,
	D3D10_NAME_IS_FRONT_FACE	= D3D_NAME_IS_FRONT_FACE,
	D3D10_NAME_SAMPLE_INDEX	= D3D_NAME_SAMPLE_INDEX,
	D3D10_NAME_TARGET	= D3D_NAME_TARGET,
	D3D10_NAME_DEPTH	= D3D_NAME_DEPTH,
	D3D10_NAME_COVERAGE	= D3D_NAME_COVERAGE,
	D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR	= D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
	D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR	= D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
	D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR	= D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
	D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR	= D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
	D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR	= D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
	D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR	= D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
	D3D11_NAME_DEPTH_GREATER_EQUAL	= D3D_NAME_DEPTH_GREATER_EQUAL,
	D3D11_NAME_DEPTH_LESS_EQUAL	= D3D_NAME_DEPTH_LESS_EQUAL
    } 	D3D_NAME;

typedef 
enum D3D_RESOURCE_RETURN_TYPE
    {	D3D_RETURN_TYPE_UNORM	= 1,
	D3D_RETURN_TYPE_SNORM	= 2,
	D3D_RETURN_TYPE_SINT	= 3,
	D3D_RETURN_TYPE_UINT	= 4,
	D3D_RETURN_TYPE_FLOAT	= 5,
	D3D_RETURN_TYPE_MIXED	= 6,
	D3D_RETURN_TYPE_DOUBLE	= 7,
	D3D_RETURN_TYPE_CONTINUED	= 8,
	D3D10_RETURN_TYPE_UNORM	= D3D_RETURN_TYPE_UNORM,
	D3D10_RETURN_TYPE_SNORM	= D3D_RETURN_TYPE_SNORM,
	D3D10_RETURN_TYPE_SINT	= D3D_RETURN_TYPE_SINT,
	D3D10_RETURN_TYPE_UINT	= D3D_RETURN_TYPE_UINT,
	D3D10_RETURN_TYPE_FLOAT	= D3D_RETURN_TYPE_FLOAT,
	D3D10_RETURN_TYPE_MIXED	= D3D_RETURN_TYPE_MIXED,
	D3D11_RETURN_TYPE_UNORM	= D3D_RETURN_TYPE_UNORM,
	D3D11_RETURN_TYPE_SNORM	= D3D_RETURN_TYPE_SNORM,
	D3D11_RETURN_TYPE_SINT	= D3D_RETURN_TYPE_SINT,
	D3D11_RETURN_TYPE_UINT	= D3D_RETURN_TYPE_UINT,
	D3D11_RETURN_TYPE_FLOAT	= D3D_RETURN_TYPE_FLOAT,
	D3D11_RETURN_TYPE_MIXED	= D3D_RETURN_TYPE_MIXED,
	D3D11_RETURN_TYPE_DOUBLE	= D3D_RETURN_TYPE_DOUBLE,
	D3D11_RETURN_TYPE_CONTINUED	= D3D_RETURN_TYPE_CONTINUED
    } 	D3D_RESOURCE_RETURN_TYPE;

typedef 
enum D3D_REGISTER_COMPONENT_TYPE
    {	D3D_REGISTER_COMPONENT_UNKNOWN	= 0,
	D3D_REGISTER_COMPONENT_UINT32	= 1,
	D3D_REGISTER_COMPONENT_SINT32	= 2,
	D3D_REGISTER_COMPONENT_FLOAT32	= 3,
	D3D10_REGISTER_COMPONENT_UNKNOWN	= D3D_REGISTER_COMPONENT_UNKNOWN,
	D3D10_REGISTER_COMPONENT_UINT32	= D3D_REGISTER_COMPONENT_UINT32,
	D3D10_REGISTER_COMPONENT_SINT32	= D3D_REGISTER_COMPONENT_SINT32,
	D3D10_REGISTER_COMPONENT_FLOAT32	= D3D_REGISTER_COMPONENT_FLOAT32
    } 	D3D_REGISTER_COMPONENT_TYPE;

typedef 
enum D3D_TESSELLATOR_DOMAIN
    {	D3D_TESSELLATOR_DOMAIN_UNDEFINED	= 0,
	D3D_TESSELLATOR_DOMAIN_ISOLINE	= 1,
	D3D_TESSELLATOR_DOMAIN_TRI	= 2,
	D3D_TESSELLATOR_DOMAIN_QUAD	= 3,
	D3D11_TESSELLATOR_DOMAIN_UNDEFINED	= D3D_TESSELLATOR_DOMAIN_UNDEFINED,
	D3D11_TESSELLATOR_DOMAIN_ISOLINE	= D3D_TESSELLATOR_DOMAIN_ISOLINE,
	D3D11_TESSELLATOR_DOMAIN_TRI	= D3D_TESSELLATOR_DOMAIN_TRI,
	D3D11_TESSELLATOR_DOMAIN_QUAD	= D3D_TESSELLATOR_DOMAIN_QUAD
    } 	D3D_TESSELLATOR_DOMAIN;

typedef 
enum D3D_TESSELLATOR_PARTITIONING
    {	D3D_TESSELLATOR_PARTITIONING_UNDEFINED	= 0,
	D3D_TESSELLATOR_PARTITIONING_INTEGER	= 1,
	D3D_TESSELLATOR_PARTITIONING_POW2	= 2,
	D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD	= 3,
	D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN	= 4,
	D3D11_TESSELLATOR_PARTITIONING_UNDEFINED	= D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
	D3D11_TESSELLATOR_PARTITIONING_INTEGER	= D3D_TESSELLATOR_PARTITIONING_INTEGER,
	D3D11_TESSELLATOR_PARTITIONING_POW2	= D3D_TESSELLATOR_PARTITIONING_POW2,
	D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD	= D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
	D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN	= D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
    } 	D3D_TESSELLATOR_PARTITIONING;

typedef 
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
    {	D3D_TESSELLATOR_OUTPUT_UNDEFINED	= 0,
	D3D_TESSELLATOR_OUTPUT_POINT	= 1,
	D3D_TESSELLATOR_OUTPUT_LINE	= 2,
	D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW	= 3,
	D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW	= 4,
	D3D11_TESSELLATOR_OUTPUT_UNDEFINED	= D3D_TESSELLATOR_OUTPUT_UNDEFINED,
	D3D11_TESSELLATOR_OUTPUT_POINT	= D3D_TESSELLATOR_OUTPUT_POINT,
	D3D11_TESSELLATOR_OUTPUT_LINE	= D3D_TESSELLATOR_OUTPUT_LINE,
	D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW	= D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
	D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW	= D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
    } 	D3D_TESSELLATOR_OUTPUT_PRIMITIVE;

DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);


extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif