#include "precomp_wasabi_bfc.h" #include "std_math.h" void premultiplyARGB32(ARGB32 *words, int nwords) { for (; nwords > 0; nwords--, words++) { unsigned char *pixel = (unsigned char *)words; unsigned int alpha = pixel[3]; if (alpha == 255) continue; pixel[0] = (pixel[0] * alpha) >> 8; // blue pixel[1] = (pixel[1] * alpha) >> 8; // green pixel[2] = (pixel[2] * alpha) >> 8; // red } }