/*! ************************************************************************ * \file memalloc.c * * \brief * Memory allocation and free helper functions * * \author * Main contributors (see contributors.h for copyright, address and affiliation details) * - Alexis Michael Tourapis * - Karsten Sühring * ************************************************************************ */ #include "global.h" #include "memalloc.h" #include "mbuffer.h" #define ROUNDUP16(size) (((size)+15) & ~15) #if !defined(USEMMX) /*! ************************************************************************ * \brief * Initialize 2-dimensional top and bottom field to point to the proper * lines in frame * * \par Output: * memory size in bytes ************************************************************************/ int init_top_bot_planes(imgpel **imgFrame, int dim0, imgpel ***imgTopField, imgpel ***imgBotField) { int i; if((*imgTopField = (imgpel**) malloc((dim0>>1) * sizeof(imgpel*))) == NULL) no_mem_exit("init_top_bot_planes: imgTopField"); if((*imgBotField = (imgpel**) malloc((dim0>>1) * sizeof(imgpel*))) == NULL) no_mem_exit("init_top_bot_planes: imgBotField"); for(i = 0; i < (dim0>>1); i++) { (*imgTopField)[i] = imgFrame[2 * i ]; (*imgBotField)[i] = imgFrame[2 * i + 1]; } return dim0 * sizeof(imgpel*); } /*! ************************************************************************ * \brief * free 2-dimensional top and bottom fields without freeing target memory * * \par Output: * memory size in bytes ************************************************************************/ void free_top_bot_planes(imgpel **imgTopField, imgpel **imgBotField) { free (imgTopField); free (imgBotField); } /*! ************************************************************************ * \brief * Allocate 1D memory array -> imgpel array1D[dim0 * * \par Output: * memory size in bytes ************************************************************************/ int get_mem1Dpel(imgpel **array1D, int dim0) { if((*array1D = (imgpel*)calloc(dim0, sizeof(imgpel))) == NULL) no_mem_exit("get_mem1Dpel: arra12D"); return (sizeof(imgpel*) + dim0 * sizeof(imgpel)); } /*! ************************************************************************ * \brief * Allocate 2D memory array -> imgpel array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************/ int get_mem2Dpel(imgpel ***array2D, int dim0, int dim1) { int i; if((*array2D = (imgpel**)malloc(dim0 * sizeof(imgpel*))) == NULL) no_mem_exit("get_mem2Dpel: array2D"); if((*(*array2D) = (imgpel* )calloc(dim0 * dim1,sizeof(imgpel ))) == NULL) no_mem_exit("get_mem2Dpel: array2D"); for(i = 1 ; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(imgpel*) + dim1 * sizeof(imgpel)); } VideoImage *get_memImage(int width, int height) { int i, stride; VideoImage *image = (VideoImage *)calloc(1, sizeof(VideoImage)); #ifdef H264_IPP IppiSize roi = {width, height}; if (!image) return 0; if((image->img = (imgpel**)malloc(height * sizeof(imgpel*))) == NULL) return 0; image->base_address = (imgpel* )ippiMalloc_8u_C1(width, height+1, &stride); // height+1 so we can deal with overreading if (!image->base_address) return 0; image->stride=stride; for(i = 0 ; i < height; i++) image->img[i] = image->base_address + stride*i; image->next = 0; return image; #else if (!image) return 0; stride = ROUNDUP16(width); image->stride = stride; if((image->img = (imgpel**)malloc(height * sizeof(imgpel*))) == NULL) return 0; if((image->base_address = (imgpel* )malloc(stride * height* sizeof(imgpel))) == NULL) return 0; memset(image->base_address, 0, stride * height* sizeof(imgpel)); for(i = 0 ; i < height; i++) image->img[i] = image->base_address + stride*i; return image; #endif } void free_memImage(VideoImage *image) { free(image->img); #ifdef H264_IPP ippiFree(image->base_address); #else free(image->base_address); #endif free(image); } /*! ************************************************************************ * \brief * Allocate 3D memory array -> imgpel array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3Dpel(imgpel ****array3D, int dim0, int dim1, int dim2) { int i, mem_size = dim0 * sizeof(imgpel**); if(((*array3D) = (imgpel***)malloc(dim0 * sizeof(imgpel**))) == NULL) no_mem_exit("get_mem3Dpel: array3D"); mem_size += get_mem2Dpel(*array3D, dim0 * dim1, dim2); for(i = 1; i < dim0; i++) (*array3D)[i] = (*array3D)[i - 1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * Allocate 4D memory array -> imgpel array4D[dim0][dim1][dim2][dim3] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem4Dpel(imgpel *****array4D, int dim0, int dim1, int dim2, int dim3) { int i, mem_size = dim0 * sizeof(imgpel***); if(((*array4D) = (imgpel****)malloc(dim0 * sizeof(imgpel***))) == NULL) no_mem_exit("get_mem4Dpel: array4D"); mem_size += get_mem3Dpel(*array4D, dim0 * dim1, dim2, dim3); for(i = 1; i < dim0; i++) (*array4D)[i] = (*array4D)[i - 1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * free 1D memory array * which was allocated with get_mem1Dpel() ************************************************************************ */ void free_mem1Dpel(imgpel *array1D) { if (array1D) { free (array1D); } else { error ("free_mem1Dpel: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 2D memory array * which was allocated with get_mem2Dpel() ************************************************************************ */ void free_mem2Dpel(imgpel **array2D) { if (array2D) { if (*array2D) free (*array2D); else error ("free_mem2Dpel: trying to free unused memory",100); free (array2D); } else { error ("free_mem2Dpel: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 3D memory array * which was allocated with get_mem3Dpel() ************************************************************************ */ void free_mem3Dpel(imgpel ***array3D) { if (array3D) { free_mem2Dpel(*array3D); free (array3D); } else { error ("free_mem3Dpel: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 4D memory array * which was allocated with get_mem4Dpel() ************************************************************************ */ void free_mem4Dpel(imgpel ****array4D) { if (array4D) { free_mem3Dpel(*array4D); free (array4D); } else { error ("free_mem4Dpel: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 5D memory array * which was allocated with get_mem5Dpel() ************************************************************************ */ void free_mem5Dpel(imgpel *****array5D) { if (array5D) { free_mem4Dpel(*array5D); free (array5D); } else { error ("free_mem5Dpel: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * Allocate 2D memory array -> unsigned char array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************/ int get_mem2D(byte ***array2D, int dim0, int dim1) { int i; if(( *array2D = (byte**)malloc(dim0 * sizeof(byte*))) == NULL) no_mem_exit("get_mem2D: array2D"); if((*(*array2D) = (byte* )calloc(dim0 * dim1,sizeof(byte ))) == NULL) no_mem_exit("get_mem2D: array2D"); for(i = 1; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(byte*) + dim1 * sizeof(byte)); } /*! ************************************************************************ * \brief * Allocate 2D memory array -> int array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem2Dint(int ***array2D, int dim0, int dim1) { int i; if((*array2D = (int**)malloc(dim0 * sizeof(int*))) == NULL) no_mem_exit("get_mem2Dint: array2D"); if((*(*array2D) = (int* )calloc(dim0 * dim1, sizeof(int ))) == NULL) no_mem_exit("get_mem2Dint: array2D"); for(i = 1 ; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(int*) + dim1 * sizeof(int)); } /*! ************************************************************************ * \brief * Allocate 2D memory array -> int64 array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************ */ static int get_mem2Dref(h264_ref_t ***array2D, int dim0, int dim1) { int i; size_t malloc_size = ROUNDUP16(dim0 * dim1*sizeof(h264_ref_t)); if((*array2D = (h264_ref_t**)malloc(dim0 * sizeof(h264_ref_t*))) == NULL) no_mem_exit("get_mem2Dint64: array2D"); if((*(*array2D) = (h264_ref_t* )_aligned_malloc(malloc_size, 32)) == NULL) no_mem_exit("get_mem2Dint64: array2D"); memset((*array2D)[0], 0, malloc_size); for(i = 1; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(h264_ref_t*) + dim1 * sizeof(h264_ref_t)); } int get_mem2DPicMotion(PicMotion ***array2D, int dim0, int dim1) { // we allocate with one extra position in the first dimension // so the motion_cache can use it as a next pointer int i; size_t malloc_size = ROUNDUP16(dim0 * dim1*sizeof(PicMotion)); if((*array2D = (PicMotion**)malloc((dim0+1) * sizeof(PicMotion*))) == NULL) no_mem_exit("get_mem2Dint64: array2D"); if((*(*array2D) = (PicMotion* )_aligned_malloc(malloc_size, 32)) == NULL) no_mem_exit("get_mem2Dint64: array2D"); memset((*array2D)[0], 0, malloc_size); for(i = 1; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; (*array2D)[dim0] = 0; return dim0 * (sizeof(PicMotion*) + dim1 * sizeof(PicMotion)); } /*! ************************************************************************ * \brief * Allocate 3D memory array -> unsigned char array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3D(byte ****array3D, int dim0, int dim1, int dim2) { int i, mem_size = dim0 * sizeof(byte**); if(((*array3D) = (byte***)malloc(dim0 * sizeof(byte**))) == NULL) no_mem_exit("get_mem3D: array3D"); mem_size += get_mem2D(*array3D, dim0 * dim1, dim2); for(i = 1; i < dim0; i++) (*array3D)[i] = (*array3D)[i-1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * Allocate 4D memory array -> unsigned char array4D[dim0][dim1][dim2][dim3] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem4D(byte *****array4D, int dim0, int dim1, int dim2, int dim3) { int i, mem_size = dim0 * sizeof(byte***); if(((*array4D) = (byte****)malloc(dim0 * sizeof(byte***))) == NULL) no_mem_exit("get_mem4D: array4D"); mem_size += get_mem3D(*array4D, dim0 * dim1, dim2, dim3); for(i = 1; i < dim0; i++) (*array4D)[i] = (*array4D)[i-1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * Allocate 3D memory array -> int array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3Dint(int ****array3D, int dim0, int dim1, int dim2) { int i, mem_size = dim0 * sizeof(int**); if(((*array3D) = (int***)malloc(dim0 * sizeof(int**))) == NULL) no_mem_exit("get_mem3Dint: array3D"); mem_size += get_mem2Dint(*array3D, dim0 * dim1, dim2); for(i = 1; i < dim0; i++) (*array3D)[i] = (*array3D)[i-1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * Allocate 3D memory array -> int64 array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3Dref(h264_ref_t ****array3D, int dim0, int dim1, int dim2) { int i, mem_size = dim0 * sizeof(h264_ref_t**); if(((*array3D) = (h264_ref_t***)malloc(dim0 * sizeof(h264_ref_t**))) == NULL) no_mem_exit("get_mem3Dint64: array3D"); mem_size += get_mem2Dref(*array3D, dim0 * dim1, dim2); for(i = 1; i < dim0; i++) (*array3D)[i] = (*array3D)[i-1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * Allocate 4D memory array -> int array4D[dim0][dim1][dim2][dim3] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem4Dint(int *****array4D, int dim0, int dim1, int dim2, int dim3) { int i, mem_size = dim0 * sizeof(int***); if(((*array4D) = (int****)malloc(dim0 * sizeof(int***))) == NULL) no_mem_exit("get_mem4Dint: array4D"); mem_size += get_mem3Dint(*array4D, dim0 * dim1, dim2, dim3); for(i = 1; i < dim0; i++) (*array4D)[i] = (*array4D)[i-1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * free 2D memory array * which was allocated with get_mem2D() ************************************************************************ */ void free_mem2D(byte **array2D) { if (array2D) { free (*array2D); free (array2D); } } /*! ************************************************************************ * \brief * free 2D memory array * which was allocated with get_mem2Dint() ************************************************************************ */ void free_mem2Dint(int **array2D) { if (array2D) { free (*array2D); free (array2D); } } /*! ************************************************************************ * \brief * free 2D memory array * which was allocated with get_mem2Dint64() ************************************************************************ */ void free_mem2Dref(h264_ref_t **array2D) { if (array2D) { _aligned_free (*array2D); free (array2D); } } void free_mem2DPicMotion(PicMotion **array2D) { if (array2D) { _aligned_free (*array2D); free (array2D); } } /*! ************************************************************************ * \brief * free 3D memory array * which was allocated with get_mem3D() ************************************************************************ */ void free_mem3D(byte ***array3D) { if (array3D) { free_mem2D(*array3D); free (array3D); } } /*! ************************************************************************ * \brief * free 4D memory array * which was allocated with get_mem3D() ************************************************************************ */ void free_mem4D(byte ****array4D) { if (array4D) { free_mem3D(*array4D); free (array4D); } } /*! ************************************************************************ * \brief * free 3D memory array * which was allocated with get_mem3Dint() ************************************************************************ */ void free_mem3Dint(int ***array3D) { if (array3D) { free_mem2Dint(*array3D); free (array3D); } } /*! ************************************************************************ * \brief * free 3D memory array * which was allocated with get_mem3Dint64() ************************************************************************ */ void free_mem3Dref(h264_ref_t ***array3D) { if (array3D) { free_mem2Dref(*array3D); free (array3D); } } void free_mem3DPicMotion(PicMotion ***array3D) { if (array3D) { free_mem2DPicMotion(*array3D); free (array3D); } } /*! ************************************************************************ * \brief * free 4D memory array * which was allocated with get_mem4Dint() ************************************************************************ */ void free_mem4Dint(int ****array4D) { if (array4D) { free_mem3Dint( *array4D); free (array4D); } } /*! ************************************************************************ * \brief * Exit program if memory allocation failed (using error()) * \param where * string indicating which memory allocation failed ************************************************************************ */ void no_mem_exit(char *where) { snprintf(errortext, ET_SIZE, "Could not allocate memory: %s",where); error (errortext, 100); } /*! ************************************************************************ * \brief * Allocate 2D uint16 memory array -> uint16 array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem2Duint16(uint16 ***array2D, int dim0, int dim1) { int i; if(( *array2D = (uint16**)malloc(dim0 * sizeof(uint16*))) == NULL) no_mem_exit("get_mem2Duint16: array2D"); if((*(*array2D) = (uint16* )calloc(dim0 * dim1,sizeof(uint16 ))) == NULL) no_mem_exit("get_mem2Duint16: array2D"); for(i = 1; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(uint16*) + dim1 * sizeof(uint16)); } /*! ************************************************************************ * \brief * Allocate 2D short memory array -> short array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem2Dshort(short ***array2D, int dim0, int dim1) { int i; size_t malloc_size = ROUNDUP16(dim0 * dim1*sizeof(short)); if(( *array2D = (short**)malloc(dim0 * sizeof(short*))) == NULL) no_mem_exit("get_mem2Dshort: array2D"); if((*(*array2D) = (short* )_aligned_malloc(malloc_size, 32)) == NULL) no_mem_exit("get_mem2Dshort: array2D"); memset((*array2D)[0], 0, malloc_size); for(i = 1; i < dim0; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(short*) + dim1 * sizeof(short)); } /*! ************************************************************************ * \brief * Allocate 3D memory short array -> short array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3Dshort(short ****array3D,int dim0, int dim1, int dim2) { int i, mem_size = dim0 * sizeof(short**); if(((*array3D) = (short***)malloc(dim0 * sizeof(short**))) == NULL) no_mem_exit("get_mem3Dshort: array3D"); mem_size += get_mem2Dshort(*array3D, dim0 * dim1, dim2); for(i = 1; i < dim0; i++) (*array3D)[i] = (*array3D)[i-1] + dim1; return mem_size; } /*! ************************************************************************ * \brief * Allocate 4D memory short array -> short array3D[dim0][dim1][dim2][dim3] * * \par Output: * memory size in bytes ************************************************************************ */ static MotionVector **get_mem2DMotionVector(int dim0, int dim1) { MotionVector **array2D; int i; size_t malloc_size = ROUNDUP16(dim0 * dim1)*sizeof(MotionVector); if((array2D = (MotionVector**)malloc(dim0 * sizeof(MotionVector*))) == NULL) return 0; if((array2D[0] = (MotionVector* )_aligned_malloc(malloc_size, 32)) == NULL) { free(array2D); return 0; } memset(array2D[0], 0, malloc_size); for(i = 1; i < dim0; i++) array2D[i] = array2D[i-1] + dim1; return array2D; } MotionVector ***get_mem3DMotionVector(int dim0, int dim1, int dim2) { MotionVector ***array3D; int i; if((array3D = (MotionVector***)malloc(dim0 * sizeof(MotionVector **))) == NULL) return 0; array3D[0] = get_mem2DMotionVector(dim0 * dim1, dim2); if (!array3D[0]) { free(array3D); return 0; } for(i = 1; i < dim0; i++) array3D[i] = array3D[i-1] + dim1; return array3D; } /*! ************************************************************************ * \brief * free 2D uint16 memory array * which was allocated with get_mem2Duint16() ************************************************************************ */ void free_mem2Duint16(uint16 **array2D) { if (array2D) { free (*array2D); free (array2D); } } /*! ************************************************************************ * \brief * free 2D short memory array * which was allocated with get_mem2Dshort() ************************************************************************ */ void free_mem2Dshort(short **array2D) { if (array2D) { _aligned_free (*array2D); free (array2D); } } /*! ************************************************************************ * \brief * free 4D short memory array * which was allocated with get_mem4Dshort() ************************************************************************ */ static void free_mem2DMotionVector(MotionVector **array2D) { if (array2D) { _aligned_free(*array2D); free (array2D); } } void free_mem3DMotionVector(MotionVector ***array3D) { if (array3D) { free_mem2DMotionVector( *array3D); free (array3D); } } /*! ************************************************************************ * \brief * Allocate 2D memory array -> double array2D[dim0][dim1] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem2Ddouble(double ***array2D, int dim0, int dim1) { int i; if((*array2D = (double**)malloc(dim0 * sizeof(double*))) == NULL) no_mem_exit("get_mem2Ddouble: array2D"); if(((*array2D)[0] = (double* )calloc(dim0 * dim1,sizeof(double ))) == NULL) no_mem_exit("get_mem2Ddouble: array2D"); for(i=1 ; i double array2D[dim0][dim1] * Note that array is shifted towards offset allowing negative values * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem2Dodouble(double ***array2D, int dim0, int dim1, int offset) { int i; if((*array2D = (double**)malloc(dim0 * sizeof(double*))) == NULL) no_mem_exit("get_mem2Dodouble: array2D"); if(((*array2D)[0] = (double* )calloc(dim0 * dim1, sizeof(double ))) == NULL) no_mem_exit("get_mem2Dodouble: array2D"); (*array2D)[0] += offset; for(i=1 ; i double array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3Dodouble(double ****array3D, int dim0, int dim1, int dim2, int offset) { int i,j; if(((*array3D) = (double***)malloc(dim0 * sizeof(double**))) == NULL) no_mem_exit("get_mem3Dodouble: array3D"); if(((*array3D)[0] = (double** )calloc(dim0 * dim1, sizeof(double*))) == NULL) no_mem_exit("get_mem3Dodouble: array3D"); (*array3D) [0] += offset; for(i=1 ; i int array2D[dim0][dim1] * Note that array is shifted towards offset allowing negative values * * \par Output: * memory size in bytes ************************************************************************ */ int get_offset_mem2Dshort(short ***array2D, int dim0, int dim1, int offset_y, int offset_x) { int i; if((*array2D = (short**)malloc(dim0 * sizeof(short*))) == NULL) no_mem_exit("get_offset_mem2Dshort: array2D"); if(((*array2D)[0] = (short* )calloc(dim0 * dim1, sizeof(short))) == NULL) no_mem_exit("get_offset_mem2Dshort: array2D"); (*array2D)[0] += offset_x + offset_y * dim1; for(i=-1 ; i > -offset_y - 1; i--) { (*array2D)[i] = (*array2D)[i+1] - dim1; } for(i=1 ; i < dim1 - offset_y; i++) (*array2D)[i] = (*array2D)[i-1] + dim1; return dim0 * (sizeof(short*) + dim1 * sizeof(short)); } /*! ************************************************************************ * \brief * Allocate 3D memory int array -> int array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem3Doint(int ****array3D, int dim0, int dim1, int dim2, int offset) { int i,j; if(((*array3D) = (int***)malloc(dim0 * sizeof(int**))) == NULL) no_mem_exit("get_mem3Doint: array3D"); if(((*array3D)[0] = (int** )calloc(dim0 * dim1, sizeof(int*))) == NULL) no_mem_exit("get_mem3Doint: array3D"); (*array3D) [0] += offset; for(i=1 ; i int array2D[dim0][dim1] * Note that array is shifted towards offset allowing negative values * * \par Output: * memory size in bytes ************************************************************************ */ int get_mem2Doint(int ***array2D, int dim0, int dim1, int offset) { int i; if((*array2D = (int**)malloc(dim0 * sizeof(int*))) == NULL) no_mem_exit("get_mem2Dint: array2D"); if(((*array2D)[0] = (int* )calloc(dim0 * dim1, sizeof(int))) == NULL) no_mem_exit("get_mem2Dint: array2D"); (*array2D)[0] += offset; for(i=1 ; i int array3D[dim0][dim1][dim2] * * \par Output: * memory size in bytes ************************************************************************ */ // same change as in get_mem3Dint int get_mem3Ddouble(double ****array3D, int dim0, int dim1, int dim2) { int j, mem_size = dim0 * sizeof(double**); double **array2D; if(((*array3D) = (double***)malloc(dim0 * sizeof(double**))) == NULL) no_mem_exit("get_mem3Ddouble: array3D"); mem_size += get_mem2Ddouble(&array2D, dim0 * dim1, dim2); for(j = 0; j < dim0; j++) { (*array3D)[j] = &array2D[j * dim1]; } return mem_size; } /*! ************************************************************************ * \brief * free 2D double memory array * which was allocated with get_mem2Ddouble() ************************************************************************ */ void free_mem2Ddouble(double **array2D) { if (array2D) { if (*array2D) free (*array2D); else error ("free_mem2Ddouble: trying to free unused memory",100); free (array2D); } else { error ("free_mem2Ddouble: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 2D double memory array (with offset) * which was allocated with get_mem2Ddouble() ************************************************************************ */ void free_mem2Dodouble(double **array2D, int offset) { if (array2D) { array2D[0] -= offset; if (array2D[0]) free (array2D[0]); else error ("free_mem2Dodouble: trying to free unused memory",100); free (array2D); } else { error ("free_mem2Dodouble: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 3D memory array with offset ************************************************************************ */ void free_mem3Dodouble(double ***array3D, int dim0, int dim1, int offset) { int i, j; if (array3D) { for (i = 0; i < dim0; i++) { for (j = -offset; j < dim1 - offset; j++) { if (array3D[i][j]) free(array3D[i][j]); else error ("free_mem3Dodouble: trying to free unused memory",100); } } array3D[0] -= offset; if (array3D[0]) free(array3D[0]); else error ("free_mem3Dodouble: trying to free unused memory",100); free (array3D); } else { error ("free_mem3Dodouble: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 3D memory array with offset ************************************************************************ */ void free_mem3Doint(int ***array3D, int dim0, int dim1, int offset) { int i, j; if (array3D) { for (i = 0; i < dim0; i++) { for (j = -offset; j < dim1 - offset; j++) { if (array3D[i][j]) free(array3D[i][j]); else error ("free_mem3Doint: trying to free unused memory",100); } } array3D[0] -= offset; if (array3D[0]) free(array3D[0]); else error ("free_mem3Doint: trying to free unused memory",100); free (array3D); } else { error ("free_mem3Doint: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 2D double memory array (with offset) * which was allocated with get_mem2Ddouble() ************************************************************************ */ void free_mem2Doint(int **array2D, int offset) { if (array2D) { array2D[0] -= offset; if (array2D[0]) free (array2D[0]); else error ("free_mem2Doint: trying to free unused memory",100); free (array2D); } else { error ("free_mem2Doint: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 2D double memory array (with offset) * which was allocated with get_mem2Ddouble() ************************************************************************ */ void free_offset_mem2Dshort(short **array2D, int dim1, int offset_y, int offset_x) { if (array2D) { array2D[0] -= offset_x + offset_y * dim1; if (array2D[0]) free (array2D[0]); else error ("free_offset_mem2Dshort: trying to free unused memory",100); free (array2D); } else { error ("free_offset_mem2Dshort: trying to free unused memory",100); } } /*! ************************************************************************ * \brief * free 3D memory array * which was alocated with get_mem3Dint() ************************************************************************ */ void free_mem3Ddouble(double ***array3D) { if (array3D) { free_mem2Ddouble(*array3D); free (array3D); } else { error ("free_mem3D: trying to free unused memory",100); } } #endif