174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
/*
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LICENSE
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-------
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Copyright 2005 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _R_LIST_H_
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#define _R_LIST_H_
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#include "avs_eelif.h"
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#define LIST_ID 0xfffffffe
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extern unsigned char blendtable[256][256];
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extern BOOL blendtableInited;
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class C_RenderTransitionClass;
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class C_UndoItem;
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class C_RenderListClass : public C_RBASE {
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friend C_RenderTransitionClass;
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public:
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typedef struct
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{
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C_RBASE *render;
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int effect_index;
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int has_rbase2;
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} T_RenderListType;
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protected:
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static char sig_str[];
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int *thisfb;
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int l_w, l_h;
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int isroot;
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int num_renders,num_renders_alloc;
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T_RenderListType *renders;
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int inblendval, outblendval;
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int bufferin, bufferout;
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int ininvert, outinvert;
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int use_code;
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RString effect_exp[2];
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int inited;
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NSEEL_CODEHANDLE codehandle[4];
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int need_recompile;
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CRITICAL_SECTION rcs;
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NSEEL_VMCTX AVS_EEL_CONTEXTNAME;
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double *var_beat, *var_alphain, *var_alphaout, *var_enabled, *var_clear, *var_w, *var_h;
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int isstart;
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int mode;
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int beat_render, beat_render_frames;
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int fake_enabled;
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#ifdef LASER
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C_LineListBase *line_save;
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#else
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void set_n_Context();
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void unset_n_Context();
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int nbw_save[NBUF],nbh_save[NBUF]; // these are our framebuffers
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void *nb_save[NBUF];
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int nbw_save2[NBUF],nbh_save2[NBUF]; // this are temp space for saving the global ones
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void *nb_save2[NBUF];
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int nsaved;
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#endif
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#define MAX_SMP_THREADS 8
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// smp stuff
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void smp_Render(int minthreads, C_RBASE2 *render, char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h);
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typedef struct
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{
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void *vis_data_ptr;
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int nthreads;
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int isBeat;
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int *framebuffer;
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int *fbout;
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int w;
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int h;
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C_RBASE2 *render;
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HANDLE hQuitHandle;
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HANDLE hThreads[MAX_SMP_THREADS];
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HANDLE hThreadSignalsStart[MAX_SMP_THREADS];
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HANDLE hThreadSignalsDone[MAX_SMP_THREADS];
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int threadTop;
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} _s_smp_parms;
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static _s_smp_parms smp_parms;
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static DWORD WINAPI smp_threadProc(LPVOID parm);
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public:
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static void smp_cleanupthreads();
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C_RenderListClass(int iroot=0);
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virtual ~C_RenderListClass();
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virtual int render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h);
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virtual HWND conf(HINSTANCE hInstance, HWND hwndParent);
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virtual void load_config(unsigned char *data, int len);
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virtual int save_config(unsigned char *data);
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virtual char *get_desc();
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int getNumRenders(void);
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T_RenderListType *getRender(int index);
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int findRender(T_RenderListType *r);
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int removeRender(int index, int del); // return 0 on success
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int removeRenderFrom(T_RenderListType *r, int del); // return 0 on success
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int insertRender(T_RenderListType *r, int index); // return -1 on failure, actual position on success
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int insertRenderBefore(T_RenderListType *r, T_RenderListType *before); // return -1 on failure, actual position on success
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void clearRenders(void);
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void freeBuffers();
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int __SavePreset(char *filename);
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int __LoadPreset(char *filename, int clear);
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int __SavePresetToUndo(C_UndoItem &item);
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int __LoadPresetFromUndo(C_UndoItem &item, int clear);
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int clearfb() { return mode&1; }
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void set_clearfb(int v) { if (v) mode|=1; else mode&=~1; }
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int blendin() { return ((mode>>8)&31); }
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void set_blendin(int v) { mode&=~(31<<8); mode|=(v&31)<<8; }
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int blendout() { return ((mode>>16)&31)^1; }
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void set_blendout(int v) { mode&=~(31<<16); mode|=((v^1)&31)<<16; }
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unsigned char get_extended_datasize(void) { return ((mode & 0xFF000000) >> 24); }
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void set_extended_datasize(unsigned char s) { mode &= 0xFFFFFF; mode |= s << 24; }
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int enabled() { return ((mode&2)^2) || fake_enabled>0; }
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void set_enabled(int v) { if (!v) mode|=2; else mode&=~2; }
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static BOOL CALLBACK g_DlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam);
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static BOOL CALLBACK g_DlgProcRoot(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam);
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int save_config_ex(unsigned char *data, int rootsave);
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void load_config_code(unsigned char *data, int len);
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int save_config_code(unsigned char *data);
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void FillBufferCombo(HWND dlg, int ctl);
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};
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#endif // _R_LIST_H_
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