winamp/Src/resources/skins/Winamp Modern/scripts/mlmenu.m

50 lines
1.4 KiB
Objective-C

#include <lib/std.mi>
#include "attribs.m"
System.onScriptLoaded() {
initAttribs();
menubar_ml_attrib.onDataChanged();
}
menubar_ml_attrib.onDataChanged() {
Group Player = getscriptgroup().findobject("player.content.ml.dummy.group");
Group MenuBar = getscriptgroup().findobject("wasabi.menubar.ml");
Layout main = getscriptgroup().getParentLayout();
main.beforeRedock();
if (getData() == "1") {
Player.setXmlParam("y","17");
MenuBar.show();
main.snapAdjust(0,0,0,0);
}
else {
Player.setXmlParam("y","0");
MenuBar.hide();
main.snapAdjust(0,0,0,17);
}
main.Redock();
}
System.onAccelerator(String action, String section, String key) {
if (menubar_main_attrib.getData() == "0") return;
Layout l = getScriptGroup().getParentLayout();
if (!l.isActive()) return;
// we use the general accelerators otherwise use specific ones
// will allow the skin to cope with variations in localisations
if (action == "MENUHOTKEY_FILE" || action == "ML_MENUHOTKEY_FILE")
{
getScriptGroup().findObject("ML_File.menu").sendAction("open", "", 0, 0, 0, 0);
complete;
}
if (action == "MENUHOTKEY_VIEW" || action == "ML_MENUHOTKEY_VIEW")
{
getScriptGroup().findObject("ML_View.menu").sendAction("open", "", 0, 0, 0, 0);
complete;
}
if (action == "MENUHOTKEY_HELP" || action == "ML_MENUHOTKEY_HELP")
{
getScriptGroup().findObject("ML_Help.menu").sendAction("open", "", 0, 0, 0, 0);
complete;
}
}