77 lines
1.7 KiB
C
77 lines
1.7 KiB
C
// precomp__gen_ff.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#ifndef NULLSOFT_GEN_FF_PRECOMP_H
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#define NULLSOFT_GEN_FF_PRECOMP_H
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500
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#endif
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#ifndef WINVER
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#define WINVER 0x0501
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#endif
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// Most used wasabi headers
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#include <wasabicfg.h>
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//#include <api.h>
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#include <api__gen_ff.h>
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#include <bfc/platform/platform.h>
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#include <bfc/assert.h>
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#include <bfc/common.h>
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#include <bfc/wasabi_std.h>
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#include <bfc/ptrlist.h>
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#include <bfc/stack.h>
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#include <bfc/tlist.h>
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#include <bfc/string/bfcstring.h>
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#include <bfc/string/StringW.h>
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#include <bfc/wasabi_std_wnd.h>
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#include <bfc/std_string.h>
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#include <bfc/dispatch.h>
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#include <bfc/nsGUID.h>
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#include <api/service/servicei.h>
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#include <api/service/waservicefactory.h>
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#include <api/config/cfgscriptobj.h>
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#include <api/wnd/rootwnd.h>
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#include <api/wnd/basewnd.h>
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#include <api/wnd/wndclass/guiobjwnd.h>
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#include <api/wnd/wndclass/guiobjwnd.h>
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#include <api/script/objects/guiobject.h>
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#include <api/script/scriptobj.h>
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#include <api/script/objcontroller.h>
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#include <api/script/scriptvar.h>
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#include "wa2core.h"
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#include "wa2frontend.h"
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#include "wa2wndembed.h"
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#include <tataki/canvas/canvas.h>
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#include <tataki/region/region.h>
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#include <tataki/bitmap/bitmap.h>
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#include <api/skin/skin.h>
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#include <api/skin/skinparse.h>
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#include <api/skin/widgets.h>
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#include <api/timer/timerclient.h>
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#include <api/skin/widgets.h>
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#endif // _PRECOMP_H
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