winamp/Src/Wasabi/Lib/com/AutoRepeatButton.m

101 lines
3.3 KiB
Mathematica

//--------------------------------------------------------------------------------------------------
// AutoRepeatButton.m Orginal Code By Will Fisher, Concept By Eric Moore, Rewritten By Will Fisher
//
// Use like this:
// #include </lib/AutoRepeatButton.m>
// Global AutoRepeatButton MyButton, MyOtherButton;
//
// Fill in the buttons function into MyButton.OnLeftClick() as normal.
//
// Use AutoRepeat_ClickType to find the type of call to MyButton.onLeftClick() where
// AutoRepeat_ClickType==1 is the first call to onLeftClick
// AutoRepeat_ClickType==2 is a subsequent call to onLeftClick
// AutoRepeat_ClickType==0 is an erronious call to onLeftClick, you should usually ignore
// MyButton.onLeftClick() in this case
// See other functions below:
//--------------------------------------------------------------------------------------------------
Function AutoRepeat_Load(); // ALWAYS call this in System.OnScriptLoaded()
Function AutoRepeat_Unload(); // ALWAYS call this in System.OnScriptUnloading()
Function AutoRepeat_Stop(); // stop the current button from autorepeating
Function Button AutoRepeat_GetCurrentButton(); /* returns the currently autorepeating button,
returns NULL if no button is autorepeating */
Function AutoRepeat_SetInitalDelay(int millis); /* set this for the first delay when the button is
pressed, defaults to 800ms (no need to use this
unless other delay is required) */
Function AutoRepeat_SetRepeatDelay(int millis); /* set this for the subsequent delay, defaults to
80ms (no need to use this unless other delay is
required) */
Function Int AutoRepeat_GetInitalDelay(); // get the first delay length in millisecs
Function Int AutoRepeat_GetRepeatDelay(); // get the subsequent delay in millisecs
Class Button AutoRepeatButton;
Global Timer _autorepeatTimer;
Global Int _InitialDelay;
Global Int _RepeatDelay;
Global Int AutoRepeat_ClickType;
Global Button _Latched;
AutoRepeatButton.onLeftButtonDown(int x, int y) {
_Latched = AutoRepeatButton;
AutoRepeat_ClickType = 1; // first click
AutoRepeatButton.leftClick();
AutoRepeat_ClickType = 0; // no click
_autorepeatTimer.setDelay(_InitialDelay);
_autorepeatTimer.start();
}
AutoRepeatButton.onLeftButtonUp(int x, int y) {
_AutoRepeatTimer.Stop();
_Latched = NULL;
}
_AutoRepeatTimer.onTimer() {
if(_autorepeatTimer.getDelay() != _RepeatDelay) _autorepeatTimer.setDelay(_RepeatDelay);
AutoRepeat_ClickType = 2; // AutoRepeat
_Latched.LeftClick();
AutoRepeat_ClickType = 0; // no click
}
AutoRepeat_Load() {
_autoRepeatTimer = new Timer;
_InitialDelay = 800;
_RepeatDelay = 80;
AutoRepeat_ClickType = 0;
}
AutoRepeat_Unload() {
delete _autoRepeatTimer;
}
AutoRepeat_SetInitalDelay(int millis) {
_InitialDelay = millis;
}
AutoRepeat_SetRepeatDelay(int millis) {
_RepeatDelay = millis;
}
AutoRepeat_GetInitalDelay() {
return _InitialDelay;
}
AutoRepeat_GetRepeatDelay() {
return _repeatDelay;
}
AutoRepeat_Stop() {
_autorepeatTimer.stop();
_Latched = NULL;
}
AutoRepeat_GetCurrentButton() {
return _Latched;
}