winamp/Src/tataki/region/mac/region.h

117 lines
2.7 KiB
C++

#ifndef __REGION_H
#define __REGION_H
#include <tataki/export.h>
#include <Carbon/Carbon.h>
#include <bfc/platform/platform.h>
#include <tataki/region/api_region.h>
class SkinBitmap;
class TATAKIAPI RegionI : public api_region
{
public:
RegionI();
RegionI(const RECT *r);
RegionI(RgnHandle qdrgn);
RegionI(HIShapeRef _rgn);
RegionI(SkinBitmap *bitmap);
~RegionI();
// api_region
OSREGIONHANDLE getOSHandle();
api_region *clone();
void disposeClone(api_region *r);
bool ptInRegion(const POINT *pt);
void offset(int x, int y);
void getBox(RECT *r);
void subtractRegion(const api_region *r);
void subtractRect(const RECT *r);
void addRect(const RECT *r);
void addRegion(const api_region *r);
void andRegion(const api_region *r);
void setRect(const RECT *r);
void empty();
int isEmpty();
int equals(const api_region *r);
int enclosed(const api_region *r, api_region *outside = NULL);
int intersectRgn(const api_region *r, api_region *intersection);
int doesIntersectRgn(const api_region *r);
int intersectRect(const RECT *r, api_region *intersection);
int isRect();
void scale(double sx, double sy, bool round = 0);
void debug(int async = 0);
OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
// this is how you can enumerate the subrects that compose to make up the
// entire region
int getNumRects();
int enumRect(int n, RECT *r);
private:
RegionI(HIMutableShapeRef _rgn);
HIMutableShapeRef rgn;
protected:
RECVS_DISPATCH;
};
// TODO: we could take of advantage of HIShapeRef's built in reference counting to implement this
class RegionServer : public Dispatchable {
protected:
RegionServer() {}
virtual ~RegionServer() {}
public:
void addRef(void *client);
void delRef(void *client);
api_region *getRegion();
enum {
REGIONSERVER_ADDREF = 500,
REGIONSERVER_DELREF = 550,
REGIONSERVER_GETREGION = 600,
};
};
inline void RegionServer::addRef(void *client) {
_voidcall(REGIONSERVER_ADDREF, (api_region *)NULL, client);
}
inline void RegionServer::delRef(void *client) {
_voidcall(REGIONSERVER_DELREF, client);
}
inline api_region * RegionServer::getRegion() {
return _call(REGIONSERVER_GETREGION, (api_region *)NULL);
}
class TATAKIAPI RegionServerI : public RegionServer {
public :
RegionServerI() { numrefs = 0; }
virtual ~RegionServerI() {}
virtual void addRef(void *client) { numrefs++; }
virtual void delRef(void *client) { numrefs--; }
virtual api_region *getRegion()=0;
virtual int getNumRefs() { return numrefs; }
protected:
RECVS_DISPATCH;
private:
int numrefs;
};
#endif