40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef TATAKI_SKINCLR_H
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#define TATAKI_SKINCLR_H
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#include <tataki/export.h>
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#include "filteredcolor.h"
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// note: only pass in a const char *
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class TATAKIAPI SkinColor : public FilteredColor
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{
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public:
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explicit SkinColor(const wchar_t *name=NULL, const wchar_t *colorgroup=NULL);
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~SkinColor();
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virtual void setColor(ARGB32 c);
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ARGB32 v(ARGB32 defaultColor=0xFFFF00FF);
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operator int() { return v(); }
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void setElementName(const wchar_t *name);
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const wchar_t *operator =(const wchar_t *name);
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virtual const wchar_t *getColorName();
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int iteratorValid(); // if FALSE, color might have changed
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// if you just need to do a one-off skin color query, use this function
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// because SkinColor class does some malloc'ing
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static ARGB32 GetColor(const wchar_t *name, const wchar_t *group = 0, ARGB32 defaultColor=0xFFFF00FF);
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static bool TryGetColor(ARGB32 *color, const wchar_t *name, const wchar_t *group = 0);
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private:
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wchar_t *name;
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ARGB32 *val;
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int latest_iteration;
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const wchar_t *ovr_grp;
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int color_override;
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int dooverride;
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};
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#endif
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