winamp/Src/Plugins/General/gen_crasher/feedback/smtp/Base64.h

64 lines
1.6 KiB
C++

// CBase64.h: interface for the CBase64 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CBase64_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_)
#define AFX_CBase64_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_
#include <windows.h>
#define lCONTEXT char
#define PlCONTEXT lCONTEXT*
class CBase64
{
// Internal bucket class.
class TempBucket
{
public:
BYTE nData[4];
BYTE nSize;
void Clear() { ::ZeroMemory(nData, 4); nSize = 0; };
};
PBYTE m_pDBuffer;
PBYTE m_pEBuffer;
DWORD m_nDBufLen;
DWORD m_nEBufLen;
DWORD m_nDDataLen;
DWORD m_nEDataLen;
public:
CBase64();
virtual ~CBase64();
public:
virtual void Encode(const PBYTE, DWORD);
virtual void Decode(const PBYTE, DWORD);
virtual void Encode(LPCSTR sMessage);
virtual void Decode(LPCSTR sMessage);
virtual LPCSTR DecodedMessage() const;
virtual LPCSTR EncodedMessage() const;
virtual void AllocEncode(DWORD);
virtual void AllocDecode(DWORD);
virtual void SetEncodeBuffer(const PBYTE pBuffer, DWORD nBufLen);
virtual void SetDecodeBuffer(const PBYTE pBuffer, DWORD nBufLen);
protected:
virtual void _EncodeToBuffer(const TempBucket &Decode, PBYTE pBuffer);
virtual ULONG _DecodeToBuffer(const TempBucket &Decode, PBYTE pBuffer);
virtual void _EncodeRaw(TempBucket &, const TempBucket &);
virtual void _DecodeRaw(TempBucket &, const TempBucket &);
virtual BOOL _IsBadMimeChar(BYTE);
static char m_DecodeTable[256];
static BOOL m_Init;
void _Init();
};
#endif // !defined(AFX_CBase64_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_)