winamp/Src/Wasabi/api/wac/compon.h

57 lines
1.6 KiB
C++

//PORTABLE
#ifndef _COMPON_H
#define _COMPON_H
#include <bfc/wasabi_std.h>
#include <bfc/string/bfcstring.h>
#include <bfc/ptrlist.h>
class ifc_canvas;
class CfgItem; // see cfgitem.h
class CompWnd;
class ComponentObject;
class Container;
class WaComponent;
class ComponPostEntry;
class ComponentManager {
public:
static void addStaticComponent(WaComponent *component);
static void addPreloadComponent(const wchar_t *filename);
static void loadPreloads();
static void loadAll(const wchar_t *path);
static void postLoad(int f=TRUE);
static void unloadAll();
static int checkGUID(GUID &g, int invalid_ok=FALSE); // boolean of if we should load it
static WaComponent *enumComponent(int component);
static void broadcastNotify(int cmd, int param1=0, int param2=0);
static void sendNotify(GUID guid, int cmd, int param1=0, int param2=0);
static int sendCommand(GUID guid, const wchar_t *command, int p1=0, int p2=0, void *ptr=NULL, int ptrlen=0);
static int postCommand(GUID guid, const wchar_t *command, int p1, int p2, void *ptr, int ptrlen, int waitforanswer);
static void broadcastCommand(const wchar_t *command, int p1=0, int p2=0, void *ptr=NULL, int ptrlen=0);
static int getNumComponents();
static GUID getComponentGUID(int c);
static const wchar_t *getComponentName(GUID g);
static CfgItem *getCfgInterface(GUID g);
static WaComponent *getComponentFromGuid(GUID g);
static void load(const wchar_t *filename);
static const wchar_t *getComponentPath(GUID g);
static void startupDBs();
static void shutdownDBs();
static void mainThread_handlePostCommands();
static PtrList<ComponPostEntry> componPostEntries;
};
#endif