winamp/Src/Wasabi/api/wnd/wndapi.h

102 lines
3.9 KiB
C++

#ifndef _WNDAPI_H
#define _WNDAPI_H
#include <api/wnd/api_wnd.h>
#include <bfc/ptrlist.h>
#include <tataki/bitmap/autobitmap.h>
#include <api/wnd/popexitchecker.h>
// ---
class BaseTexture
{
public:
BaseTexture(ifc_window *_wnd, const wchar_t *_bmp) : wnd(_wnd), texture(_bmp) {}
virtual ~BaseTexture() {}
SkinBitmap *getTexture() { return texture.getBitmap(); }
ifc_window *getWnd() { return wnd; }
virtual void renderBaseTexture(ifc_window *wndbase, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha);
private:
ifc_window *wnd;
AutoSkinBitmap texture;
};
// ---
class WndApi : public wnd_apiI
{
public:
WndApi();
virtual ~WndApi();
virtual ifc_window *main_getRootWnd();
virtual void main_setRootWnd(ifc_window *w);
virtual ifc_window *getModalWnd();
virtual void pushModalWnd(ifc_window *w=MODALWND_NOWND);
virtual void popModalWnd(ifc_window *w=MODALWND_NOWND);
virtual ifc_window *rootWndFromPoint(POINT *pt);
virtual ifc_window *rootWndFromOSHandle(OSWINDOWHANDLE wnd);
virtual void registerRootWnd(ifc_window *wnd);
virtual void unregisterRootWnd(ifc_window *wnd);
virtual int rootwndIsValid(ifc_window *wnd);
virtual void hookKeyboard(ifc_window *hooker);
virtual void unhookKeyboard(ifc_window *hooker);
virtual void kbdReset();
virtual int interceptOnChar(unsigned int c);
virtual int interceptOnKeyDown(int k);
virtual int interceptOnKeyUp(int k);
virtual int interceptOnSysKeyDown(int k, int kd);
virtual int interceptOnSysKeyUp(int k, int kd);
virtual int forwardOnChar(ifc_window *from, unsigned int c, int kd);
virtual int forwardOnKeyDown(ifc_window *from, int k, int kd);
virtual int forwardOnKeyUp(ifc_window *from, int k, int kd);
virtual int forwardOnSysKeyDown(ifc_window *from, int k, int kd);
virtual int forwardOnSysKeyUp(ifc_window *from, int k, int kd);
virtual int forwardOnKillFocus();
virtual void popupexit_deregister(PopupExitCallback *cb);
virtual void popupexit_register(PopupExitCallback *cb, ifc_window *watched);
virtual int popupexit_check(ifc_window *w);
virtual void popupexit_signal();
virtual void skin_renderBaseTexture(ifc_window *base, ifc_canvas *c, const RECT *r, ifc_window *destWnd, int alpha=255);
virtual void skin_registerBaseTextureWindow(ifc_window *window, const wchar_t *bmp=NULL);
virtual void skin_unregisterBaseTextureWindow(ifc_window *window);
virtual void appdeactivation_push_disallow(ifc_window *w);
virtual void appdeactivation_pop_disallow(ifc_window *w);
virtual int appdeactivation_isallowed(ifc_window *w);
virtual void appdeactivation_setbypass(int i);
#ifdef WASABI_COMPILE_PAINTSETS
virtual int paintset_present(int set);
#ifdef WASABI_COMPILE_IMGLDR
virtual void paintset_render(int set, ifc_canvas *c, const RECT *r, int alpha=255);
#ifdef WASABI_COMPILE_FONTS
virtual void paintset_renderTitle(const wchar_t *t, ifc_canvas *c, const RECT *r, int alpha=255);
#endif // fonts
#endif // imgldr
#endif // paintsets
virtual int forwardOnMouseWheel(int l, int a);
virtual void setDefaultDropTarget(void *dt);
virtual void *getDefaultDropTarget();
static int getNumBaseTextures() { return baseTextureList.getNumItems(); }
virtual int pushKeyboardLock();
virtual int popKeyboardLock();
virtual int isKeyboardLocked();
PopupExitChecker popupExitChecker;
private:
static BaseTexture *getBaseTexture(ifc_window *b);
static void renderBaseTexture(ifc_window *base, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha);
static void renderBaseTexture(ifc_window *base, BaseTexture *s, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha);
static PtrList<BaseTexture> baseTextureList;
static ifc_window *genericwnd;
static void *default_drop_target;
static int kbdlock;
};
extern WndApi _wndApi;
#endif