winamp/Src/resources/data/Milkdrop2/presets/Aderrasi - The Lurker (Twin...

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2.2 KiB
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[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.950000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.5
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=1.008000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.800000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time)+1.5;
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time)+1.5;
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time)+1.5;
per_frame_4=warp = 0;
per_frame_5=ib_r = wave_g;
per_frame_6=ib_g =wave_b;
per_frame_7=ib_b = wave_r;
per_frame_8=ob_r = wave_b;
per_frame_9=ob_g = wave_r;
per_frame_10=ob_b=wave_g;
per_frame_11=wave_mystery = wave_mystery + 0.1*time;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=rot = rot + 0.1*sin(time) + 0.2*rad*cos(1-rad)*thresh;
per_pixel_5=zoom = zoom - ((3.5*bass)*(dx_r-dy_r));
per_pixel_6=zoom = zoom - (0.002*mid_att);
per_pixel_7=zoomexp = 0.85;
per_pixel_8=rot = rot + 1*((rad/bass_att)/time*sin(time));
per_pixel_9=zoom = zoom + 1*((rad/mid_att)/time*cos(time));
per_pixel_10=rot = rot + 0.05*(0.5*sin(time)-rad);
per_pixel_11=rot = rot + 0.075*(1*cos(time)-rad);
per_pixel_12=zoom = zoom - above(rad,0.3)*0.02;