88 lines
2.1 KiB
Plaintext
88 lines
2.1 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=0.995000
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fVideoEchoZoom=1.000000
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=3
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=1
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=1.000000
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fWaveScale=0.744429
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fWaveSmoothing=0.900000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.001800
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fWarpScale=1.001800
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fZoomExponent=0.399610
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fShader=0.000000
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zoom=0.998169
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rot=0.020000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=0.999999
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wave_r=0.500000
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wave_g=0.500000
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wave_b=0.500000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.400000
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ob_a=0.000000
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ib_size=0.010000
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ib_r=0.000000
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ib_g=0.300000
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ib_b=0.000000
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ib_a=1.000000
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nMotionVectorsX=0.000000
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nMotionVectorsY=2.400001
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=5.000000
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mv_r=0.759900
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mv_g=0.480000
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mv_b=0.390000
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mv_a=0.000000
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per_frame_1=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
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per_frame_2=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.722));
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per_frame_3=wave_g = wave_g + 0.4*sin(time*1.931);
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per_frame_4=vol=0.15*(bass_att+bass+mid+mid_att);
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per_frame_5=dx=if(below(q1,0),dx-dx_r*q3*.3,dx);
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per_frame_6=dy=if(below(q1,0),dy-dx_r*q3*.3,dy);
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per_frame_7=dx_r=if(equal(q3,0),if(above(x,xpos),dx-q1-xpos,dx+q2-xpos),dx);
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per_frame_8=dy_r=if(equal(q3,0),if(above(y,ypos),dy-q1-ypos,dy+q2-ypos),dy);
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per_frame_9=rot = rot+0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) );
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per_frame_10=mytime=.7;
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per_frame_11=q1=sin(time*mytime*4);
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per_frame_12=q2=sin(time*mytime*2);
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per_frame_13=q3=abs(rad-.5)*(q2*q1);
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per_frame_14=xpos=.5/vol;
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per_frame_15=ypos=.5/vol;
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per_frame_16=wave_x=.5;
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per_frame_17=wave_y=.5;
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per_frame_18=monitor=q3;
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per_frame_19=ib_r=q3;
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per_frame_20=ib_b=q2;
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per_frame_21=ib_g=q1;
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per_pixel_1=zoom=zoom+.05*q3+.05*q1-vol;
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per_pixel_2=rot=rot+(zoom-1.0)*0.16;
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per_pixel_3=zoom = zoom+(ypos*q2-q1)*(0.06+0.12*sin(time*0.351))+(xpos*q2-q1)*(0.06+0.12*cos(time*0.351));
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