winamp/Src/resources/data/Milkdrop2/presets/ORB - Acid Sunrise.milk

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=2.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=1
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.400
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=2.66718
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.37742
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.800
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.400
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shape_0_per_frame1=tex_ang = -0.01;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=2.66718
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00628
shapecode_1_tex_zoom=0.37747
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=0.800
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.700
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shape_1_per_frame1=r = 0.6 * 0.4*sin(q3*0.111);
shape_1_per_frame2=g = 0.6 * 0.4*sin(q3*0.171);
shape_1_per_frame3=b = 0.6 * 0.4*sin(q3*0.197);
shape_1_per_frame4=
shape_1_per_frame5=tex_ang = 0.01;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.800
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.600
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.100
shape_2_per_frame1=r2 = 0.6 * 0.4*sin(q3*0.178);
shape_2_per_frame2=g2 = 0.6 * 0.4*sin(q3*0.138);
shape_2_per_frame3=b2 = 0.6 * 0.4*sin(q3*0.118);
shape_2_per_frame4=
shape_2_per_frame5=r = 0.6 * 0.4*sin(q3*0.158);
shape_2_per_frame6=g = 0.6 * 0.4*sin(q3*0.258);
shape_2_per_frame7=b = 0.6 * 0.4*sin(q3*0.41);
shape_2_per_frame8=
shape_2_per_frame9=
shape_2_per_frame10=x = 0.5 + 0.01 * sin(q3);
shape_2_per_frame11=y = 0.5 + 0.01 * cos(q3)*q5;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.800
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.600
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=r2 = 0.6 * 0.4*sin(q3*0.258);
shape_3_per_frame2=g2 = 0.6 * 0.4*sin(q3*0.158);
shape_3_per_frame3=b2 = 0.6 * 0.4*sin(q3*0.108);
shape_3_per_frame4=
shape_3_per_frame5=r = 0.6 * 0.4*sin(q3*0.158);
shape_3_per_frame6=g = 0.6 * 0.4*sin(q3*0.258);
shape_3_per_frame7=b = 0.6 * 0.4*sin(q3*0.11);
shape_3_per_frame8=
shape_3_per_frame9=
shape_3_per_frame10=
per_frame_init_1=basstime = rand(1000)*0.1;
per_frame_init_2=othertime = rand(1000)*0.1;
per_frame_1=basstime = basstime + bass*0.0003;
per_frame_2=q2 = basstime;
per_frame_3=q1 = basstime*0.00001;
per_frame_4=
per_frame_5=othertime = othertime + bass*0.03;
per_frame_6=q3 = othertime;
per_pixel_1=
per_pixel_2=zoom = 1;
per_pixel_3=rot = 0;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=` float3 txr = float3(uv,q2*10);
warp_5=`
warp_6=` float final_noise = 0;
warp_7=`
warp_8=` //perlin noise
warp_9=` final_noise += ((1.0/pow(2,0))*((tex3D(sampler_noisevol_lq, txr*pow(2,0))*2)-1));
warp_10=` final_noise += ((1.0/pow(2,1))*((tex3D(sampler_noisevol_lq, txr*pow(2,1))*2)-1));
warp_11=` final_noise += ((1.0/pow(2,2))*((tex3D(sampler_noisevol_lq, txr*pow(2,2))*2)-1));
warp_12=` final_noise += ((1.0/pow(2,3))*((tex3D(sampler_noisevol_lq, txr*pow(2,3))*2)-1));
warp_13=`
warp_14=`
warp_15=` final_noise = (final_noise+1)*0.5;
warp_16=`
warp_17=`
warp_18=` ret = tex2D( sampler_main, (uv-0.5)*1.5*final_noise + 0.5 ).xyz;
warp_19=`
warp_20=` // darken (decay) over time
warp_21=` ret = ret; //or try: ret -= 0.004;
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_5=` ret = lerp( tex2D(sampler_main, uv).xyz,
comp_6=` tex2D(sampler_main, uv_echo).xyz,
comp_7=` 0.50
comp_8=` ); //video echo
comp_9=` ret *= 2.00; //gamma
comp_10=` float3 retish = 1 - ret*(1-ret)*4; //solarize
comp_11=` ret = 1 - retish;
comp_12=`}