winamp/Src/resources/data/Milkdrop2/presets/Rovastar - Jester's Surreal...

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2.1 KiB
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[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.010000
fWaveSmoothing=0.500000
fWaveParam=1.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999996
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.980000
ob_size=0.014500
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.015000
ib_r=1.000000
ib_g=0.600000
ib_b=0.500000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=2.400000
mv_dx=0.000000
mv_dy=-0.100000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
per_frame_1=warp = 0;
per_frame_2=ib_r = 0.6 + 0.4*sin(time*0.894);
per_frame_3=ib_g = 0.43 + 0.13*sin(time*7.143);
per_frame_4=ib_b = 0.5+ 0.33*sin(time*0.465);
per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_frame_8=dx = 1.1* dx_r;
per_frame_9=dy = 1.1* dy_r;
per_frame_10=q2 = dx + if(above(bass+bass_att,2.6), 11*dx_r, 0);
per_frame_11=q2 =q2*15 + if(above(dx_r,0),0.04 + 0.01*sin(time*0.573),-0.04+ 0.01*sin(time*0.573));
per_frame_12=mv_l =10000;
per_frame_13=mv_y =2.0;
per_frame_14=mv_dy = -0.1;
per_frame_15=mv_r =0.7+0.148*(ib_r+ib_b);
per_frame_16=mv_b =1-0.2*(ib_r+ib_b);
per_frame_17=mv_g =0.6+ 0.19*(ib_g+ib_r);
per_frame_18=zoom = zoom -0.02*thresh + 0.01;
per_frame_19=wave_r = ib_r;
per_frame_20=wave_b = ib_b;
per_frame_21=wave_g = ib_g;
per_frame_22=ob_r = 1-ib_g;
per_frame_23=ob_b = 0.5*(ib_r+ib_g);
per_pixel_1=rot = q2*(1-rad);