359 lines
8.4 KiB
Plaintext
359 lines
8.4 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=0
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000000
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fGammaAdj=2.4
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fDecay=0.975
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fVideoEchoZoom=1.051
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fVideoEchoAlpha=0.5
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nVideoEchoOrientation=0
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.286
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fWaveSmoothing=0.630
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fWaveParam=0.0
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.3
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fWarpAnimSpeed=1.0
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fWarpScale=1.331
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fZoomExponent=1.0
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fShader=0.0
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zoom=0.85235
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rot=0.0
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cx=0.5
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cy=0.5
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dx=0.0
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dy=0.0
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warp=0.01000
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sx=1.0
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sy=1.0
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wave_r=0.650
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wave_g=0.650
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wave_b=0.650
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wave_x=0.5
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wave_y=0.5
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ob_size=0.5
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ob_r=0.010
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ob_g=0.0
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ob_b=0.0
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ob_a=0.0
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ib_size=0.260
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.0
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nMotionVectorsX=12.0
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nMotionVectorsY=9.0
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mv_dx=0.0
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mv_dy=0.0
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mv_l=0.9
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mv_r=1.0
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mv_g=1.0
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mv_b=1.0
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mv_a=0.0
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b1n=0.0
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b2n=0.0
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b3n=0.0
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b1x=1.0
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b2x=1.0
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b3x=1.0
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=1
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.0
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wavecode_0_smoothing=0.5
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wavecode_0_r=0.0
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wavecode_0_g=0.0
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wavecode_0_b=0.0
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wavecode_0_a=0.030
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wave_0_per_point1=r = .6 + .4*sin(time);
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wave_0_per_point2=g = .4 + .4*sin(time + 2.094);
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wave_0_per_point3=b = .4 + .4*sin(time + 4.188);
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wave_0_per_point4=
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wave_0_per_point5=sw = 1-sw;
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wave_0_per_point6=
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wave_0_per_point7=mx = equal(int(q2)%2,0);
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wave_0_per_point8=mx = abs(mx - (q2 - int(q2)));
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wave_0_per_point9=my = .5 + (.5 - mx);
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wave_0_per_point10=
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wave_0_per_point11=
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wave_0_per_point12=x = mx + value1*(1-2*sw);
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wave_0_per_point13=y = my + value2*(1-2*sw);
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wave_0_per_point14=
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=1
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=1
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wavecode_1_scaling=1.0
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wavecode_1_smoothing=0.5
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wavecode_1_r=0.0
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wavecode_1_g=0.0
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wavecode_1_b=0.0
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wavecode_1_a=0.030
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wave_1_per_point1=g = .6 + .4*sin(time);
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wave_1_per_point2=b = .4 + .4*sin(time + 2.094);
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wave_1_per_point3=r = .4 + .4*sin(time + 4.188);
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wave_1_per_point4=
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wave_1_per_point5=sw = 1-sw;
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wave_1_per_point6=
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wave_1_per_point7=mx = equal(int(q3)%2,0);
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wave_1_per_point8=mx = abs(mx - (q3 - int(q3)));
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wave_1_per_point9=my = .5 + (.5 - mx);
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wave_1_per_point10=
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wave_1_per_point11=
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wave_1_per_point12=x = mx + value1*(1-2*sw);
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wave_1_per_point13=y = my + value2*(1-2*sw);
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wave_1_per_point14=
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=1
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.0
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wavecode_2_smoothing=0.5
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wavecode_2_r=0.0
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wavecode_2_g=0.0
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wavecode_2_b=0.0
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wavecode_2_a=0.030
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wave_2_per_point1=b = .6 + .4*sin(time);
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wave_2_per_point2=r = .4 + .4*sin(time + 2.094);
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wave_2_per_point3=g = .4 + .4*sin(time + 4.188);
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wave_2_per_point4=
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wave_2_per_point5=sw = 1-sw;
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wave_2_per_point6=
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wave_2_per_point7=mx = equal(int(q4)%2,0);
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wave_2_per_point8=mx = abs(mx - (q4 - int(q4)));
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wave_2_per_point9=my = .5 + (.5 - mx);
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wave_2_per_point10=
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wave_2_per_point11=
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wave_2_per_point12=x = mx + value1*(1-2*sw);
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wave_2_per_point13=y = my + value2*(1-2*sw);
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wave_2_per_point14=
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.0
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wavecode_3_smoothing=0.5
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wavecode_3_r=1.0
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wavecode_3_g=1.0
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wavecode_3_b=1.0
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wavecode_3_a=1.0
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wave_3_per_point1=x = rand(1001)*.001;
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wave_3_per_point2=y = rand(1001)*.001;
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shapecode_0_enabled=0
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shapecode_0_sides=34
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.0
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shapecode_0_y=0.0
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shapecode_0_rad=1.32910
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shapecode_0_ang=0.0
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shapecode_0_tex_ang=1.57080
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shapecode_0_tex_zoom=1.0
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shapecode_0_r=1.0
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shapecode_0_g=1.0
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shapecode_0_b=1.0
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shapecode_0_a=1.0
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shapecode_0_r2=1.0
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shapecode_0_g2=1.0
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shapecode_0_b2=1.0
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shapecode_0_a2=0.0
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shapecode_0_border_r=1.0
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shapecode_0_border_g=1.0
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shapecode_0_border_b=1.0
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shapecode_0_border_a=0.0
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.5
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shapecode_1_y=0.5
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shapecode_1_rad=0.1
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shapecode_1_ang=0.0
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shapecode_1_tex_ang=0.0
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shapecode_1_tex_zoom=1.0
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shapecode_1_r=1.0
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shapecode_1_g=0.0
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shapecode_1_b=0.0
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shapecode_1_a=1.0
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shapecode_1_r2=0.0
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shapecode_1_g2=1.0
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shapecode_1_b2=0.0
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shapecode_1_a2=0.0
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shapecode_1_border_r=1.0
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shapecode_1_border_g=1.0
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shapecode_1_border_b=1.0
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shapecode_1_border_a=0.1
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.5
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shapecode_2_y=0.5
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shapecode_2_rad=0.1
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shapecode_2_ang=0.0
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shapecode_2_tex_ang=0.0
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shapecode_2_tex_zoom=1.0
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shapecode_2_r=1.0
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shapecode_2_g=0.0
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shapecode_2_b=0.0
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shapecode_2_a=1.0
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shapecode_2_r2=0.0
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shapecode_2_g2=1.0
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shapecode_2_b2=0.0
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shapecode_2_a2=0.0
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shapecode_2_border_r=1.0
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shapecode_2_border_g=1.0
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shapecode_2_border_b=1.0
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shapecode_2_border_a=0.1
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.5
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shapecode_3_y=0.5
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shapecode_3_rad=0.1
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shapecode_3_ang=0.0
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shapecode_3_tex_ang=0.0
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shapecode_3_tex_zoom=1.0
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shapecode_3_r=1.0
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shapecode_3_g=0.0
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shapecode_3_b=0.0
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shapecode_3_a=1.0
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shapecode_3_r2=0.0
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shapecode_3_g2=1.0
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shapecode_3_b2=0.0
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shapecode_3_a2=0.0
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shapecode_3_border_r=1.0
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shapecode_3_border_g=1.0
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shapecode_3_border_b=1.0
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shapecode_3_border_a=0.1
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per_frame_1=warp = 0;
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per_frame_2=
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per_frame_3=tic = min(time-tin,.1);
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per_frame_4=tin = time;
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per_frame_5=
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per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
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per_frame_7=
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per_frame_8=ra = 1/tic*.1;
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per_frame_9=
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per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
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per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
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per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
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per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
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per_frame_14=
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per_frame_15=tt = tt + tic*treb;
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per_frame_16=mt = mt + tic*mid;
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per_frame_17=bt = bt + tic*bass;
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per_frame_18=vt = vt + tic*vav;
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per_frame_19=
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per_frame_20=sp = abs(vav - slide)*.1;
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per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
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per_frame_22=toc = 1;
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per_frame_23=
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per_frame_24=q1 = 0;
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per_frame_25=
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per_frame_26=q2 = bt*.5 + 5;
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per_frame_27=q3 = mt*.5 + 3;
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per_frame_28=q4 = tt*.5;
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per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2;
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per_frame_30=
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per_frame_31=zoom = 1 - bass_avg*.2;
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per_frame_32=
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per_frame_33=monitor = q5;
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per_pixel_1=coy = (coy + below(y,oy))*above(q1,0);
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per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
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per_pixel_3=
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per_pixel_4=moy = max(coy,moy);
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per_pixel_5=mox = max(cox,mox);
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per_pixel_6=
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per_pixel_7=nu = 4;
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per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu;
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per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu;
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per_pixel_10=
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per_pixel_11=
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per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
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per_pixel_13=
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per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
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per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
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per_pixel_16=
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per_pixel_17=dis = (x + (1-y));
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per_pixel_18=
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per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis);
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per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
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per_pixel_21=
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per_pixel_22=zm = q5;
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per_pixel_23=modx = if(above(dis,1),zm,-zm);
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per_pixel_24=mody = if(above(dis,1),-zm,zm);
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per_pixel_25=
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per_pixel_26=
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per_pixel_27=dx = dx*mod + (1-mod)*modx;
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per_pixel_28=dy = dy*mod + (1-mod)*mody;
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per_pixel_29=
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per_pixel_30=rot = .3*mod;
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per_pixel_31=
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per_pixel_32=
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per_pixel_33=oy = y;
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per_pixel_34=ocoy = coy;
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per_pixel_35=q1 = q1 + 1;
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comp_1=`shader_body
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comp_2=`{
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comp_3=` ret = tex2D(sampler_main, uv).xyz;
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comp_4=` ret = ret*1.5 - 0.1;
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comp_5=`
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comp_6=` float4 g;
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comp_7=` float3 d = float3(texsize.zw * 4, 0);
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comp_8=` g.x = lum(GetBlur1(uv + d.xz));
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comp_9=` g.y = lum(GetBlur1(uv - d.xz));
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comp_10=` g.z = lum(GetBlur1(uv + d.zy));
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comp_11=` g.w = lum(GetBlur1(uv - d.zy));
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comp_12=`
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comp_13=` ret *= 0.7;
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comp_14=` ret.x += saturate(g.x-g.y)*5;
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comp_15=` ret.z += saturate(g.y-g.x)*5;
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comp_16=` //ret.xy += (g.xz-g.yw)*3;
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comp_17=`
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comp_18=`ret.x = GetBlur1(uv).x - 0.03;
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comp_19=`ret.z = GetBlur2(uv).z*1.5 - 0.05;
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comp_20=`ret *= 2.3;
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comp_21=`
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comp_22=`}
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comp_23=`
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comp_24=`
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