winamp/Src/Plugins/Input/in_flv/ifc_flvvideodecoder.h

68 lines
1.9 KiB
C++

#pragma once
enum
{
FLV_VIDEO_SUCCESS = 0,
FLV_VIDEO_FAILURE = 1,
};
class ifc_flvvideodecoder : public Dispatchable
{
protected:
ifc_flvvideodecoder() {}
~ifc_flvvideodecoder() {}
public:
int GetOutputFormat(int *x, int *y, int *color_format);
int DecodeSample(const void *inputBuffer, size_t inputBufferBytes, int32_t timestamp);
void Flush();
void Close();
int GetPicture(void **data, void **decoder_data, uint64_t *timestamp);
void FreePicture(void *data, void *decoder_data);
int Ready(); // returns 1 for ready [default], 0 for not ready. Some codecs in FLV use the first packet for decoder config data. return 1 from this once you've gotten it
DISPATCH_CODES
{
FLV_VIDEO_GETOUTPUTFORMAT = 0,
FLV_VIDEO_DECODE = 1,
FLV_VIDEO_FLUSH = 2,
FLV_VIDEO_CLOSE = 3,
FLV_VIDEO_GET_PICTURE = 4,
FLV_VIDEO_FREE_PICTURE = 5,
FLV_VIDEO_READY = 6,
};
};
inline int ifc_flvvideodecoder::GetOutputFormat(int *x, int *y, int *color_format)
{
return _call(FLV_VIDEO_GETOUTPUTFORMAT, (int)FLV_VIDEO_FAILURE, x, y, color_format);
}
inline int ifc_flvvideodecoder::DecodeSample(const void *inputBuffer, size_t inputBufferBytes, int32_t timestamp)
{
return _call(FLV_VIDEO_DECODE, (int)FLV_VIDEO_FAILURE, inputBuffer, inputBufferBytes, timestamp);
}
inline void ifc_flvvideodecoder::Flush()
{
_voidcall(FLV_VIDEO_FLUSH);
}
inline void ifc_flvvideodecoder::Close()
{
_voidcall(FLV_VIDEO_CLOSE);
}
inline int ifc_flvvideodecoder::GetPicture(void **data, void **decoder_data, uint64_t *timestamp)
{
return _call(FLV_VIDEO_GET_PICTURE, (int)FLV_VIDEO_FAILURE, data, decoder_data, timestamp);
}
inline void ifc_flvvideodecoder::FreePicture(void *data, void *decoder_data)
{
_voidcall(FLV_VIDEO_FREE_PICTURE, data, decoder_data);
}
inline int ifc_flvvideodecoder::Ready()
{
return _call(FLV_VIDEO_READY, (int)1); // default to true so that decoders that don't implement won't block in_flv from seeking
}