winamp/Src/Plugins/Input/in_mp3/adts_mp2.h

59 lines
1.5 KiB
C++

#ifndef NULLSOFT_IN_MP3_ADTS_MP2_H
#define NULLSOFT_IN_MP3_ADTS_MP2_H
#include "adts.h"
#include "api.h"
#include "config.h"
#ifndef NO_MP3SURROUND
#include "../mp3/bccDecLinklib/include/bccDecLink.h" // Binaural Cue Coding (aka mp3 surround)
#endif
class ADTS_MP2 : public adts
{
public:
ADTS_MP2();
int Initialize(bool forceMono, bool reverse_stereo, bool allowSurround, int maxBits, bool allowRG, bool _useFloat, bool _useCRC);
bool Open(ifc_mpeg_stream_reader *file);
void Close();
void GetOutputParameters(size_t *numBits, int *numChannels, int *sampleRate);
void CalculateFrameSize(int *frameSize);
void Flush(ifc_mpeg_stream_reader *file);
size_t GetCurrentBitrate();
size_t GetDecoderDelay();
int Sync(ifc_mpeg_stream_reader *file, unsigned __int8 *output, size_t outputSize, size_t *outputWritten, size_t *bitrate);
int Decode(ifc_mpeg_stream_reader *file, unsigned __int8 *output, size_t outputSize, size_t *outputWritten, size_t *bitrate, size_t *endCut);
int GetLayer();
void Release();
void SetDecoderHooks(void *layer3_vis, void *layer2_eq, void *layer3_eq);
<<<<<<< HEAD:in_mp3/adts_mp2.h
=======
>>>>>>> 5058463... fix old-school vis/eq mp3 stuff:mp3/adts_mp2.h
private:
DecoderHooks hooks;
CMpgaDecoder *decoder;
int outputFrameSize;
size_t bitsPerSample;
double gain;
bool allowRG;
bool useFloat;
int channels;
int sampleRate;
unsigned int decoderDelay;
unsigned int endcut;
#ifndef NO_MP3SURROUND
float delayline[1152*2];
int delaylineSize;
bool lineFilled;
SADEC_HANDLE saDecHandle;
SA_DEC_MODE saMode;
#endif
};
#endif