winamp/Src/Plugins/Output/out_ds/Config.h

70 lines
2.3 KiB
C++

#ifndef NULLSOFT_OUT_DS_CONFIG_H
#define NULLSOFT_OUT_DS_CONFIG_H
#include <windows.h>
#include "ds_main.h"
class DS2config //config struct to pass to DS2::create(); if create messes up, this struct also returns error message
{
public:
enum
{
DEFAULT_BUFFER = 1500,
DEFAULT_PREBUFFER = 500,
};
private:
size_t sr, bps, nch;
HWND wnd;
bool create_primary;
DWORD chan_mask;
UINT ms;
UINT preb;
bool use_cpu_management;
int volmode;
int logvol_min;
bool logfades;
GUID guid;
bool delayed_shutdown, prim_override;
UINT _p_bps, _p_nch, _p_sr;
float sil_db;
UINT mixing;
UINT refresh;
UINT coop;
#ifdef DS2_HAVE_PITCH
bool have_pitch;
#endif
TCHAR error[256];
void SetError(LPCTSTR n_error);
void SetErrorCodeMsgA(const TCHAR *msg, DWORD code);
public:
enum {
MIXING_DEFAULT = 0,
MIXING_FORCE_HARDWARE = 1,
MIXING_FORCE_SOFTWARE = 2
};
DS2config();
inline const TCHAR *GetError() { return error[0] ? error : 0;}
void _inline SetPCM(UINT _sr, UINT _bps, UINT _nch) {sr = _sr;bps = _bps;nch = _nch;}
void _inline SetWindow(HWND w) {wnd = w;}
void _inline SetCreatePrimary(bool b) {create_primary = b;}
void _inline SetChanMask(DWORD c) {chan_mask = c;}
void _inline SetDeviceGUID(const GUID& g) {guid = g;}
void _inline ResetDevice() {memset(&guid, 0, sizeof(guid));}
void _inline SetBuffer(UINT _ms = DEFAULT_BUFFER, UINT _preb = DEFAULT_PREBUFFER) {ms = _ms;preb = _preb;}
void _inline SetSilence(float s) {sil_db = s;} // s is in negative dB
void _inline SetDelayedShutdown(bool d) {delayed_shutdown = d;} //disable for AC97 shit, NOTE: this is global, not per-DS2 instance
void _inline SetImmediateShutdown(bool d) {delayed_shutdown = !d;}
void _inline SetPrimaryOverride(bool b) {prim_override = b;}
void _inline SetPrimaryOverrideFormat(UINT _sr, UINT _bps, UINT _nch) {_p_bps = _bps;_p_nch = _nch;_p_sr = _sr;}
void _inline SetVolMode(int mode, int logmin = 100, bool _logfades = 0) {volmode = mode;logvol_min = logmin;logfades = _logfades;}
void _inline SetMixing(UINT m) {mixing = m;}
void _inline SetCpuManagement(bool b) {use_cpu_management = b;}
void _inline SetRefresh(UINT n) {refresh = n;}
void _inline SetCoop(UINT n) {coop = n;}
#ifdef DS2_HAVE_PITCH
void _inline SetHavePitch(bool b) {have_pitch = b;}
#endif
friend class DS2;
};
#endif