70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
#ifndef NULLSOFT_OUT_DS_CONFIG_H
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#define NULLSOFT_OUT_DS_CONFIG_H
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#include <windows.h>
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#include "ds_main.h"
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class DS2config //config struct to pass to DS2::create(); if create messes up, this struct also returns error message
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{
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public:
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enum
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{
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DEFAULT_BUFFER = 1500,
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DEFAULT_PREBUFFER = 500,
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};
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private:
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size_t sr, bps, nch;
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HWND wnd;
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bool create_primary;
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DWORD chan_mask;
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UINT ms;
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UINT preb;
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bool use_cpu_management;
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int volmode;
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int logvol_min;
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bool logfades;
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GUID guid;
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bool delayed_shutdown, prim_override;
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UINT _p_bps, _p_nch, _p_sr;
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float sil_db;
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UINT mixing;
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UINT refresh;
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UINT coop;
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#ifdef DS2_HAVE_PITCH
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bool have_pitch;
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#endif
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TCHAR error[256];
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void SetError(LPCTSTR n_error);
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void SetErrorCodeMsgA(const TCHAR *msg, DWORD code);
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public:
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enum {
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MIXING_DEFAULT = 0,
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MIXING_FORCE_HARDWARE = 1,
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MIXING_FORCE_SOFTWARE = 2
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};
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DS2config();
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inline const TCHAR *GetError() { return error[0] ? error : 0;}
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void _inline SetPCM(UINT _sr, UINT _bps, UINT _nch) {sr = _sr;bps = _bps;nch = _nch;}
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void _inline SetWindow(HWND w) {wnd = w;}
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void _inline SetCreatePrimary(bool b) {create_primary = b;}
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void _inline SetChanMask(DWORD c) {chan_mask = c;}
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void _inline SetDeviceGUID(const GUID& g) {guid = g;}
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void _inline ResetDevice() {memset(&guid, 0, sizeof(guid));}
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void _inline SetBuffer(UINT _ms = DEFAULT_BUFFER, UINT _preb = DEFAULT_PREBUFFER) {ms = _ms;preb = _preb;}
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void _inline SetSilence(float s) {sil_db = s;} // s is in negative dB
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void _inline SetDelayedShutdown(bool d) {delayed_shutdown = d;} //disable for AC97 shit, NOTE: this is global, not per-DS2 instance
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void _inline SetImmediateShutdown(bool d) {delayed_shutdown = !d;}
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void _inline SetPrimaryOverride(bool b) {prim_override = b;}
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void _inline SetPrimaryOverrideFormat(UINT _sr, UINT _bps, UINT _nch) {_p_bps = _bps;_p_nch = _nch;_p_sr = _sr;}
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void _inline SetVolMode(int mode, int logmin = 100, bool _logfades = 0) {volmode = mode;logvol_min = logmin;logfades = _logfades;}
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void _inline SetMixing(UINT m) {mixing = m;}
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void _inline SetCpuManagement(bool b) {use_cpu_management = b;}
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void _inline SetRefresh(UINT n) {refresh = n;}
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void _inline SetCoop(UINT n) {coop = n;}
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#ifdef DS2_HAVE_PITCH
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void _inline SetHavePitch(bool b) {have_pitch = b;}
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#endif
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friend class DS2;
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};
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#endif |