237 lines
5.9 KiB
C++
237 lines
5.9 KiB
C++
#ifndef _DS2_H
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#define _DS2_H
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#ifndef STRICT
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#define STRICT
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#include <dsound.h>
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#include "ds_main.h"
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#include "Config.h"
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#include "SoundBlockList.h"
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#include "DevEnum.h"
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#include "VolCtrl.h"
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class CriticalSection : public CRITICAL_SECTION
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{
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public:
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inline void Enter() {EnterCriticalSection(this);}
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inline void Leave() {LeaveCriticalSection(this);}
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CriticalSection() {InitializeCriticalSection(this);}
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~CriticalSection() {DeleteCriticalSection(this);}
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//BOOL TryEnter() {return TryEnterCriticalSection(this);}
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};
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typedef struct
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{
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UINT sr,bps,nch;
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UINT buf_size_bytes,buf_size_ms;
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UINT pos_play,pos_write,latency,latency_ms;
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UINT lock_count;
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UINT underruns;
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size_t bytes_async;
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__int64 bytes_written,bytes_played;
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double vol_left,vol_right;
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GUID current_device;
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bool have_primary_buffer;
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bool paused;
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DWORD dscaps_flags;
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DWORD dscaps_flags_primary;
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} DS2_REALTIME_STAT;
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class DS2
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{
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private:
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DS2(DS2config * cfg);
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SoundBlockList BlockList;
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UINT LockCount;
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UINT Underruns;
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bool DoLock();
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public:
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~DS2();
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int WriteData(void * data,UINT size,bool *killswitch);//returns 1 on success and 0 on failure
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int WriteDataNow(void * data,UINT size);//sleep-less version, writes CanWrite() of bytes immediately, returns amount of data written
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int ForceWriteData(void * data,UINT size);//sleep-less force-write all the data w/o sleep/canwrite (async buffer has no size limit), use with caution
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/*
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how to use writedata shit
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a) just WriteData(), will sleep until its done
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b) WriteDataNow() until we're done (writes as much data as possible at the moment, without sleep)
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c) ForceWriteData() (evil!), then sleep while CanWrite()<0
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*/
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void StartNewStream();
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UINT GetLatency();
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void _inline Release() {delete this;}//obsolete
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void Pause(int new_state);
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void SetVolume(double);
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inline void SetVolume_Int(int i) {SetVolume((double)i/255.0);}
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void SetPan(double);
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inline void SetPan_Int(int i) {SetPan((double)i/128.0);}
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void Flush();//causes problems with some um.. drivers
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int CanWrite();//can be negative !!!!!!! (eg. after ForceWriteData)
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inline UINT BufferStatusPercent() {return MulDiv(data_buffered+(UINT)BlockList.DataSize(),buf_size,100);}
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void ForcePlay();
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void KillEndGap();
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#ifdef DS2_HAVE_FADES
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void FadePause(UINT time);
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void FadeAndForget(UINT time);
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void Fade(UINT time,double destvol);
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inline void Fade_Int(UINT time,int destvol) {Fade(time,(double)destvol/255.0);}
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void FadeX(UINT time,double destvol);//actual fade time depends on volume difference
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inline void FadeX_Int(UINT time,int destvol) {FadeX(time,(double)destvol/255.0);}
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#endif
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void WaitFor(DS2 * prev,UINT fadeout=0);
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//gapless mode stuff
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void SetCloseOnStop(bool b);
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bool IsClosed();
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private:
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#ifdef _DEBUG
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DWORD serial;
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UINT sync_n;
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#endif
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int Open(DS2config * cfg);
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DS2 * next;
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DS2 * wait;
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UINT prebuf;
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DWORD flags;
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enum
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{
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FLAG_UPDATED=1,
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FLAG_WAITED=1<<1,
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FLAG_NEED_PLAY_NOW=1<<2,
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FLAG_DIE_ON_STOP=1<<3,
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FLAG_CLOSE_ON_STOP=1<<4,
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FLAG_PAUSED=1<<5,
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FLAG_PLAYING=1<<6,
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// FLAG_UNDERRUNNING=1<<7,
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FLAG_USE_CPU_MNGMNT=1<<8,
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FLAG_FADEPAUSE=1<<9,
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FLAG_FADEPAUSING=1<<10,
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FLAG_STARTSIL=1<<11,
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FLAG_SWMIXED=1<<12,
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};
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IDirectSoundBuffer * pDSB;
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IDirectSound * myDS;
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UINT fmt_nch,fmt_bps,fmt_sr,fmt_mul;
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UINT buf_size,clear_size;
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__int64 last_nonsil,pos_delta,pos_delta2;
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inline __int64 GetCurPos() {return data_written-data_buffered;}
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__int64 GetSafeWrite();
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__int64 data_written;
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UINT data_buffered;
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UINT silence_buffered;
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UINT bytes2ms(UINT bytes);
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UINT ms2bytes(UINT ms);
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#ifdef DS2_HAVE_FADES
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DsVolCtrl VolCtrl;
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double fadepause_orgvol;
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UINT fadepause_time;
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UINT waitfade;
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#else
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class DsVolCtrl
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{
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private:
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double CurVol,CurPan;
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public:
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DsVolCtrl() {CurVol=1;CurPan=0;}
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inline void SetTime(__int64) {}
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inline void SetFade(__int64,double) {}
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inline void SetFadeVol(__int64,double,double) {}
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inline void SetFadePan(__int64,double,double) {}
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inline void SetVolume(double v) {CurVol=v;}
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inline void SetPan(double p) {CurPan=p;}
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// inline __int64 RelFade(__int64 max,double destvol) {return 0;}
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void Apply(IDirectSoundBuffer * pDSB);
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inline bool Fading() {return 0;}
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// inline double GetCurVol() {return CurVol;}
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// inline double GetDestVol() {return CurVol;}
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inline void Reset() {}
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};
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DsVolCtrl VolCtrl;
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#endif
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void SetVolumeI(double);
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void SetPanI(int _pan);
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void _setvol();
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void _setpan();
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void update_pos();
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void ds_stop();
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void ds_kill();
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bool Update();
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void reset_vars();
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void do_reset_vars();
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int silence_delta;
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void test_silence(char * buf,int len,int * first,int* last);
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static DWORD WINAPI ThreadFunc(void*);
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UINT _inline _align() {return (fmt_bps>>3)*fmt_nch;}
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UINT _inline _align_var(UINT var) {return var-(var%_align());}
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static void SYNC_IN();
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static void SYNC_OUT();
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typedef HRESULT (WINAPI *tDirectSoundCreate)( const GUID * lpGuid, LPDIRECTSOUND * ppDS, IUnknown FAR * pUnkOuter );
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static tDirectSoundCreate pDirectSoundCreate;
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static IDirectSound * pDS;
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public:
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static void Init();//init is OBSOLETE
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static void Quit(bool wait=0);//must be called on exit, NOT from DllMain, its ok to call it if init never happened
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static DS2 * Create(DS2config * cfg);
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static bool InitDLL();//used internally
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static HRESULT myDirectSoundCreate(const GUID * g,IDirectSound ** out);
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static void SetTotalTime(__int64);
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static __int64 GetTotalTime();
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static UINT InstanceCount();
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void GetRealtimeStat(DS2_REALTIME_STAT * stat);
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static bool GetRealtimeStatStatic(DS2_REALTIME_STAT * stat);
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__int64 GetOutputTime();
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#ifdef DS2_HAVE_DEVICES
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static bool TryGetDevCaps(const GUID *g,LPDSCAPS pCaps,DWORD * speakercfg=0);//for current device
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typedef HRESULT (WINAPI *tDirectSoundEnumerate)(LPDSENUMCALLBACK lpDSEnumCallback,LPVOID lpContext);
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static tDirectSoundEnumerate pDirectSoundEnumerate;
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static GUID GetCurDev();
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#endif
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#ifdef DS2_HAVE_PITCH
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void SetPitch(double p);
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#endif
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};
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#endif |