385 lines
9.4 KiB
C++
385 lines
9.4 KiB
C++
#include <precomp.h>
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#include <api.h>
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#include "wndapi.h"
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#include <api/wnd/api_window.h>
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#include <tataki/canvas/ifc_canvas.h>
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#include <api/wnd/deactivatemgr.h>
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#include <api/wnd/wndtrack.h>
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#include <api/syscb/callbacks/consolecb.h>
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#include <api/wnd/keyboard.h>
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#ifdef WASABI_COMPILE_SKIN
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// #include <api/skin/groupmgr.h>
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#endif
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#ifdef WASABI_COMPILE_PAINTSETS
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#ifdef WASABI_COMPILE_IMGLDR
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#include <api/wnd/paintset.h>
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#endif
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#endif
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#ifdef WASABI_COMPILE_SKIN
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//#include <api/skin/skin.h>
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#endif
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#include <bfc/stack.h>
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#include <tataki/region/region.h>
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wnd_api *wndApi = NULL;
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#ifndef ODS
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#define ODS(msg1, msg2) __ODS(__LINE__, msg1, msg2, 0);
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#endif
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static Stack<ifc_window*> modal_wnd_stack;
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static void __ODS(int line, wchar_t *message1, wchar_t *message2, int severity) {
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StringPrintfW s(L"wndApi(%d): %s: %s\n", line, message1, message2);
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#ifdef WIN32
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DebugStringW(L"%s\n", s);
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#endif
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WASABI_API_SYSCB->syscb_issueCallback(SysCallback::CONSOLE, ConsoleCallback::DEBUGMESSAGE, severity, reinterpret_cast<intptr_t>(s.getValue()));
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}
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WndApi::WndApi()
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{
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}
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WndApi::~WndApi()
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{
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}
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void WndApi::main_setRootWnd(ifc_window *w) {
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genericwnd = w;
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}
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ifc_window *WndApi::main_getRootWnd() {
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return genericwnd;
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}
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ifc_window *WndApi::getModalWnd() {
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if (!modal_wnd_stack.peek()) return NULL;
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return modal_wnd_stack.top();
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}
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void WndApi::pushModalWnd(ifc_window *w) {
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modal_wnd_stack.push(w);
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}
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void WndApi::popModalWnd(ifc_window *w) {
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if (getModalWnd() != w) return;
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modal_wnd_stack.pop();
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}
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/* TODO: Benski> move to api_wndmgr */
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ifc_window *WndApi::rootWndFromPoint(POINT *pt) {
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return WindowTracker::rootWndFromPoint(pt);
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}
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ifc_window *WndApi::rootWndFromOSHandle(OSWINDOWHANDLE wnd) {
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return WindowTracker::rootWndFromHwnd(wnd);
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}
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void WndApi::registerRootWnd(ifc_window *wnd) {
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WindowTracker::addRootWnd(wnd);
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}
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void WndApi::unregisterRootWnd(ifc_window *wnd) {
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WindowTracker::removeRootWnd(wnd);
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}
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/* --- end TO MOVE ---*/
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int WndApi::rootwndIsValid(ifc_window *wnd) {
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return windowTracker->checkWindow(wnd);
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}
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void WndApi::hookKeyboard(ifc_window *hooker) {
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Keyboard::hookKeyboard(hooker);
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}
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void WndApi::unhookKeyboard(ifc_window *hooker) {
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Keyboard::unhookKeyboard(hooker);
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}
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void WndApi::kbdReset() {
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Keyboard::reset();
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}
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// so when a key is pressed in a basewnd, it is first intercepted and sent to these functions to check if the system should handle it instead of the wnd...
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int WndApi::interceptOnChar(unsigned int c) {
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return Keyboard::interceptOnChar(c);
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}
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int WndApi::interceptOnKeyDown(int k) {
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return Keyboard::interceptOnKeyDown(k);
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}
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int WndApi::interceptOnKeyUp(int k) {
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return Keyboard::interceptOnKeyUp(k);
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}
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int WndApi::interceptOnSysKeyDown(int k, int kd) {
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return Keyboard::interceptOnSysKeyDown(k, kd);
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}
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int WndApi::interceptOnSysKeyUp(int k, int kd) {
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return Keyboard::interceptOnSysKeyUp(k, kd);
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}
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// ... if not, then it is sent to the wnd, and if the wnd doesn't need it, it is then forwarded to the system again, for default handling :
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int WndApi::forwardOnChar(ifc_window *from, unsigned int c, int kd) {
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return Keyboard::onForwardOnChar(from, c, kd);
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}
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int WndApi::forwardOnKeyDown(ifc_window *from, int k, int kd) {
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return Keyboard::onForwardOnKeyDown(from, k, kd);
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}
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int WndApi::forwardOnKeyUp(ifc_window *from, int k, int kd) {
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return Keyboard::onForwardOnKeyUp(from, k, kd);
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}
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int WndApi::forwardOnSysKeyDown(ifc_window *from, int k, int kd) {
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return Keyboard::onForwardOnSysKeyDown(from, k, kd);
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}
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int WndApi::forwardOnSysKeyUp(ifc_window *from, int k, int kd) {
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return Keyboard::onForwardOnSysKeyUp(from, k, kd);
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}
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int WndApi::forwardOnKillFocus() {
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return Keyboard::onForwardOnKillFocus();
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}
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void WndApi::popupexit_register(PopupExitCallback *cb, ifc_window *watched)
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{
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popupExitChecker.registerCallback(cb, watched);
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}
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void WndApi::popupexit_deregister(PopupExitCallback *cb)
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{
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popupExitChecker.deregisterCallback(cb);
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}
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int WndApi::popupexit_check(ifc_window *w) {
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return popupExitChecker.check(w);
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}
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void WndApi::popupexit_signal()
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{
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popupExitChecker.signal();
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}
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#define RenderBaseTexture renderBaseTexture //CUT
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void WndApi::skin_renderBaseTexture(ifc_window *basetexturewnd, ifc_canvas *c, const RECT *r, ifc_window *destwnd, int alpha) {
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if (c == NULL) {
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ODS(L"illegal param", L"c == NULL");
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return;
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}
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if (basetexturewnd == NULL) {
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ODS(L"illegal param", L"base == NULL");
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BaseCloneCanvas canvas(c);
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canvas.fillRect(r, 0xFF00FF);
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return;
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}
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if (destwnd == NULL) {
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ODS(L"illegal param", L"destwnd == NULL");
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return;
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}
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renderBaseTexture(basetexturewnd, c, *r, destwnd, alpha);
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}
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void WndApi::skin_registerBaseTextureWindow(ifc_window *window, const wchar_t *bitmap) {
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if (window == NULL) {
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ODS(L"illegal param", L"window == NULL");
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return;
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}
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BaseTexture *s = new BaseTexture(window, bitmap);
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baseTextureList.addItem(s);
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}
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void WndApi::skin_unregisterBaseTextureWindow(ifc_window *window) {
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if (window == NULL) {
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ODS(L"illegal param", L"window == NULL");
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return;
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}
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for (int i=0;i<baseTextureList.getNumItems();i++) {
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if (baseTextureList.enumItem(i)->getWnd() == window) {
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BaseTexture *s = baseTextureList.enumItem(i);
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baseTextureList.delByPos(i);
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delete s;
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if (baseTextureList.getNumItems() == 0)
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baseTextureList.removeAll();
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break;
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}
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}
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}
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void WndApi::appdeactivation_push_disallow(ifc_window *from_whom) {
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AppDeactivationMgr::push_disallow(from_whom);
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}
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void WndApi::appdeactivation_pop_disallow(ifc_window *from_whom) {
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AppDeactivationMgr::pop_disallow(from_whom);
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}
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int WndApi::appdeactivation_isallowed(ifc_window *w) {
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return AppDeactivationMgr::is_deactivation_allowed(w);
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}
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void WndApi::appdeactivation_setbypass(int i) {
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AppDeactivationMgr::setbypass(i);
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}
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#ifdef WASABI_COMPILE_PAINTSETS
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#ifdef WASABI_COMPILE_IMGLDR
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void WndApi::paintset_render(int set, ifc_canvas *c, const RECT *r, int alpha) {
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if (c == NULL) {
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ODS(L"illegal param", L"c == NULL");
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return;
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}
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if (r == NULL) {
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ODS(L"illegal param", L"r == NULL");
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return;
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}
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paintset_renderPaintSet(set, c, r, alpha);
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}
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#ifdef WASABI_COMPILE_FONTS
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void WndApi::paintset_renderTitle(const wchar_t *t, ifc_canvas *c, const RECT *r, int alpha) {
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if (c == NULL) {
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ODS(L"illegal param", L"c == NULL");
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return;
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}
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if (r == NULL) {
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ODS(L"illegal param", L"r == NULL");
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return;
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}
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::paintset_renderTitle(t, c, r, alpha);
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}
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#endif // WASABI_COMPILE_FONTS
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#endif // WASABI_COMPILE_IMGLDR
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#endif // WASABI_COMPILE_PAINTSETS
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BaseTexture *WndApi::getBaseTexture(ifc_window *b) {
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if (b == NULL) return NULL;
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for (int i=0;i<baseTextureList.getNumItems();i++)
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if (baseTextureList.enumItem(i)->getWnd() == b)
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return baseTextureList.enumItem(i);
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return NULL;
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}
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void WndApi::renderBaseTexture(ifc_window *base, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha) {
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renderBaseTexture(base, getBaseTexture(base), c, r, dest, alpha);
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}
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void WndApi::renderBaseTexture(ifc_window *base, BaseTexture *bt, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha) {
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if (!bt) {
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DebugString("Warning, no base texture found in renderBaseTexture\n");
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return;
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}
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bt->renderBaseTexture(base, c, r, dest, alpha);
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}
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#ifndef SAFEROUND
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#define SAFEROUND(d) ((float)(int)d == d) ? (int)d : (d - (float)(int)d > 0) ? ((int)d)+1 : ((int)d)-1
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#endif
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void BaseTexture::renderBaseTexture(ifc_window *wndbase, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
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{
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// pick our basetexture
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AutoSkinBitmap *b = &texture;
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if(!b) return;
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// srcRect is the source rectangle in the basetexture
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RECT srcRect;
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// destProjectedRect is the basetexture rectangle projected to dest coordinates
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RECT destProjectedRect;
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ifc_window *p = dest;
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POINT pt;
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int sx=0, sy=0;
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while (p && p != wndbase) {
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if (!p->isVirtual()) {
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p->getPosition(&pt);
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sx += pt.x;
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sy += pt.y;
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}
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p = p->getParent();
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}
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ASSERT(p);
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wndbase->getNonClientRect(&destProjectedRect);
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Wasabi::Std::offsetRect(&destProjectedRect, -sx, -sy);
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Wasabi::Std::setRect(&srcRect, 0, 0, b->getWidth(), b->getHeight());
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#if 0
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// NONPORTABLE
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HDC hdc=c->getHDC();
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HRGN oldRgn=CreateRectRgn(0,0,0,0);
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HRGN newRgn=CreateRectRgnIndirect(&r);
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int cs=GetClipRgn(hdc,oldRgn);
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ExtSelectClipRgn(hdc,newRgn,(cs!=1)?RGN_COPY:RGN_AND);
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#endif
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#ifdef _WIN32
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// TODO: review: wtf does this even accomplish? we're still blitting to c at the end
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BaseCloneCanvas clone(c);
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RegionI oldRgn;
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RegionI newRgn(&r);
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int cs = clone.getClipRgn(&oldRgn);
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if ( cs ) newRgn.andRegion(&oldRgn);
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clone.selectClipRgn( &newRgn );
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#endif
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b->stretchToRectAlpha(c, &srcRect, &destProjectedRect, alpha);
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#ifdef _WIN32
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// TODO: review: wtf does this even accomplish? we're still blitting to c at the end
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clone.selectClipRgn(cs ? &oldRgn : NULL);
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#endif
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}
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int WndApi::forwardOnMouseWheel(int l, int a) {
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return 0;
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}
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#ifdef WASABI_COMPILE_PAINTSETS
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int WndApi::paintset_present(int set) {
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return ::paintset_present(set);
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}
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#endif
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void WndApi::setDefaultDropTarget(void *dt) {
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default_drop_target = dt;
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}
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void *WndApi::getDefaultDropTarget() {
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return default_drop_target;
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}
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int WndApi::pushKeyboardLock() {
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return ++kbdlock;
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}
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int WndApi::popKeyboardLock() {
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return --kbdlock;
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}
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int WndApi::isKeyboardLocked() {
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return kbdlock;
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}
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ifc_window *WndApi::genericwnd = NULL;
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PtrList<BaseTexture> WndApi::baseTextureList;
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void *WndApi::default_drop_target = NULL;
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int WndApi::kbdlock = 0;
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