winamp/Src/Wasabi/api/script/objects/c_script/c_group.cpp

100 lines
3.0 KiB
C++

/* This file was generated by Maki Compiler, do not edit manually */
#include <precomp.h>
#include "c_group.h"
#include <api/script/objcontroller.h>
C_Group::C_Group(ScriptObject *object) : C_GuiObject(object) {
inited = 0;
obj = NULL;
C_hook(object);
}
C_Group::C_Group() {
inited = 0;
obj = NULL;
}
void C_Group::C_hook(ScriptObject *object) {
ASSERT(!inited);
ScriptObjectController *controller = object->vcpu_getController();
obj = controller->cast(object, groupGuid);
if (obj != object && obj != NULL)
controller = obj->vcpu_getController();
else
obj = NULL;
int iter = WASABI_API_APP->app_getInitCount();
if (!loaded || loaded != iter) {
loaded = iter;
getobject_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getObject", this);
getnumobjects_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getNumObjects", this);
enumobject_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"enumObject", this);
oncreateobject_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onCreateObject", this);
getmouseposx_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getMousePosX", this);
getmouseposy_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getMousePosY", this);
islayout_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"isLayout", this);
}
inited = 1;
}
C_Group::~C_Group() {
}
ScriptObject *C_Group::getScriptObject() {
if (obj != NULL) return obj;
return C_GROUP_PARENT::getScriptObject();
}
ScriptObject *C_Group::getObject(const wchar_t *object_id)
{
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_STRING(object_id);
scriptVar *params[1] = {&a};
return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getobject_id, params));
}
int C_Group::getNumObjects() {
ASSERT(inited);
return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getnumobjects_id, NULL));
}
ScriptObject *C_Group::enumObject(int num) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_INT(num);
scriptVar *params[1] = {&a};
return GET_SCRIPT_OBJECT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), enumobject_id, params));
}
void C_Group::onCreateObject(ScriptObject *newobj) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_OBJECT(newobj);
scriptVar *params[1] = {&a};
WASABI_API_MAKI->maki_callFunction(getScriptObject(), oncreateobject_id, params);
}
int C_Group::getMousePosX() {
ASSERT(inited);
return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getmouseposx_id, NULL));
}
int C_Group::getMousePosY() {
ASSERT(inited);
return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getmouseposy_id, NULL));
}
int C_Group::isLayout() {
ASSERT(inited);
return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), islayout_id, NULL));
}
int C_Group::loaded=0;
int C_Group::getobject_id=0;
int C_Group::getnumobjects_id=0;
int C_Group::enumobject_id=0;
int C_Group::oncreateobject_id=0;
int C_Group::getmouseposx_id=0;
int C_Group::getmouseposy_id=0;
int C_Group::islayout_id=0;