winamp/Src/resources/data/Milkdrop2/presets/Flexi - the distant point b...

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.000
fWaveScale=0.900
fWaveSmoothing=0.630
fWaveParam=1.000
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00600
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=48.000
mv_dx=-0.941
mv_dy=0.426
mv_l=5.000
mv_r=0.316
mv_g=0.078
mv_b=0.942
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=
per_frame_init_2=c_x = 0.5;
per_frame_init_3=c_y = 0.5;
per_frame_1=q1 = aspectx;
per_frame_2=q2 = aspecty;
per_frame_3=rot = 0;
per_frame_4=zoom = 1;
per_frame_5=warp = 0;
per_frame_6=
per_frame_7=vol = bass*8 + mid*5 + treb*3;
per_frame_8=m = m*0.96 + vol*0.06;
per_frame_9=monitor = vol-m;
per_frame_10=beat = above(vol,res)*above(vol,m)*above(vol,10);
per_frame_11=diff = (1-beat)*diff + beat*(vol-res);
per_frame_12=res = beat*(vol + m*0.15) + (1-beat)*(res - (0.15+diff*0.03)*60/fps);
per_frame_13=res = max(0,res);
per_frame_14=
per_frame_15=r = if(beat, 0.02*(rand(200)-100)*0.01,r);
per_frame_16=rot = r;
per_frame_17=
per_frame_18=c_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x);
per_frame_19=c_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y);
per_frame_20=v = if(beat,0.035 + 0.025*(rand(200)-100)*0.01, v);
per_frame_21=
per_frame_22=
per_frame_23=q3 = c_x;
per_frame_24=q4 = c_y;
per_frame_25=q5 = v;
per_frame_26=q6 = beat;
per_pixel_1=d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),0.5)-0.);
per_pixel_2=v = q5;
per_pixel_3=dx = v*(x-q3)*d;
per_pixel_4=dy = v*(y-q4)*d;
warp_1=`
warp_2=`shader_body
warp_3=`{
warp_4=`
warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_6=`float3 rand = tex2D(sampler_noise_lq, dither_uv).xyz-0.5;
warp_7=`
warp_8=`float2 d = texsize.zw * 4;
warp_9=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_10=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_11=`d = lerp(uv_orig,uv,0.35);
warp_12=`float2 uv_y =d - float2(dx.y,dy.y)*texsize.zw*4;
warp_13=`float2 uv_z =d - float2(dx.z,dy.z)*texsize.zw*4;
warp_14=`
warp_15=`ret.y = GetPixel(uv_y).y - (GetBlur1(uv).y-GetPixel(uv_y).y)*0.024 - 0.009 + (1-GetPixel(uv_orig).x)*0.014 + rand*0.02;
warp_16=`ret.z = GetPixel(uv_z).z - (GetBlur1(uv).z-GetPixel(uv_z).z)*0.024 - 0.009 + (0+GetPixel(uv_orig).x)*0.014 + rand*0.02;
warp_17=`
warp_18=`ret.x = tex2D( sampler_fc_main, uv+rand*texsize.zw*.5 ).x;
warp_19=`ret.x += (ret.x - GetBlur3(uv).x)*0.4 + rand*0.0052;
warp_20=`
warp_21=`//ret = 0;
warp_22=`}
comp_1=`float2 d;
comp_2=`float3 dx, dy;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`d = texsize.zw*3;
comp_7=`dx = GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig - float2(1,0)*d);
comp_8=`dy = GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig - float2(0,1)*d);
comp_9=`
comp_10=`float z = GetPixel(uv-float2(dx.x,dy.x)*0.03).x*(1-GetPixel(uv+float2(dx.x,dy.x)*0.5).z);
comp_11=`float y = (1-GetPixel(uv-float2(dx.x,dy.x)*0.4).y)*(1-GetPixel(uv+float2(dx.x,dy.x)*0.03).x);
comp_12=`
comp_13=`ret = lerp(ret, float3(1,0.5,0), length(float2(dx.x,dy.x))*2.4);
comp_14=`ret = lerp(ret,float3(1,0,0),z)*(0.9-2*(dx+dy).z);
comp_15=`ret = lerp(ret,float3(1,1,1),y)*(0.9-2*(dx+dy).y);
comp_16=`
comp_17=`ret *= 1 - (dx+dy).x;
comp_18=`}