winamp/Src/resources/data/Milkdrop2/presets/Shifter & Eo.S+Phat - Fract...

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[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=1.104430
fVideoEchoAlpha=0.850000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=0.796895
fWarpScale=1.331000
fZoomExponent=0.741798
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.094414
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.020000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=tic = time - tir;
wave_0_per_frame2=tir = time;
wave_0_per_frame3=
wave_0_per_frame4=mixa = (mixa + q1*tic)*below(mixa,10000);
wave_0_per_frame5=t1 = mixa - int(mixa);
wave_0_per_frame6=mixb = (mixb + q2*tic)*below(mixb,10000);
wave_0_per_frame7=t2 = mixb - int(mixb);
wave_0_per_frame8=mixc = (mixc + q3*tic)*below(mixc,10000);
wave_0_per_frame9=t3 = mixc - int(mixc);
wave_0_per_point1=it = (it+1)*above(sample,0);
wave_0_per_point2=
wave_0_per_point3=dc = (dc + equal(it%48,0))*above(sample,0);
wave_0_per_point4=
wave_0_per_point5=lx = t1*equal(dc,0) + (1-t3)*(equal(dc,2) + equal(dc,1)) + t2*equal(dc,3);
wave_0_per_point6=ly = 0 + (equal(dc,1) + equal(dc,3))*.975;
wave_0_per_point7=
wave_0_per_point8=mx = equal((it+6)%6,0)*-.1 + equal((it+1)%6,0)*-.1 + equal((it+4)%6,0)*.1 + equal((it+3)%6,0)*.1;
wave_0_per_point9=my = (my + equal((it+3)%6,0)*.01 + equal((it)%6,0)*.01)*(above(sample,0) - equal((it*.5)%48,0));
wave_0_per_point10=
wave_0_per_point11=x = if(below(dc,2),lx + mx*.2,ly + my*.1);
wave_0_per_point12=y = if(below(dc,2),ly + my*.1,lx + mx*.2);
wave_0_per_point13=
wave_0_per_point14=b = 1;
wave_0_per_point15=r = equal(mx,0)*.8;
wave_0_per_point16=g = equal(mx,0)*1;
wave_0_per_point17=a = equal(mx,0)*below(dc,4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.491380
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.300000
shapecode_0_g2=0.000000
shapecode_0_b2=0.500000
shapecode_0_a2=0.050000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=rad = rad*q6;
shape_0_per_frame2=
shapecode_1_enabled=0
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.030001
shapecode_1_y=0.160001
shapecode_1_rad=0.049138
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tic = time - tir;
shape_1_per_frame2=tir = time;
shape_1_per_frame3=
shape_1_per_frame4=mix = (mix + q3*tic)*below(mix,10000);
shape_1_per_frame5=x = mix - int(mix);
shape_1_per_frame6=y = .0;
shapecode_2_enabled=1
shapecode_2_sides=24
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.221600
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.136686
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=rad = rad*q6;
shape_2_per_frame2=
shapecode_3_enabled=0
shapecode_3_sides=24
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.030001
shapecode_3_y=0.160001
shapecode_3_rad=0.049138
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.819541
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=tic = time - tir;
shape_3_per_frame2=tir = time;
shape_3_per_frame3=
shape_3_per_frame4=mix = (mix + (q1+q2)*tic*.5)*below(mix,10000);
shape_3_per_frame5=y = mix - int(mix);
shape_3_per_frame6=x = 1;
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=warp = 0;
per_frame_4=
per_frame_5=tic = min(time - tin,.1);
per_frame_6=tin = time;
per_frame_7=
per_frame_8=ra = 10;
per_frame_9=
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=
per_frame_14=rb = 1;
per_frame_15=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_16=
per_frame_17=q1 = treb_avg;
per_frame_18=q2 = mid_avg;
per_frame_19=q3 = bass_avg;
per_frame_20=q4 = vav;
per_frame_21=
per_frame_22=
per_frame_23=tm = if(above(vav,tm),tm + tic,tm - tic*.3);
per_frame_24=td = (td + tic*tm*4)*below(td,10000);
per_frame_25=
per_frame_26=q6 = .75 + sin(td)*.25;
per_frame_27=q7 = tm;
per_frame_28=
per_pixel_1=rd=sqrt( sqr((x-.5)*(1.5 + sin(time*.11)*.2)) + sqr((y-.5)*(3.5 + sin(time*.15)*.2)));
per_pixel_2=
per_pixel_3=sz = .01*q7;
per_pixel_4=
per_pixel_5=zoom=(rd*rd)/2.5 + sz - q6*sz;
per_pixel_6=
per_pixel_7=warp = 2*q4 + max(1-rad*2,0)*8*3*q4;