winamp/Src/resources/data/Milkdrop2/presets/martin - golden mirror.milk

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.169162
fWaveSmoothing=0.000000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8;
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.020000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.024396
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.200000
shapecode_0_g=0.700000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.200000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=a = q22; a2 = a;
shape_0_per_frame2=
shape_0_per_frame3=
shape_0_per_frame4=r0 = bnot(q24)*r0 + q24 * rand(10)/10;
shape_0_per_frame5=b0 = bnot(q24)*b0 + q24 * rand(10)/10;
shape_0_per_frame6=g0 = bnot(q24)*g0 + q24 * rand(10)/10;
shape_0_per_frame7=rad = q22/40;
shape_0_per_frame8=r = .0; b = 1; g = .6;
shape_0_per_frame9=r2 = 0; b2 = 0; g2 = 0;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.700000
shapecode_1_y=0.500000
shapecode_1_rad=0.217300
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.628319
shapecode_1_tex_zoom=1.633192
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.990000
shapecode_1_g2=0.990000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=textured = 1;
shape_1_per_frame2=rot0 = rot0 + 1/fps * q1;
shape_1_per_frame3=
shape_1_per_frame4=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_1_per_frame5=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_1_per_frame6=
shape_1_per_frame7=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300);
shape_1_per_frame8=rad = rad0;
shape_1_per_frame9=
shape_1_per_frame10=
shape_1_per_frame11=x = posx;
shape_1_per_frame12=y = posy;
shape_1_per_frame13=ang = rot0;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=2.223300
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.700000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=textured = 1;
shape_2_per_frame2=rot0 = rot0 + .1/fps * q2;
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_2_per_frame7=
shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400);
shape_2_per_frame9=rad = rad0;
shape_2_per_frame10=
shape_2_per_frame11=
shape_2_per_frame12=x = posx+q26;
shape_2_per_frame13=y = posy;
shape_2_per_frame14=ang = rot0;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 = is_beat*equal(index,0);
per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_19=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_20=rott = p2 * 3.1416/2;
per_frame_21=q27 = index + 1;
per_frame_22=
per_frame_23=q1 = cos(rott);
per_frame_24=q2 = sin(rott);
per_frame_25=q3 = -q2;
per_frame_26=q4 = q1;
per_frame_27=
per_frame_28=zoom = 1.01;
per_frame_29=rot = -0.00 * index;
per_frame_30=
per_frame_31=q32 = pow(0.996, 30/fps); //fade
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`uv = uv_orig;
warp_6=`float2 uv1 = (uv-.5) * aspect.xy;
warp_7=`
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`float z = 4*length(uv1)+time/2+q22;
warp_11=`float2 d = normalize(uv1);
warp_12=`float2 rs = clamp(tan(z)*d,-8,8);
warp_13=`uv += rs/64;
warp_14=`
warp_15=`uv6 = uv1*2;
warp_16=`mus = .2/(sqrt(uv6.y-q22*.04*sin(q22*(8*uv6.x+time))));
warp_17=`mus = abs(mus);
warp_18=`mus *= float3 (1,.84,.6);
warp_19=`
warp_20=`float3 blur = GetBlur1(frac(uv));
warp_21=`
warp_22=`float3 crisp= tex2D(sampler_main,uv);
warp_23=`
warp_24=`float3 ret1 = crisp - blur*.04 + .06*mus;
warp_25=`ret = ret1 * .99 - .01 ;
warp_26=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float2 rs;
comp_4=`float3 noise, ret1;
comp_5=`
comp_6=`shader_body {
comp_7=`float corr = texsize.xy*texsize_noise_lq.zw;
comp_8=`float2 uv1 = (uv-.5-.0*float2(q1,q2) )*aspect.xy;
comp_9=`//uv = mul(uv-.5,float2x2(_qa))+.5;
comp_10=`
comp_11=`//uv1 = mul(uv1,float2x2(_qa));
comp_12=`uv1*= aspect.yx;
comp_13=`float h1 = 3+q10*4;
comp_14=`
comp_15=`float z = h1/abs(uv1.y) ;
comp_16=`
comp_17=`rs.x = uv1.x *z ;
comp_18=`float mask = saturate (1-z / 40);
comp_19=`rs.y = z + time*6;
comp_20=`
comp_21=`float2 uv6 = sin(rs);
comp_22=`noise = 1-sqrt(length(uv6));
comp_23=`noise *= (noise >= .1) *mask;
comp_24=`ret1 = noise;
comp_25=`
comp_26=`
comp_27=`ret = GetPixel(uv+ret1/2)*1.5 -.1*ret1;
comp_28=`}