winamp/Src/Plugins/DSP/dsp_sps/sps_common.h

63 lines
1.4 KiB
C

#ifndef _SPS_COMMON_H_
#define _SPS_COMMON_H_
#if (_MSC_VER <= 1200)
typedef int intptr_t;
#endif
#include "..\..\..\ns-eel2\ns-eel.h"
#include "api__dsp_sps.h"
#define MAX_CODE_LEN 32768
#define MAX_LABEL_LEN 32
char *SPSHELP_gethelptext(int sel);
typedef struct
{
char code_text[3][MAX_CODE_LEN];
char slider_labels[4][3][MAX_LABEL_LEN];
int sliderpos[4];
} SPSPresetConfig;
// someday we'll have multiple of these, stackable like :)
typedef struct
{
CRITICAL_SECTION code_cs;
int code_needrecompile; // &1 = init, &2 = per sample, &4=slider
NSEEL_VMCTX vm_ctx;
NSEEL_CODEHANDLE code[3];
void *sample_buffer;
int sample_buffer_len;
int last_nch, last_srate;
struct
{
double *spl0, *spl1;
double *skip;
double *repeat;
double *nch;
double *srate;
double *sliders1,*sliders2,*sliders3,*sliders4;
double *trigger1,*trigger2,*trigger3,*trigger4;
} vars;
int triggers[4];
int sliderchange;
int bypass; // def1
SPSPresetConfig curpreset;
char curpreset_name[2048];
}
SPSEffectContext;
void SPS_initapp();
void SPS_quitapp();
void SPS_initcontext(SPSEffectContext *ctx);
void SPS_quitcontext(SPSEffectContext *ctx);
int SPS_process_samples(SPSEffectContext *ctx, void *samples,
int numsamples, int isfloat, int bps,
int nch, int srate, int maxout, int minout);
void SPS_load_preset(SPSEffectContext *ctx, char *filename, char *section);
void SPS_save_preset(SPSEffectContext *ctx, char *filename, char *section);
#endif