winamp/Src/Plugins/Library/ml_fanzone/main.cpp

111 lines
3.3 KiB
C++

#define PLUGIN_VERSION L"0.1"
#include "main.h"
#include "../nu/AutoWide.h"
#include "../../General/gen_ml/menu.h"
#include "../../General/gen_ml/ml_ipc_0313.h"
#include "../WAT/WAT.h"
static int Init();
static void Quit();
extern "C" winampMediaLibraryPlugin plugin =
{
MLHDR_VER,
"nullsoft(ml_fanzone.dll)",
Init,
Quit,
fanzone_pluginMessageProc,
0,
0,
0,
};
int fanzone_treeItem = 0;
HCURSOR hDragNDropCursor;
C_Config *g_config = 0;
WNDPROC waProc = 0;
// wasabi based services for localisation support
api_language *WASABI_API_LNG = 0;
HINSTANCE WASABI_API_LNG_HINST = 0;
HINSTANCE WASABI_API_ORIG_HINST = 0;
api_stats *AGAVE_API_STATS = 0;
api_application *WASABI_API_APP = 0;
static DWORD WINAPI wa_newWndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
if ( waProc )
return (DWORD)CallWindowProcW( waProc, hwnd, msg, wParam, lParam );
else
return (DWORD)DefWindowProc( hwnd, msg, wParam, lParam );
}
int Init()
{
waProc = (WNDPROC)SetWindowLongPtrW( plugin.hwndWinampParent, GWLP_WNDPROC, (LONG_PTR)wa_newWndProc );
mediaLibrary.library = plugin.hwndLibraryParent;
mediaLibrary.winamp = plugin.hwndWinampParent;
mediaLibrary.instance = plugin.hDllInstance;
waServiceFactory *sf = plugin.service->service_getServiceByGuid( languageApiGUID );
if ( sf )
WASABI_API_LNG = reinterpret_cast<api_language *>( sf->getInterface() );
sf = plugin.service->service_getServiceByGuid( AnonymousStatsGUID );
if ( sf )
AGAVE_API_STATS = reinterpret_cast<api_stats *>( sf->getInterface() );
sf = plugin.service->service_getServiceByGuid( applicationApiServiceGuid );
if ( sf )
WASABI_API_APP = reinterpret_cast<api_application *>( sf->getInterface() );
// need to have this initialised before we try to do anything with localisation features
WASABI_API_START_LANG( plugin.hDllInstance, MlFanZoneLangGUID );
static wchar_t szDescription[ 256 ];
StringCchPrintfW( szDescription, ARRAYSIZE( szDescription ), WASABI_API_LNGSTRINGW( IDS_NULLSOFT_FANZONE ), PLUGIN_VERSION );
plugin.description = (char *)szDescription;
wchar_t inifile[ MAX_PATH ] = { 0 };
mediaLibrary.BuildPath( L"Plugins", inifile, MAX_PATH );
CreateDirectoryW( inifile, NULL );
mediaLibrary.BuildPath( L"Plugins\\gen_ml.ini", inifile, MAX_PATH );
g_config = new C_Config( inifile );
hDragNDropCursor = LoadCursor( GetModuleHandle( L"gen_ml.dll" ), MAKEINTRESOURCE( ML_IDC_DRAGDROP ) );
NAVINSERTSTRUCT nis = { 0 };
nis.item.cbSize = sizeof( NAVITEM );
nis.item.pszText = WASABI_API_LNGSTRINGW( IDS_FANZONE );
nis.item.pszInvariant = L"Fanzone Library";
nis.item.mask = NIMF_TEXT | NIMF_TEXTINVARIANT | NIMF_IMAGE | NIMF_IMAGESEL;
nis.item.iSelectedImage = nis.item.iImage = mediaLibrary.AddTreeImageBmp( IDB_TREEITEM_FANZONE );
// map to item id (will probably have to change but is a quick port to support invariant item naming)
NAVITEM nvItem = { sizeof( NAVITEM ),0,NIMF_ITEMID, };
nvItem.hItem = MLNavCtrl_InsertItem( plugin.hwndLibraryParent, &nis );
MLNavItem_GetInfo( plugin.hwndLibraryParent, &nvItem );
fanzone_treeItem = nvItem.id;
return 0;
}
void Quit()
{
if ( g_config != 0 )
delete g_config;
}
extern "C" __declspec(dllexport) winampMediaLibraryPlugin *winampGetMediaLibraryPlugin()
{
return &plugin;
}