winamp/Src/libvp6/include/PlayerModel.hpp

113 lines
3.3 KiB
C++

#if !defined(PLAYERMODEL_HPP)
#define PLAYERMODEL_HPP
//______________________________________________________________________________
//
// PlayerModel.hpp
//
#include <string>
#include <exception>
#include <iosfwd>
namespace on2vp
{
//--------------------------------------
class PlayerModel
{
friend std::ostream& operator<<(std::ostream& os, const PlayerModel& pm);
public:
class Exception : public std::exception
{
public:
Exception(const std::string& strText);
~Exception() throw();
const char* what() const throw();
private:
std::string m_strText;
};
// Any changes made to AspectRatio need to be reflected in XSAspectRatio defined in On2XS.h and On2XS.bas
enum AspectRatio
{
AR_Null,
AR_PC,
AR_NTSC,
AR_PAL
};
enum
{
Auto = -2,
Null = -1
};
PlayerModel(long lRateNum = 0, long lRateDenom = 0);
PlayerModel(const PlayerModel& pm);
~PlayerModel();
PlayerModel& operator=(const PlayerModel& pm);
long bitrate() const;
long bufferMax() const;
long prebufferMax() const;
bool bufferPad() const;
long bufferRequired() const;
long prebufferRequired() const;
long rebufferRequired() const;
AspectRatio sourceAspectRatio() const;
int frameWidth() const;
int frameHeight() const;
void bitrate(long lBitrate);
void bufferMax(long lBufferMax);
void prebufferMax(long lPrebufferMax);
void bufferPad(bool bBufferPad);
void bufferRequired(long lBufferRequired);
void prebufferRequired(long lPrebufferRequired);
void rebufferRequired(long lRebufferRequired);
void frameSize(AspectRatio arSource, int iFrameWidth, int iFrameHeight);
void rate(long lRateNum, long lRateDenom);
void initialize(int iWidthOrig, int iHeightOrig);
void finalize();
void updateBuffer(long lBytesOut, long nSamples, bool bKeyFrame);
long bufferPadding(long lBytesOut, long nSamples);
private:
void initializeInternal();
void updateBuffer0(long lBytesOut, long nSamples, bool bKeyFrame);
void updateBuffer1(long lBytesOut, long nSamples, bool bKeyFrame); // Given bitrate, calculate buffer and prebuffer required
void updateBuffer2(long lBytesOut, long nSamples, bool bKeyFrame); // Given buffer and prebuffer size, calculate bitrate
long m_lBitrate;
long m_lBufferMax;
long m_lPrebufferMax;
bool m_bBufferPad;
long m_lBufferRequired;
long m_lPrebufferRequired;
long m_lRebufferRequired;
AspectRatio m_arSource;
int m_iFrameWidth;
int m_iFrameHeight;
long m_lRateNum;
long m_lRateDenom;
double m_dBytesIn;
double m_dBufferFilled; // Used to calculate buffer required and prebuffer required
double m_dBufferFilled2; // Used to calculate rebuffer required
bool m_bInitialized;
bool m_bInitializedInternal;
bool m_bFinalized;
void (PlayerModel::*m_updateBuffer)(long lBytesOut, long nSamples, bool bKeyFrame);
};
} // namespace on2vp
#endif // PLAYERMODEL_HPP