465 lines
10 KiB
Plaintext
465 lines
10 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="nsvplay" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=nsvplay - Win32 Debug
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!MESSAGE use the Export Makefile command and run
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "nsvplay.mak" CFG="nsvplay - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "nsvplay - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "nsvplay - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "BUILTIN_VFW_SUPPORT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_ASM" /D "NO_LAYER12" /D "DLL_DECODER_SUPPORT" /D "BUILTIN_MP3_SUPPORT" /D "BUILTIN_VP3_SUPPORT" /D "SUBTITLES_READER" /YX /FD /GZ /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib winmm.lib wsock32.lib vfw32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\nsv\nsvplay.exe" /pdbtype:sept
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# Begin Target
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# Name "nsvplay - Win32 Release"
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# Name "nsvplay - Win32 Debug"
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# Begin Group "audio"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\audiostub.cpp
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# End Source File
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SOURCE=.\audiostub.h
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SOURCE=..\..\vp32\include\duck_dxl.h
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SOURCE=.\vp3stub.cpp
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SOURCE=..\..\vp32\lib\win32\Release\s_dxv.lib
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SOURCE=..\..\vp32\lib\win32\Release\s_vp31d.lib
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SOURCE=..\..\mp3dec\bitsequence.h
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SOURCE=..\..\mp3dec\bitstream.cpp
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SOURCE=..\..\mp3dec\conceal.cpp
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SOURCE=..\..\mp3dec\crc16.cpp
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SOURCE=..\..\mp3dec\huffdec.cpp
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SOURCE=..\..\mp3dec\huffmanbitobj.h
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