winamp/Src/Wasabi/api/wnd/platform/win32/bitmap.h

82 lines
2.5 KiB
C++

//NONPORTABLE
#ifndef _BITMAP_H
#define _BITMAP_H
//#include <wasabicfg.h>
//#include <bfc/common.h>
#include <bfc/string/string.h>
#include <bfc/string/StringW.h>
class ifc_canvas; // see canvas.h
//#define NO_MMX
class api_region;
// a skinnable bitmap
class SkinBitmap
{
public:
#ifndef _NOSTUDIO
#ifdef WASABI_COMPILE_IMGLDR
#ifdef _WIN32
SkinBitmap(HINSTANCE hInst, int _id, const wchar_t *colorgroup = NULL); //NONPORTABLE
#endif
SkinBitmap(const wchar_t *elementname, int cached = 1);
#endif
#endif
// SkinBitmap(SkinBitmap *source, int w, int h);
SkinBitmap(int w, int h, ARGB32 bgcolor = RGBA(255,255,255,255)); //untested --BU
#ifdef _WIN32
SkinBitmap(HBITMAP bitmap);
SkinBitmap(HBITMAP bitmap, HDC dc, int has_alpha = 0, void *bits = NULL);
#endif
SkinBitmap(ARGB32 *bits, int w, int h); // added by benski, use if you have raw image bits
~SkinBitmap();
int getWidth() const { return subimage_w == -1 ? fullimage_w : subimage_w; };
int getHeight() const { return subimage_h == -1 ? fullimage_h : subimage_h; };
int getFullWidth() const { return fullimage_w; };
int getFullHeight() const { return fullimage_h; };
int getX() const { return x_offset == -1 ? 0 : x_offset; };
int getY() const { return y_offset == -1 ? 0 : y_offset; };
int getBpp() const { return 32; };
int getAlpha() const { return has_alpha; };
void setHasAlpha(int ha);
virtual void *getBits();
int isInvalid();
const wchar_t *getBitmapName();
void blit(ifc_canvas *canvas, int x, int y);
void blitAlpha(ifc_canvas *canvas, int x, int y, int alpha = 255);
// blits a chunk of source into dest rect
void blitToRect(ifc_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
void blitTile(ifc_canvas *canvas, RECT *dest, int xoffs = 0, int yoffs = 0, int alpha = 255);
void blitRectToTile(ifc_canvas *canvas, RECT *dest, RECT *src, int xoffs = 0, int yoffs = 0, int alpha = 255);
void stretch(ifc_canvas *canvas, int x, int y, int w, int h);
void stretchToRect(ifc_canvas *canvas, RECT *r);
void stretchRectToRect(ifc_canvas *canvas, RECT *src, RECT *dst);
void stretchToRectAlpha(ifc_canvas *canvas, RECT *r, int alpha = 255);
void stretchToRectAlpha(ifc_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
ARGB32 getPixel(int x, int y);
private:
#ifdef _WIN32
void bmpToBits(HBITMAP hbmp, HDC defaultDC = NULL);
#endif
int has_alpha;
int x_offset, y_offset, subimage_w, subimage_h, fullimage_w, fullimage_h;
ARGB32 *bits;
int ownbits;
int last_failed;
StringW bitmapname;
int fromskin;
};
#endif