220 lines
5.3 KiB
C++
220 lines
5.3 KiB
C++
//PORTABLE
|
|
#ifndef _TEXTBAR_H
|
|
#define _TEXTBAR_H
|
|
|
|
#include <bfc/virtualwnd.h>
|
|
#include <bfc/autobitmap.h>
|
|
#include <bfc/textalign.h>
|
|
|
|
class CheckWnd;
|
|
|
|
#define TEXTBAR_PARENT VirtualWnd
|
|
/**
|
|
TextBar uses the BaseWnd name field of the object as the text
|
|
to be displayed.
|
|
|
|
@short TextBar control.
|
|
@author Nullsoft
|
|
@ver 1.0
|
|
@see LabelWnd
|
|
*/
|
|
class TextBar : public VirtualWnd {
|
|
public:
|
|
/**
|
|
Sets the default flags of the TextBar. Defaults to 16px fonts,
|
|
no background texture, left justified text, shadowed text in
|
|
the bgcolor, no outline, not box around the text.
|
|
*/
|
|
TextBar();
|
|
|
|
/**
|
|
Event is triggered when the window requires a repaint.
|
|
Override this to implement your own behavior.
|
|
|
|
Paints the bitmap on canvas according to current
|
|
options (centering, tiling, stretching, title).
|
|
|
|
@ret 0 for failure, 1 for success
|
|
@param canvas The canvas on which to paint.
|
|
*/
|
|
virtual int onPaint(Canvas *canvas);
|
|
|
|
/**
|
|
Event is triggered when the name of the window is changed.
|
|
Override this to implement your own behavior.
|
|
|
|
@see BaseWnd::setName()
|
|
*/
|
|
virtual void onSetName();
|
|
|
|
/**
|
|
Set the text to be displayed to an ascii representation of a numeric value.
|
|
|
|
@ret 1.
|
|
@param i The numeric value to be displayed.
|
|
*/
|
|
int setInt(int i);
|
|
|
|
/**
|
|
Set the size of the text for the textbar.
|
|
|
|
@ret 1, success; 0, failure.
|
|
@param newsize The new text size, range is from 1 to 72 pixels.
|
|
*/
|
|
int setTextSize(int newsize);
|
|
|
|
/**
|
|
Get the width of the text displayed, in pixels.
|
|
|
|
@ret Width of the displayed text (in pixels).
|
|
*/
|
|
int getTextWidth();
|
|
|
|
/**
|
|
Get the height of the text displayed, in pixels.
|
|
|
|
@ret Height of the displayed text.
|
|
*/
|
|
int getTextHeight();
|
|
|
|
/**
|
|
Use the base texture when rendering the TextBar?
|
|
If the base texture is used, it will be rendered as
|
|
the background of the textbar.
|
|
|
|
@param u !0, Use base texture; 0, Do not use base texture;
|
|
*/
|
|
void setUseBaseTexture(int u);
|
|
|
|
/**
|
|
Event is triggered when the left mouse button is pressed while
|
|
the textbar has focus. Override this to implement your
|
|
own behavior.
|
|
|
|
@param x X coordinate of the mouse pointer.
|
|
@param y Y coordinate of the mouse pointer.
|
|
*/
|
|
virtual int onLeftButtonDown(int x, int y);
|
|
|
|
/**
|
|
Center the text in the textbar? If not,
|
|
it will be left justified by default.
|
|
|
|
@param center !0, Center text; 0, Do not center text;
|
|
*/
|
|
// void setCenter(int center); //old code
|
|
|
|
/**
|
|
Get the center text flag.
|
|
|
|
@see setCenter()
|
|
@ret TRUE, Text is being centered; FALSE, No centering (left justified);
|
|
*/
|
|
// bool getCentered();
|
|
|
|
/**
|
|
Sets the alignment of the text to left, center, or right aligned
|
|
(possibly more later on, not too sure yet)
|
|
*/
|
|
void setAlign(TextAlign alignment);
|
|
|
|
/**
|
|
@ret returns the alignment of the text
|
|
*/
|
|
TextAlign getAlign();
|
|
|
|
|
|
// The following three options have ascending overriding priority --
|
|
|
|
/**
|
|
Sets the shadowed text flag. If enabled, the text will be shadowed
|
|
with the "bgcolor" value.
|
|
|
|
@see getTextShadowed()
|
|
@param settextshadowed !0, Shadow the text; 0, Do not shadow the text;
|
|
*/
|
|
void setTextShadowed(int settextshadowed) {
|
|
textshadowed = !!settextshadowed;
|
|
}
|
|
|
|
/**
|
|
Get the shadowed text flag. If enabled, the text will be shadowed
|
|
with the "bgcolor" value.
|
|
|
|
@see setTextShadowed()
|
|
@ret !0, Shadow the text; 0, Do not shadow the text;
|
|
*/
|
|
int getTextShadowed() {
|
|
return textshadowed;
|
|
}
|
|
|
|
/**
|
|
Sets the outline text flag. If enabled, the text will be
|
|
outlined with the "bgcolor" value.
|
|
|
|
@param settextoutlined !0, Outline the text; 0, Do not outline the text;
|
|
*/
|
|
void setTextOutlined(int settextoutlined) {
|
|
textoutlined = !!settextoutlined;
|
|
}
|
|
|
|
/**
|
|
Get the outline text flag. If enabled, the text will be
|
|
outlined with the "bgcolor" value.
|
|
|
|
@ret !0, Outline the text; 0, Do not outline the text;
|
|
*/
|
|
int getTextOutlined() {
|
|
return textoutlined;
|
|
}
|
|
|
|
/**
|
|
Set the drawbox flag. If true, the drawbox flag will cause
|
|
a box to be drawn around the text in the textbar.
|
|
|
|
@param setdrawbox !0, Drawbox around the text; 0, No drawbox;
|
|
*/
|
|
void setDrawBox(int setdrawbox) {
|
|
drawbox = !!setdrawbox;
|
|
}
|
|
|
|
/**
|
|
Get the drawbox flag. If true, the drawbox flag will cause
|
|
a box to be drawn around the text in the textbar.
|
|
|
|
@ret !0, Drawbox around the text; 0, No drawbox;
|
|
*/
|
|
int getDrawBox() {
|
|
return drawbox;
|
|
}
|
|
|
|
/**
|
|
Associate a checkbox with the textbar. When a textbar is linked
|
|
to a checkbox, it will toggle the checkbox when it receives
|
|
left clicks.
|
|
|
|
@param target A pointer to the CheckWnd to link.
|
|
*/
|
|
void setAutoToggleCheckWnd(CheckWnd *target) {
|
|
checkwndtarget = target;
|
|
}
|
|
|
|
|
|
private:
|
|
int size;
|
|
int usebt;
|
|
TextAlign alignment; //i changed this from centered, to a set text alignment thingie
|
|
|
|
|
|
int textshadowed; // display a shadow of the text in bgcolor. default: on
|
|
int textoutlined; // draw an outline of the text in bgcolor. default: off
|
|
int drawbox; // draw a box of bgcolor the size of the boundsrect. default: off
|
|
|
|
AutoSkinBitmap bgbitmap;
|
|
CheckWnd *checkwndtarget;
|
|
};
|
|
|
|
const int TEXTBAR_LEFTMARGIN = 2;
|
|
|
|
#endif
|