403 lines
11 KiB
Plaintext
403 lines
11 KiB
Plaintext
[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=0.950
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fVideoEchoZoom=1.071
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.000
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fWaveSmoothing=0.750
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=100.000
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fWarpScale=0.010
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fZoomExponent=1.00000
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fShader=0.000
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zoom=1.00000
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=1.000
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ob_g=1.000
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ob_b=1.000
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ob_a=0.000
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ib_size=0.010
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ib_r=1.000
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ib_g=1.000
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ib_b=1.000
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=0.800
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.00000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_per_point1=//q1 = state;
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wave_0_per_point2=//q2 = basstime;
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wave_0_per_point3=
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wave_0_per_point4=q1 = 0;
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wave_0_per_point5=speed = bass_att*0.6;
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wave_0_per_point6=v = sample*1000000 + value2*bass*0.1;
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wave_0_per_point7=
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wave_0_per_point8=//state 0 elipse
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wave_0_per_point9=xs = xs + sin(v)*speed*atan(v*1.51);
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wave_0_per_point10=ys = ys + sin(v)*speed*atan((v));
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wave_0_per_point11=
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wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
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wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
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wave_0_per_point14=
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wave_0_per_point15=x = x*0.6 + 0.3;
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wave_0_per_point16=y = y;
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wave_0_per_point17=y = y*0.8;
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wave_0_per_point18=
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wave_0_per_point19=r = 0.5 + 0.5*sin(time*1.22 + x*2) + 0.1;
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wave_0_per_point20=g = 0.4 + 0.4*sin(time*1.307 + y*2);
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wave_0_per_point21=b = 0.4 + 0.4*sin(time*1.959 + x*y);
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wave_0_per_point22=
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wave_0_per_point23=xs = if(above(xs,1000),0 ,xs);
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wave_0_per_point24=ys = if(above(ys,1000),0 ,ys);
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_per_point1=//q1 = state;
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wave_1_per_point2=//q2 = basstime;
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wave_1_per_point3=
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wave_1_per_point4=q1 = 0;
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wave_1_per_point5=speed = bass_att*0.6;
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wave_1_per_point6=v = sample*1000000 + value2*bass*0.1;
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wave_1_per_point7=
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wave_1_per_point8=//state 0 elipse
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wave_1_per_point9=xs = xs + sin(v)*speed*atan(v*1.51);
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wave_1_per_point10=ys = ys + sin(v)*speed*atan((v));
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wave_1_per_point11=
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wave_1_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
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wave_1_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
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wave_1_per_point14=
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wave_1_per_point15=x = x*0.6 + 0.3;
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wave_1_per_point16=x = -x + 1;
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wave_1_per_point17=y = y;
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wave_1_per_point18=y = y*0.8;
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wave_1_per_point19=
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wave_1_per_point20=r = 0.5 + 0.5*sin(time*1.22 + x*x) + 0.1;
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wave_1_per_point21=g = 0.4 + 0.4*sin(time*1.107 + y*2);
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wave_1_per_point22=b = 0.4 + 0.4*sin(time*1.959 + x*y);
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wave_1_per_point23=
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wave_1_per_point24=xs = if(above(xs,1000),0 ,xs);
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wave_1_per_point25=ys = if(above(ys,1000),0 ,ys);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.00000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wave_2_per_point1=//q1 = state;
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wave_2_per_point2=//q2 = basstime;
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wave_2_per_point3=
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wave_2_per_point4=q1 = 0;
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wave_2_per_point5=speed = bass_att*0.8;
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wave_2_per_point6=v = sample*10000 + value2*bass*0.1;
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wave_2_per_point7=
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wave_2_per_point8=//state 0 elipse
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wave_2_per_point9=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
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wave_2_per_point10=ys = ys + (equal(0,q1))*sin(v*1)*speed;
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wave_2_per_point11=
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wave_2_per_point12=
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wave_2_per_point13=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
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wave_2_per_point14=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
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wave_2_per_point15=
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wave_2_per_point16=x = x*0.6;
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wave_2_per_point17=y = y*0.9 + 0.05 + bass*0.08;
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wave_2_per_point18=y = y*0.8;
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wave_2_per_point19=
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wave_2_per_point20=r = 0.5 + 0.5*sin(time*1.789) + 0.1;
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wave_2_per_point21=g = 0.4 + 0.4*sin(time*1.478);
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wave_2_per_point22=b = 0.4 + 0.4*sin(time*1.125);
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wave_2_per_point23=
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wave_2_per_point24=xs = if(above(xs,1000),0 ,xs);
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wave_2_per_point25=ys = if(above(ys,1000),0 ,ys);
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.00000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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wave_3_per_point1=//q1 = state;
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wave_3_per_point2=//q2 = basstime;
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wave_3_per_point3=
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wave_3_per_point4=q1 = 0;
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wave_3_per_point5=speed = bass_att*0.8;
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wave_3_per_point6=v = sample*10000 + value2*bass*0.1;
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wave_3_per_point7=
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wave_3_per_point8=//state 0 elipse
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wave_3_per_point9=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
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wave_3_per_point10=ys = ys + (equal(0,q1))*sin(v*1)*speed;
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wave_3_per_point11=
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wave_3_per_point12=
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wave_3_per_point13=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
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wave_3_per_point14=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
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wave_3_per_point15=
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wave_3_per_point16=x = -x*0.6 + 1;
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wave_3_per_point17=y = y*0.9 + 0.05 + bass*0.08;
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wave_3_per_point18=y = y*0.8;
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wave_3_per_point19=
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wave_3_per_point20=r = 0.5 + 0.5*sin(time*1.789) + 0.1;
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wave_3_per_point21=g = 0.4 + 0.4*sin(time*1.478);
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wave_3_per_point22=b = 0.4 + 0.4*sin(time*1.125);
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wave_3_per_point23=
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wave_3_per_point24=xs = if(above(xs,1000),0 ,xs);
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wave_3_per_point25=ys = if(above(ys,1000),0 ,ys);
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shapecode_0_enabled=1
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shapecode_0_sides=100
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.36960
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.22746
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=0.000
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shapecode_0_border_g=0.000
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shapecode_0_border_b=0.000
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shapecode_0_border_a=0.500
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shape_0_init1=tex_saw = 0.4;
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shape_0_per_frame1=ang = -q1*0.2;
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shape_0_per_frame2=
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shape_0_per_frame3=tex_capture = above(q3,1);
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shape_0_per_frame4=tex_zoom = 1.2;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.250
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shapecode_1_y=0.750
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shapecode_1_rad=0.74180
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.22746
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=0.000
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shapecode_1_border_g=0.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_init1=tex_saw = 0.4;
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shape_1_per_frame1=ang = q1*0.2;
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shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
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shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
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shape_1_per_frame4=
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shape_1_per_frame5=tex_capture = above(q3,2);
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shape_1_per_frame6=tex_zoom = 0.6;
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shapecode_2_enabled=1
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=1.81639
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.22746
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=0.000
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shapecode_2_border_g=0.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_init1=tex_saw = 0.4;
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shape_2_per_frame1=ang = q1*0.2;
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shape_2_per_frame2=tex_capture = 1;//above(q3,1);
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shape_2_per_frame3=tex_zoom = 0.6;
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shapecode_3_enabled=0
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=1.08922
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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shape_3_per_frame1=x = 0.5 + 0.5*sin(q1*1.5);
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shape_3_per_frame2=y = 0.5 + 0.5*sin(q1*1.7);
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per_frame_init_1=state = 0;
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per_frame_1=//warp = bass*3;
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per_frame_2=decay_r = 0.65 + 0.2*(abs(cos(difftime*1.56+rarr)));
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per_frame_3=decay_g = 0.5 + 0.2*(abs(cos(difftime*1.36+rarr)));
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per_frame_4=decay_b = 0.5 + 0.2*(abs(cos(difftime*1.2+rarr)));
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per_frame_5=//dy = 0.98;
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per_frame_6=
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per_frame_7=basstime = basstime + bass*0.03;
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per_frame_8=basstime2 = basstime + bass*0.03;
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per_frame_9=q1 = basstime2;
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per_frame_10=
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per_frame_11=//start in most active range
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per_frame_12=basstime = if(below(basstime,1000),1000,basstime);
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per_frame_13=//basstime = if(above(basstime,495),450,basstime);
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per_frame_14=
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per_frame_15=basstime = basstime + bass_att*0.03;
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per_frame_16=vol = pow(bass+mid+treb,2);
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per_frame_17=basssum = vol;
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per_frame_18=
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per_frame_19=stickybit = time%2;
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per_frame_20=
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per_frame_21=//avg vol
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per_frame_22=//buffer 1
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per_frame_23=volAvg = volAvg + vol*equal(stickybit,1);
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per_frame_24=//number of samples 1 or framerate
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per_frame_25=sample1 = sample1 + equal(stickybit,1);
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per_frame_26=//buffer 2
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per_frame_27=volAvg2 = volAvg2 + vol*equal(stickybit,0);
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per_frame_28=//number of samples 2
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per_frame_29=sample2 = sample2 + equal(stickybit,0);
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per_frame_30=
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per_frame_31=//transision
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per_frame_32=edge = bnot(equal(bit2,stickybit));
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per_frame_33=
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per_frame_34=volAvg = volAvg - volAvg*edge*stickybit;
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per_frame_35=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
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per_frame_36=
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per_frame_37=sample1 = sample1 - sample1*edge*stickybit;
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per_frame_38=sample2 = sample2 - sample2*edge*equal(stickybit,0);
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per_frame_39=
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per_frame_40=//test vol against avg buffer lvl
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per_frame_41=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
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per_frame_42=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
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per_frame_43=
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per_frame_44=q3 = diff;
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per_frame_45=
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per_frame_46=bit2 = time%2;
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per_frame_47=
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per_frame_48=difftime = difftime + diff*0.03;
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per_frame_49=q2 = difftime;
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per_pixel_1=saw_r = saw_r + 0.0001*bass;
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per_pixel_2=saw_r = if(above(saw_r,1),0,saw_r);
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per_pixel_3=
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per_pixel_4=saw_g = saw_g + 0.00012*bass;
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per_pixel_5=saw_g = if(above(saw_g,1),0,saw_g);
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per_pixel_6=
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per_pixel_7=saw_b = saw_b + 0.00011*bass;
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per_pixel_8=saw_b = if(above(saw_b,1),0,saw_b);
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per_pixel_9=
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per_pixel_10=
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per_pixel_11=decay_r = 2 - y*saw_r;
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per_pixel_12=decay_g = 2 - y*saw_g;
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per_pixel_13=decay_b = 2 - y*saw_b;
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per_pixel_14=
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per_pixel_15=
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per_pixel_16=rot =0;
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per_pixel_17=zoom = 1.02;
|