291 lines
7.1 KiB
Plaintext
291 lines
7.1 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
|
|
PSVERSION=2
|
|
PSVERSION_WARP=2
|
|
PSVERSION_COMP=2
|
|
[preset00]
|
|
fRating=5.000000
|
|
fGammaAdj=1.0
|
|
fDecay=1.0
|
|
fVideoEchoZoom=1.007
|
|
fVideoEchoAlpha=0.5
|
|
nVideoEchoOrientation=1
|
|
nWaveMode=7
|
|
bAdditiveWaves=1
|
|
bWaveDots=0
|
|
bWaveThick=0
|
|
bModWaveAlphaByVolume=1
|
|
bMaximizeWaveColor=1
|
|
bTexWrap=1
|
|
bDarkenCenter=0
|
|
bRedBlueStereo=0
|
|
bBrighten=0
|
|
bDarken=0
|
|
bSolarize=0
|
|
bInvert=0
|
|
fWaveAlpha=0.0
|
|
fWaveScale=3.815
|
|
fWaveSmoothing=0.9
|
|
fWaveParam=0.0
|
|
fModWaveAlphaStart=0.0
|
|
fModWaveAlphaEnd=1.1
|
|
fWarpAnimSpeed=1.0
|
|
fWarpScale=1.0
|
|
fZoomExponent=1.0
|
|
fShader=0.0
|
|
zoom=0.97990
|
|
rot=0.0
|
|
cx=0.5
|
|
cy=0.5
|
|
dx=0.0
|
|
dy=0.0
|
|
warp=0.01000
|
|
sx=1.0
|
|
sy=1.0
|
|
wave_r=0.650
|
|
wave_g=0.650
|
|
wave_b=1.0
|
|
wave_x=0.5
|
|
wave_y=0.5
|
|
ob_size=0.007
|
|
ob_r=0.0
|
|
ob_g=0.0
|
|
ob_b=0.0
|
|
ob_a=0.0
|
|
ib_size=0.260
|
|
ib_r=0.250
|
|
ib_g=0.250
|
|
ib_b=0.250
|
|
ib_a=0.0
|
|
nMotionVectorsX=64.0
|
|
nMotionVectorsY=48.0
|
|
mv_dx=0.0
|
|
mv_dy=0.0
|
|
mv_l=0.850
|
|
mv_r=0.5
|
|
mv_g=0.5
|
|
mv_b=0.5
|
|
mv_a=0.0
|
|
b1n=0.0
|
|
b2n=0.0
|
|
b3n=0.0
|
|
b1x=1.0
|
|
b2x=1.0
|
|
b3x=1.0
|
|
b1ed=0.250
|
|
wavecode_0_enabled=0
|
|
wavecode_0_samples=512
|
|
wavecode_0_sep=0
|
|
wavecode_0_bSpectrum=0
|
|
wavecode_0_bUseDots=0
|
|
wavecode_0_bDrawThick=0
|
|
wavecode_0_bAdditive=0
|
|
wavecode_0_scaling=1.0
|
|
wavecode_0_smoothing=0.5
|
|
wavecode_0_r=1.0
|
|
wavecode_0_g=1.0
|
|
wavecode_0_b=1.0
|
|
wavecode_0_a=1.0
|
|
wavecode_1_enabled=0
|
|
wavecode_1_samples=512
|
|
wavecode_1_sep=0
|
|
wavecode_1_bSpectrum=0
|
|
wavecode_1_bUseDots=0
|
|
wavecode_1_bDrawThick=0
|
|
wavecode_1_bAdditive=0
|
|
wavecode_1_scaling=1.0
|
|
wavecode_1_smoothing=0.5
|
|
wavecode_1_r=1.0
|
|
wavecode_1_g=1.0
|
|
wavecode_1_b=1.0
|
|
wavecode_1_a=1.0
|
|
wavecode_2_enabled=0
|
|
wavecode_2_samples=512
|
|
wavecode_2_sep=0
|
|
wavecode_2_bSpectrum=0
|
|
wavecode_2_bUseDots=0
|
|
wavecode_2_bDrawThick=0
|
|
wavecode_2_bAdditive=0
|
|
wavecode_2_scaling=1.0
|
|
wavecode_2_smoothing=0.5
|
|
wavecode_2_r=1.0
|
|
wavecode_2_g=1.0
|
|
wavecode_2_b=1.0
|
|
wavecode_2_a=1.0
|
|
wavecode_3_enabled=0
|
|
wavecode_3_samples=512
|
|
wavecode_3_sep=0
|
|
wavecode_3_bSpectrum=0
|
|
wavecode_3_bUseDots=0
|
|
wavecode_3_bDrawThick=0
|
|
wavecode_3_bAdditive=0
|
|
wavecode_3_scaling=1.0
|
|
wavecode_3_smoothing=0.5
|
|
wavecode_3_r=1.0
|
|
wavecode_3_g=1.0
|
|
wavecode_3_b=1.0
|
|
wavecode_3_a=1.0
|
|
shapecode_0_enabled=1
|
|
shapecode_0_sides=3
|
|
shapecode_0_additive=0
|
|
shapecode_0_thickOutline=0
|
|
shapecode_0_textured=0
|
|
shapecode_0_num_inst=1
|
|
shapecode_0_x=0.5
|
|
shapecode_0_y=0.5
|
|
shapecode_0_rad=6.81129
|
|
shapecode_0_ang=3.64425
|
|
shapecode_0_tex_ang=0.0
|
|
shapecode_0_tex_zoom=1.0
|
|
shapecode_0_r=0.0
|
|
shapecode_0_g=0.0
|
|
shapecode_0_b=0.0
|
|
shapecode_0_a=0.5
|
|
shapecode_0_r2=0.0
|
|
shapecode_0_g2=0.0
|
|
shapecode_0_b2=0.0
|
|
shapecode_0_a2=0.5
|
|
shapecode_0_border_r=1.0
|
|
shapecode_0_border_g=1.0
|
|
shapecode_0_border_b=1.0
|
|
shapecode_0_border_a=1.0
|
|
shape_0_init1=t1 = rand(100)*0.01;
|
|
shape_0_init2=t2 = rand(100)*0.01;
|
|
shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
|
|
shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
|
|
shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
|
|
shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
|
|
shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
|
|
shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
|
|
shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
|
|
shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
|
|
shapecode_1_enabled=1
|
|
shapecode_1_sides=100
|
|
shapecode_1_additive=1
|
|
shapecode_1_thickOutline=0
|
|
shapecode_1_textured=1
|
|
shapecode_1_num_inst=1
|
|
shapecode_1_x=0.410
|
|
shapecode_1_y=0.5
|
|
shapecode_1_rad=0.89796
|
|
shapecode_1_ang=3.64425
|
|
shapecode_1_tex_ang=0.0
|
|
shapecode_1_tex_zoom=1.0
|
|
shapecode_1_r=1.0
|
|
shapecode_1_g=1.0
|
|
shapecode_1_b=1.0
|
|
shapecode_1_a=0.5
|
|
shapecode_1_r2=0.0
|
|
shapecode_1_g2=0.0
|
|
shapecode_1_b2=0.0
|
|
shapecode_1_a2=1.0
|
|
shapecode_1_border_r=1.0
|
|
shapecode_1_border_g=1.0
|
|
shapecode_1_border_b=1.0
|
|
shapecode_1_border_a=0.0
|
|
shape_1_init1=t1 = rand(100)*0.01;
|
|
shape_1_init2=t2 = rand(100)*0.01;
|
|
shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
|
|
shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
|
|
shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
|
|
shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
|
|
shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
|
|
shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
|
|
shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
|
|
shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
|
|
shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
|
|
shapecode_2_enabled=1
|
|
shapecode_2_sides=100
|
|
shapecode_2_additive=1
|
|
shapecode_2_thickOutline=0
|
|
shapecode_2_textured=1
|
|
shapecode_2_num_inst=1
|
|
shapecode_2_x=0.630
|
|
shapecode_2_y=0.450
|
|
shapecode_2_rad=0.51386
|
|
shapecode_2_ang=4.20974
|
|
shapecode_2_tex_ang=0.0
|
|
shapecode_2_tex_zoom=1.0
|
|
shapecode_2_r=1.0
|
|
shapecode_2_g=1.0
|
|
shapecode_2_b=1.0
|
|
shapecode_2_a=1.0
|
|
shapecode_2_r2=0.0
|
|
shapecode_2_g2=0.0
|
|
shapecode_2_b2=0.0
|
|
shapecode_2_a2=1.0
|
|
shapecode_2_border_r=1.0
|
|
shapecode_2_border_g=1.0
|
|
shapecode_2_border_b=1.0
|
|
shapecode_2_border_a=0.0
|
|
shape_2_init1=t1 = rand(100)*0.01;
|
|
shape_2_init2=t2 = rand(100)*0.01;
|
|
shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
|
|
shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
|
|
shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
|
|
shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
|
|
shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
|
|
shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
|
|
shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
|
|
shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
|
|
shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
|
|
shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
|
|
shapecode_3_enabled=1
|
|
shapecode_3_sides=100
|
|
shapecode_3_additive=1
|
|
shapecode_3_thickOutline=0
|
|
shapecode_3_textured=1
|
|
shapecode_3_num_inst=1
|
|
shapecode_3_x=0.5
|
|
shapecode_3_y=0.540
|
|
shapecode_3_rad=0.22298
|
|
shapecode_3_ang=0.0
|
|
shapecode_3_tex_ang=0.0
|
|
shapecode_3_tex_zoom=1.0
|
|
shapecode_3_r=0.6
|
|
shapecode_3_g=0.8
|
|
shapecode_3_b=1.0
|
|
shapecode_3_a=1.0
|
|
shapecode_3_r2=0.0
|
|
shapecode_3_g2=0.0
|
|
shapecode_3_b2=0.0
|
|
shapecode_3_a2=1.0
|
|
shapecode_3_border_r=1.0
|
|
shapecode_3_border_g=1.0
|
|
shapecode_3_border_b=1.0
|
|
shapecode_3_border_a=0.0
|
|
shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
|
|
shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
|
|
shape_3_per_frame3=ang = time;
|
|
per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;
|
|
per_frame_2=q1 = movement;
|
|
per_frame_3=monitor =q1;
|
|
warp_1=`shader_body
|
|
warp_2=`{
|
|
warp_3=` // PAINTERLY EFFECT:
|
|
warp_4=` float2 uv2 = uv;
|
|
warp_5=` const float mipbias = 0;
|
|
warp_6=` float2 delta2 = texsize.zw*float2(1,1);
|
|
warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
|
|
warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.01;
|
|
warp_9=`
|
|
warp_10=` // sample previous frame
|
|
warp_11=` ret = tex2D( sampler_main, uv2 ).xyz;
|
|
warp_12=`
|
|
warp_13=` ret += (tex2D(sampler_noise_lq, uv_orig*4 + rand_frame.xy)*2-1)*0.02;
|
|
warp_14=`
|
|
warp_15=` float ang2 = atan2(uv_orig.y-0.5,uv_orig.x-0.5);
|
|
warp_16=` ret += ( cos(ang2*17 + time*12 + lum(ret)*0) )*0.15;
|
|
warp_17=`
|
|
warp_18=` // darken over time
|
|
warp_19=` //ret -= 0.004;
|
|
warp_20=`}
|
|
comp_1=`shader_body
|
|
comp_2=`{
|
|
comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).xyz;
|
|
comp_4=` float L = lum(ret);
|
|
comp_5=` float bw = saturate(cos(L*27 + 3)*30 - 26);
|
|
comp_6=` bw = saturate( cos(ang*17 + time*12 + L*48) )*0.5*(L+0.4);
|
|
comp_7=` ret = ret*ret + bw*0.3*(GetPixel(0.5))*0.5;
|
|
comp_8=`
|
|
comp_9=`}
|