winamp/Src/resources/data/Milkdrop2/presets/affected/martin - starfield sectors....

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=10.437056
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.200000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.250000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.100000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=182
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t1 = sin(t/7);
wave_0_per_point1=
wave_0_per_point2=t_abs = sample ;
wave_0_per_point3=
wave_0_per_point4=ox = sin (t_abs*68);
wave_0_per_point5=oy = cos (t_abs*63);
wave_0_per_point6=oz = sin (t_abs*125);
wave_0_per_point7=
wave_0_per_point8=r = 0;
wave_0_per_point9=g = 1 ;
wave_0_per_point10=b = 1 ;
wave_0_per_point11=
wave_0_per_point12=t_rel = sample - time/127;
wave_0_per_point13=t_rel = t_rel - int(t_rel);
wave_0_per_point14=
wave_0_per_point15=a = (512*sample-time*2)%2;
wave_0_per_point16=a = 1;
wave_0_per_point17=
wave_0_per_point18=xang = 0 ;
wave_0_per_point19=yang = t1;
wave_0_per_point20=zang = t1;
wave_0_per_point21=fov = 0.15;
wave_0_per_point22=
wave_0_per_point23=
wave_0_per_point24=// Rotation um x,y,z
wave_0_per_point25=
wave_0_per_point26=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point27=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point28=
wave_0_per_point29=ox = mx;
wave_0_per_point30=oy = my;
wave_0_per_point31=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point32=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point33=ox = mx;
wave_0_per_point34=oz = mz;
wave_0_per_point35=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point36=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point37=oy = my;
wave_0_per_point38=oz = mz;
wave_0_per_point39=
wave_0_per_point40=//oz = oz - 6;
wave_0_per_point41=x = ox*fov/oz +0.5;
wave_0_per_point42=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point43=y = oy*fov/oz + 0.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/2+q20;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3 +q28/3);
shape_0_per_frame6=
shape_0_per_frame7=a = q26/4+.2;
shape_0_per_frame8=//a = 1;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.400000
shapecode_1_y=0.500000
shapecode_1_rad=2.366958
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.455753
shapecode_1_tex_zoom=0.993053
shapecode_1_r=0.500000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=0.200000
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=a2 =0;a = 0;
shape_1_per_frame2=a = q24/12;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(10)/10;
shape_2_per_frame2=y = rand(10)/10;
shape_2_per_frame3=
shape_2_per_frame4=r = rand(50)/50;
shape_2_per_frame5=g = rand(50)/50;
shape_2_per_frame6=b = rand(50)/50;
shape_2_per_frame7=
shape_2_per_frame8=r2 = 1;
shape_2_per_frame9=g2 = 1;
shape_2_per_frame10=b2 = 1;
shape_2_per_frame11=
shape_2_per_frame12=a = min(q21/2 ,1);
shape_2_per_frame13=a = .5;
shape_2_per_frame14=rad = a*a/16 ;
shape_2_per_frame15=a2 = .5;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.845919
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.622112
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.900000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.500000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.299900
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=monitor = index2;
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass + mid + treb;
per_frame_17=
per_frame_18=k1 = is_beat*bnot(index)*bnot(index2);
per_frame_19=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_22=rott = p3 * 3.1416/4;
per_frame_23=
per_frame_24=pos = pos + q20/140;
per_frame_25=q28 = pos;
per_frame_26=q27 = index+1;
per_frame_27=
per_frame_28=q1 = cos(rott);
per_frame_29=q2 = sin(rott);
per_frame_30=q3 = -q2;
per_frame_31=q4 = q1;
per_frame_32=
per_frame_33=movez = movez + +.005*(1.5+q1)*30/fps;
per_frame_34=q30 = movez;
per_frame_35=
per_frame_36=
per_frame_37=zoom = 1.0;
per_frame_38=rot = -0.00 * index;
per_frame_39=
per_pixel_1=zoom = 1 + q1/25;
warp_1=`
warp_2=`shader_body {
warp_3=`
warp_4=`float2 uv1 = (uv-.5) * aspect.xy;
warp_5=`
warp_6=`float3 ret1 = GetPixel(uv);
warp_7=`ret = ret1 * .99 - .002 ;
warp_8=`
warp_9=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`float rad2 = length(uv1) + .05;
comp_6=`float rad1 = .1/rad2 ;
comp_7=`
comp_8=`float2 uv2 = float2 (ang/3.14, rad1*1.5);
comp_9=`uv2.y = uv2.y +0.1*time;
comp_10=`uv2.x = uv2.x +.02*time;
comp_11=`
comp_12=`float2 uv3 = float2 (ang/3.14, rad1);
comp_13=`uv3.y = uv3.y + q30 ;
comp_14=`uv3.x = uv3.x + time/32;
comp_15=`
comp_16=`
comp_17=`float3 crisp = GetPixel(uv2) + 2*GetPixel(uv3);
comp_18=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3));
comp_19=`
comp_20=`float3 lay1 = float3 (1,0,1)*uv.y*pow(1-rad,8);
comp_21=`
comp_22=`crisp = 3*crisp * pow(rad,1);
comp_23=`
comp_24=`float mask = saturate(1-4*rad);
comp_25=`
comp_26=`ret = crisp + lay1*mask + mask * GetPixel(uv);
comp_27=`
comp_28=`}