105 lines
2.9 KiB
Plaintext
105 lines
2.9 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.700001
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fDecay=1.000000
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fVideoEchoZoom=0.999991
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.997938
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fWaveScale=0.010000
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fWaveSmoothing=0.900000
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fWaveParam=0.400000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=10.572172
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fWarpScale=4.108018
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fZoomExponent=1.196128
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fShader=1.000000
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zoom=0.999900
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=1.011847
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sx=1.000000
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sy=1.000000
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wave_r=1.000000
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wave_g=1.000000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.070000
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ob_g=1.000000
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ob_b=0.070000
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ob_a=0.000000
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ib_size=0.010000
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ib_r=0.070000
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ib_g=0.070000
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ib_b=1.000000
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ib_a=1.000000
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nMotionVectorsX=1.920000
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nMotionVectorsY=1.440000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
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per_frame_2=sure=if(equal(sure,0),.6,sure);
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per_frame_3=interval=if(equal(interval,0),40,interval);
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per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
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per_frame_5=dbass=(bass-pbass)/FPS;
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per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
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per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
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per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
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per_frame_9=sure=max(.5,sure);
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per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
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per_frame_11=beat=if(cheat,1,beat);
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per_frame_12=sure=if(cheat,.95*sure,sure);
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per_frame_13=maxdbass=max(maxdbass*.999,dbass);
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per_frame_14=maxdbass=max(.012,maxdbass);
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per_frame_15=maxdbass=min(.02,maxdbass);
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per_frame_16=interval=if(beat, frame-lastbeat,interval);
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per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
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per_frame_18=cheat=0;
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per_frame_19=pbass=bass;
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per_frame_20=// ----------------------------------------------------------------------------------------------
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per_frame_21=q1=beat;
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per_frame_22=warp=0;q8=55/FPS;
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per_frame_23=q7=min((frame-lastBeat)/interval,1);
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per_frame_24=aa=aa+beat;
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per_frame_25=wave_g=q7;wave_b=q7;
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per_frame_26=curang=.97*curang- (q1*(.4+max(bass,1.5)*rand(20)/100)*(-1+2*(aa%2)))*q8;
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per_frame_27=cursc=1+.97*curscale+q8*.3*beat;
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per_frame_28=sx=cursc;
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per_frame_29=sy=1-(cursc-1);
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per_frame_30=decay=1-.2*beat;
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per_frame_31=ob_a=.2*beat;
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per_frame_32=ib_a=.3*beat;
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per_frame_33=q6=below(aa%4,2)*if(equal(aa%2,0),1,-1);
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per_frame_34=q5=above(aa%4,1)*if(equal(aa%2,0),-1,1);
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per_frame_35=wave_x=.5+.03*q7*q6;
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per_frame_36=wave_y=.5+.03*q7*q5;
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per_frame_37=rot = curang;
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per_pixel_1=x=x-.5;
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per_pixel_2=y=1-(y+.5);
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per_pixel_3=zoom=zoom-.1*q8*(below(rad,.7))*(1+.5*(1-q7));
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per_frame_init_1=time=0;
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