480 lines
14 KiB
Plaintext
480 lines
14 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000
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fGammaAdj=1.000
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fDecay=0.980
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fVideoEchoZoom=2.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.004
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fWaveScale=0.037
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fWaveSmoothing=0.000
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fWaveParam=-0.440
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fModWaveAlphaStart=1.000
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fModWaveAlphaEnd=1.000
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fWarpAnimSpeed=0.803
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fWarpScale=1.220
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fZoomExponent=1.50374
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fShader=0.000
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zoom=1.00000
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.31218
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.040
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ob_size=0.005
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.000
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ib_r=1.000
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ib_g=0.000
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ib_b=0.750
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.000
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mv_r=1.000
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mv_g=1.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=2.44415
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wavecode_0_smoothing=0.00000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=0.000
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wave_0_init1=t2 = 0;
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wave_0_init2=t3 = 0;
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wave_0_init3=t4 = 0;
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wave_0_init4=cl = 0;
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wave_0_per_frame1=t1 = 0;
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wave_0_per_frame2=v = 0.01;
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wave_0_per_frame3=j = j + (bass)*0.01;
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wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
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wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
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wave_0_per_frame6=t2 = j;
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wave_0_per_frame7=t3 = j2;
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wave_0_per_frame8=t4 = j3;
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wave_0_per_frame9=//t5 = 0;
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wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
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wave_0_per_frame11=t5 = -k;
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wave_0_per_frame12=
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wave_0_per_frame13=cl1 = cl1 + 0.002;
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wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
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wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
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wave_0_per_frame16=t8 = cl1;
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wave_0_per_frame17=
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wave_0_per_frame18=cl2 = cl2 -1*q1;
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wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
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wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
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wave_0_per_frame21=t7 = cl2;
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wave_0_per_frame22=
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wave_0_per_frame23=cl3 = cl3 +0.001;
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wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
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wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
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wave_0_per_frame26=t6 = cl3;
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wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
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wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
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wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
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wave_0_per_point4=
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wave_0_per_point5=
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wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
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wave_0_per_point7=
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wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
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wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
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wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
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wave_0_per_point11=
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wave_0_per_point12=v = 0.001;
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wave_0_per_point13=
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wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
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wave_0_per_point15=bb = d*d*0.5;
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wave_0_per_point16=n= 0.3;
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wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
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wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
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wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
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wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
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wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
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wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
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wave_0_per_point23=
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wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
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wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
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wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
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wave_0_per_point27=
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wave_0_per_point28=zoom = .5*(1/(z+0.5));
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wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
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wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
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wave_0_per_point31=
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wave_0_per_point32=pi3 = 3.1415*2*0.3333;
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wave_0_per_point33=t = z*2+t2*1;
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wave_0_per_point34=c=3;
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wave_0_per_point35=//r = sin(t)*c;
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wave_0_per_point36=
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wave_0_per_point37=//g = sin(t+pi3)*c;
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wave_0_per_point38=
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wave_0_per_point39=//b = sin(t-pi3)*c;
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wave_0_per_point40=
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wave_0_per_point41=
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wave_0_per_point42=r = if(above(r,1),1,r);
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wave_0_per_point43=r = if(below(r,0),0,r);
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wave_0_per_point44=g = if(above(g,1),1,g);
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wave_0_per_point45=g = if(below(g,0),0,g);
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wave_0_per_point46=b = if(above(b,1),1,b);
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wave_0_per_point47=b = if(below(b,0),0,b);
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wave_0_per_point48=
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wave_0_per_point49=a = 0.4;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=7.75180
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wavecode_1_smoothing=0.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_init1=t2 = 0;
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wave_1_init2=t3 = 0;
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wave_1_init3=t4 = 0;
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wave_1_init4=cl = 0;
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wave_1_per_frame1=t8 = 1;
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wave_1_per_frame2=
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wave_1_per_frame3=t1 = 0.5;
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wave_1_per_frame4=t2 = 0.9;
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wave_1_per_point1=d = d*0.85 + (value1)*1;
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wave_1_per_point2=
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wave_1_per_point3=x = 0.5 + d*sample*(1-sample);
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wave_1_per_point4=y = 0.9 - sample*0.8;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=5.92556
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wavecode_2_smoothing=0.00000
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wavecode_2_r=0.000
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wavecode_2_g=1.000
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wavecode_2_b=0.000
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wavecode_2_a=1.000
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wave_2_per_frame1=t1 = q1;
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wave_2_per_frame2=t2 = q2;
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wave_2_per_frame3=t3 = q3;
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wave_2_per_frame4=t4 = q4;
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wave_2_per_frame5=t5 = q5;
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wave_2_per_frame6=t6 = q6;
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wave_2_per_frame7=t7 = q7;
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wave_2_per_frame8=t8 = q8;
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wave_2_per_point1=sample = 1-sample;
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wave_2_per_point2=xxx = xx;
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wave_2_per_point3=yyy = yy;
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wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
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wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
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wave_2_per_point6=
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wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
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wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
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wave_2_per_point9=
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wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
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wave_2_per_point11=dd = dd*0.95 + (value1);
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wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
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wave_2_per_point13=
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wave_2_per_point14=x = xx + (yy-yyy)*ddd;
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wave_2_per_point15=y = yy - (xx-xxx)*ddd;
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wave_2_per_point16=
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wave_2_per_point17=
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wave_2_per_point18=x = 0.5 + (x-0.5)*q9;
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wave_2_per_point19=y = 0.5 + (y-0.5)*q10;
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wave_2_per_point20=
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=5.92556
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wavecode_3_smoothing=0.00000
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wavecode_3_r=1.000
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wavecode_3_g=0.000
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wavecode_3_b=0.000
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wavecode_3_a=0.340
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wave_3_init1=t2 = 0
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wave_3_per_frame1=t1 = q1;
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wave_3_per_frame2=t2 = q2;
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wave_3_per_frame3=t3 = q3;
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wave_3_per_frame4=t4 = q4;
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wave_3_per_frame5=t5 = q5;
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wave_3_per_frame6=t6 = q6;
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wave_3_per_frame7=t7 = q7;
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wave_3_per_frame8=t8 = q8;
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wave_3_per_point1=sample = 1-sample;
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wave_3_per_point2=xxx = xx;
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wave_3_per_point3=yyy = yy;
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wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
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wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
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wave_3_per_point6=
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wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
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wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
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wave_3_per_point9=
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wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
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wave_3_per_point11=dd = dd*0.95 + (value1);
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wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
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wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*120)*d*0.1;
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wave_3_per_point14=x = xx + (yy-yyy)*ddd;
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wave_3_per_point15=y = yy - (xx-xxx)*ddd;
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wave_3_per_point16=
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wave_3_per_point17=x = 0.5 + (x-0.5)*q9;
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wave_3_per_point18=y = 0.5 + (y-0.5)*q10;
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wave_3_per_point19=
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shapecode_0_enabled=1
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shapecode_0_sides=100
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shapecode_0_additive=1
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.05780
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shapecode_0_ang=3.20442
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=6.23873
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shapecode_1_enabled=0
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shapecode_1_sides=100
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shapecode_1_additive=1
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shapecode_1_thickOutline=1
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.740
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shapecode_1_y=0.270
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shapecode_1_rad=0.64927
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shapecode_1_ang=3.83274
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.81948
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.000
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_init1=vx = 0
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=1
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shapecode_2_thickOutline=1
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.33000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.73458
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shapecode_2_r=0.000
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shapecode_2_g=1.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_init1=vx = 0
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shapecode_3_enabled=1
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shapecode_3_sides=64
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shapecode_3_additive=1
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shapecode_3_thickOutline=1
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.16283
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shapecode_3_ang=0.75398
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=0.73458
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shapecode_3_r=0.000
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shapecode_3_g=1.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_init1=vx = 0
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per_frame_1=warp = 0.1;
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per_frame_2=zoom = 1;
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per_frame_3=wave_a = 0;
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per_frame_4=w = w1; // forward vector angle
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per_frame_5=ww = -(y1-y2)*(1+(70/fps-1)*2) - y1*0.8; // bending indication
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per_frame_6=
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per_frame_7=w = w - ww*5;
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per_frame_8=q1 = cos(ww);
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per_frame_9=q2 = sin(ww);
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per_frame_10=q3 = 1.12;
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per_frame_11=q4 = sin(w)*0.042;
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per_frame_12=q5 = cos(w)*0.042;
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per_frame_13=
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per_frame_14=a = asin(1)*0.5;
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per_frame_15=d = 0.08;
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per_frame_16=q6 = cos(a+0*ww);
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per_frame_17=q7 = sin(a+0*ww);
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per_frame_18=q8 = 3.3;
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per_frame_19=q9 = cos(-w + asin(1))*d*aspectx;
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per_frame_20=q10 = sin(-w+asin(1))*d*aspecty;
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per_frame_21=
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per_frame_22=
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per_frame_23=q11 = cos(-a+0*ww);
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per_frame_24=q12 = sin(-a+0*ww);
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per_frame_25=q13 = q8;
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per_frame_26=q14 = cos(-w + asin(1))*d*aspectx;
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per_frame_27=q15 = sin(-w+asin(1))*d*aspecty;
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per_frame_28=
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per_frame_29=bb = bb*0.97 + bass*0.04;
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per_frame_30=tt = tt*0.97 + treb*0.04;
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per_frame_31=
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per_frame_32=w1 = w1 + ww1*sqrt(vx*vx+vy*vy)*a*2;
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per_frame_33=ww1 = ww1*0.94 + y1*0.1;
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per_frame_34=
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per_frame_35=q16 = (bb-tt)*0.2;
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per_frame_36=
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per_frame_37=
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per_frame_38=y1 = y1 + v1*0.1;
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per_frame_39=y2 = y2 + v2*0.2;
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per_frame_40=
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per_frame_41=v1 = v1*0.95 - (y1-q16)*0.1;
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per_frame_42=v2 = v2*0.99 - (y2-y1)*0.2;
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per_frame_43=
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per_frame_44=a = abs(y2-y1)*2.2/fps;
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per_frame_45=
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per_frame_46=
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per_frame_47=q17 = sin(w)*a;
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per_frame_48=q18 = -cos(w)*a;
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|
per_frame_49=
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|
per_frame_50=v = 0.25;
|
|
per_frame_51=
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|
per_frame_52=x = x + vx*v; x=min(1,max(-1,x));
|
|
per_frame_53=y = y + vy*v; y=min(1,max(-1,y));
|
|
per_frame_54=
|
|
per_frame_55=vx = vx*0.97 +sin(w)*a + (equal(x,-1)- equal(x,1))*0.2;
|
|
per_frame_56=vy = vy*0.97 -cos(w)*a + (equal(y,-1)- equal(y,1))*0.2;
|
|
per_frame_57=
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|
per_frame_58=q19 = x*0.5;
|
|
per_frame_59=q20 = y*0.5;
|
|
warp_1=`float2 factorA, factorB, product;
|
|
warp_2=`shader_body
|
|
warp_3=`{
|
|
warp_4=`factorA = (uv_orig-0.5)*aspect.xy;
|
|
warp_5=`factorB = float2(q1,q2);
|
|
warp_6=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
|
|
warp_7=`float2 uv1 = 0.5 + product*aspect.zw*q3 + float2(q4,q5)*aspect.zw; // main arm of the fern
|
|
warp_8=`factorB = float2(q6,q7);
|
|
warp_9=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
|
|
warp_10=`float2 uv2 = 0.5 + product*aspect.zw*q8 + float2(q9,q10); // the fractals left arm
|
|
warp_11=`factorB = float2(q11,q12);
|
|
warp_12=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
|
|
warp_13=`float2 uv3 = 0.5 + product*aspect.zw*q13 + float2(q14,q15); // the right arm
|
|
warp_14=`ret.x = max(GetPixel(saturate(uv1)).x, max(GetPixel(saturate(uv2)).x, GetPixel(saturate(uv3)).x)) - 0.015; // composition of the fractal
|
|
warp_15=`
|
|
warp_16=`
|
|
warp_17=`float2 zoom =1.8;
|
|
warp_18=`float2 c = float2(0.5,0.71);
|
|
warp_19=`
|
|
warp_20=` float2 my_uv2 = (uv_orig-0.5)*zoom;
|
|
warp_21=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
|
|
warp_22=`
|
|
warp_23=`ret.y = tex2D( sampler_fc_main, my_uv2).y + 0.00;
|
|
warp_24=`
|
|
warp_25=`ret.z = max( GetPixel(uv+float2(-0.1,-0.1)).y, GetPixel(uv + float2(2,1)*texsize.zw).z-0.0038);
|
|
warp_26=`
|
|
warp_27=`}
|
|
comp_1=`float2 d;
|
|
comp_2=`float3 emboss, dx, dy;
|
|
comp_3=`shader_body
|
|
comp_4=`{
|
|
comp_5=`d = texsize.zw*4;
|
|
comp_6=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv + float2(-1,0)*d);
|
|
comp_7=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv + float2(0,-1)*d);
|
|
comp_8=`float2 uv1 = frac(uv + float2(dx.z,dy.z)*1.6);
|
|
comp_9=`float2 uv_swimmer = saturate(0.5 + (uv-0.5)+float2(q19,q20)*float2(-1,1));
|
|
comp_10=`d = texsize.zw*3;
|
|
comp_11=`dx = GetBlur1(uv_swimmer + float2(1,0)*d) - GetBlur1(uv_swimmer + float2(-1,0)*d);
|
|
comp_12=`dy = GetBlur1(uv_swimmer + float2(0,1)*d) - GetBlur1(uv_swimmer + float2(0,-1)*d);
|
|
comp_13=`float2 uv2 = uv_swimmer - float2(dx.x,dy.x)*0.4;
|
|
comp_14=`uv1 += - float2(dx.x,dy.x);
|
|
comp_15=`ret = GetBlur2(uv1).z*0.6;
|
|
comp_16=`ret = lerp(ret,float3(1,-0.2,0.3)*uv.y + float3(1,1,-0.2)*(1-uv.y),GetPixel(uv - float2(dx.x,dy.x)*0.4).z);
|
|
comp_17=`
|
|
comp_18=`ret = lerp(ret,1,GetBlur1(uv2).x);
|
|
comp_19=`
|
|
comp_20=`ret = lerp(ret,float3(0.5,0,0.5)*uv.x + float3(0,1,1)*(1-uv.x),GetPixel(uv_swimmer).x);
|
|
comp_21=`}
|