22 lines
937 B
Plaintext
22 lines
937 B
Plaintext
How to use the custom light position evaluator:
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* Init code will be executed each time the window size is changed
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or when the effect loads
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* Frame code is executed before rendering a new frame
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* Beat code is executed when a beat is detected
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Predefined variables:
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x : Light x position, ranges from 0 (left) to 1 (right) (0.5 = center)
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y : Light y position, ranges from 0 (top) to 1 (bottom) (0.5 = center)
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isBeat : 1 if no beat, -1 if beat (weird, but old)
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isLBeat: same as isBeat but persists according to 'shorter/longer' settings
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(usable only with OnBeat checked)
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bi: Bump intensity, ranges from 0 (flat) to 1 (max specified bump, default)
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You may also use temporary variables accross code segments
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Some examples:
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Circular move
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Init : t=0
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Frame: x=0.5+cos(t)*0.3; y=0.5+sin(t)*0.3; t=t+0.1;
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Nice motion:
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Init : t=0;u=0
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Frame: x=0.5+cos(t)*0.3; y=0.5+cos(u)*0.3; t=t+0.1; u=u+0.012; |