winamp/Src/Plugins/Visualization/vis_avs/bump_lig.bin

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How to use the custom light position evaluator:
* Init code will be executed each time the window size is changed
or when the effect loads
* Frame code is executed before rendering a new frame
* Beat code is executed when a beat is detected
Predefined variables:
x : Light x position, ranges from 0 (left) to 1 (right) (0.5 = center)
y : Light y position, ranges from 0 (top) to 1 (bottom) (0.5 = center)
isBeat : 1 if no beat, -1 if beat (weird, but old)
isLBeat: same as isBeat but persists according to 'shorter/longer' settings
(usable only with OnBeat checked)
bi: Bump intensity, ranges from 0 (flat) to 1 (max specified bump, default)
You may also use temporary variables accross code segments
Some examples:
Circular move
Init : t=0
Frame: x=0.5+cos(t)*0.3; y=0.5+sin(t)*0.3; t=t+0.1;
Nice motion:
Init : t=0;u=0
Frame: x=0.5+cos(t)*0.3; y=0.5+cos(u)*0.3; t=t+0.1; u=u+0.012;