183 lines
7.0 KiB
C++
183 lines
7.0 KiB
C++
/*
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** JNetLib
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** Copyright (C) 2000-2007 Nullsoft, Inc.
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** Author: Justin Frankel
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** File: connection.h - JNL TCP connection interface
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** License: see jnetlib.h
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**
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** Usage:
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** 1. Create a WAC_Network_Connection object, optionally specifying a wa::Components::WAC_Network_AsyncDNS
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** object to use (or NULL for none, or WAC_NETWORK_CONNECTION_AUTODNS for auto),
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** and the send and receive buffer sizes.
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** 2. Call connect() to have it connect to a host/port (the hostname will be
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** resolved if possible).
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** 3. call run() with the maximum send/recv amounts, and optionally parameters
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** so you can tell how much has been send/received. You want to do this a lot, while:
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** 4. check get_state() to check the state of the connection. The states are:
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** WAC_Network_Connection::STATE_ERROR
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** - an error has occured on the connection. the connection has closed,
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** and you can no longer write to the socket (there still might be
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** data in the receive buffer - use recv_bytes_available()).
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** WAC_Network_Connection::STATE_NOCONNECTION
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** - no connection has been made yet. call connect() already! :)
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** WAC_Network_Connection::STATE_RESOLVING
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** - the connection is still waiting for a JNL_AsycnDNS to resolve the
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** host.
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** WAC_Network_Connection::STATE_CONNECTING
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** - the asynchronous call to connect() is still running.
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** WAC_Network_Connection::STATE_CONNECTED
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** - the connection has connected, all is well.
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** WAC_Network_Connection::STATE_CLOSING
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** - the connection is closing. This happens after a call to close,
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** without the quick parameter set. This means that the connection
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** will close once the data in the send buffer is sent (data could
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** still be being received when it would be closed). After it is
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** closed, the state will transition to:
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** WAC_Network_Connection::STATE_CLOSED
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** - the connection has closed, generally without error. There still
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** might be data in the receieve buffer, use recv_bytes_available().
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** 5. Use send() and send_string() to send data. You can use
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** send_bytes_in_queue() to see how much has yet to go out, or
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** send_bytes_available() to see how much you can write. If you use send()
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** or send_string() and not enough room is available, both functions will
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** return error ( < 0)
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** 6. Use recv() and recv_line() to get data. If you want to see how much data
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** there is, use recv_bytes_available() and recv_lines_available(). If you
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** call recv() and not enough data is available, recv() will return how much
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** data was actually read. See comments at the function defs.
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**
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** 7. To close, call close(1) for a quick close, or close() for a close that will
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** make the socket close after sending all the data sent.
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**
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** 8. delete ye' ol' object.
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*/
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#ifndef NULLSOFT_WAC_NETWORK_CONNECTION_H
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#define NULLSOFT_WAC_NETWORK_CONNECTION_H
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#include "netinc.h"
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#include "wac_network_dns.h"
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#include "wac_network_dns_api.h"
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#include "wac_network_connection_api.h"
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#include "../nu/RingBuffer.h"
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#include <stddef.h>
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#if defined(_MSC_VER) && (_MSC_VER < 1200)
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typedef int intptr_t;
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#endif
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class WAC_Network_Connection : public api_connection, private Filler, private Drainer
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{
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public:
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typedef enum
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{
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STATE_ERROR = CONNECTION_STATE_ERROR,
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STATE_NOCONNECTION = CONNECTION_STATE_NOCONNECTION,
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STATE_RESOLVING = CONNECTION_STATE_RESOLVING,
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STATE_CONNECTING = CONNECTION_STATE_CONNECTING,
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STATE_CONNECTED = CONNECTION_STATE_CONNECTED,
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STATE_CLOSING = CONNECTION_STATE_CLOSING,
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STATE_CLOSED = CONNECTION_STATE_CLOSED,
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STATE_RESOLVED = CONNECTION_STATE_RESOLVED,
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} state;
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/*
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** Joshua Teitelbaum, 1/27/2006 adding virtual
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*/
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WAC_Network_Connection();
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WAC_Network_Connection( api_dns *dns, size_t sendbufsize, size_t recvbufsize );
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virtual ~WAC_Network_Connection();
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void open( api_dns *dns = API_DNS_AUTODNS, size_t sendbufsize = 8192, size_t recvbufsize = 8192 );
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void connect( const char *hostname, int port );
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virtual void connect( SOCKET sock, sockaddr *addr, socklen_t length /* of addr */ ); // used by the listen object, usually not needed by users.
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int set_recv_buffer_size( size_t new_buffer_size );
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/*
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** Joshua Teitelbaum 2/2/2006
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** Need to make this virtual to ensure SSL can init properly
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*/
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virtual void run( size_t max_send_bytes = -1, size_t max_recv_bytes = -1, size_t *bytes_sent = NULL, size_t *bytes_rcvd = NULL );
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int get_state()
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{
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return m_state;
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}
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char *get_errstr()
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{
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return m_errorstr;
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}
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void close( int quick = 0 );
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void flush_send( void )
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{
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send_buffer.clear();
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}
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size_t send_bytes_in_queue( void );
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size_t send_bytes_available( void );
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int send( const void *data, size_t length ); // returns -1 if not enough room
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inline int send_bytes( const void *data, size_t length )
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{
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return send( data, length );
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}
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int send_string( const char *line ); // returns -1 if not enough room
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size_t recv_bytes_available( void );
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size_t recv_bytes( void *data, size_t maxlength ); // returns actual bytes read
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unsigned int recv_int( void );
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int recv_lines_available( void );
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int recv_line( char *line, size_t maxlength ); // returns 0 if the line was terminated with a \r or \n, 1 if not.
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// (i.e. if you specify maxlength=10, and the line is 12 bytes long
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// it will return 1. or if there is no \r or \n and that's all the data
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// the connection has.)
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size_t peek_bytes( void *data, size_t maxlength ); // returns bytes peeked
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unsigned long get_interface( void ); // this returns the interface the connection is on
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unsigned long get_remote( void ); // remote host ip.
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unsigned short get_remote_port( void ); // this returns the remote port of connection
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void set_dns( api_dns *dns );
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void reuse();
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protected:
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SOCKET m_socket;
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unsigned short m_remote_port;
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RingBuffer recv_buffer;
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RingBuffer send_buffer;
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addrinfo *saddr;
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sockaddr *address;
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char m_host[ 256 ];
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api_dns *m_dns;
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bool m_dns_owned;
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state m_state;
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char *m_errorstr;
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/*
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** Joshua Teitelbaum 1/27/2006 Adding new BSD socket analogues for SSL compatibility
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*/
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virtual void socket_shutdown();
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virtual ssize_t socket_recv( char *buf, size_t len, int options );
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virtual ssize_t socket_send( const char *buf, size_t len, int options );
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virtual int socket_connect();
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virtual void on_socket_connected();
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private:
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void init(); // constructor helper function
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// functions for RingBuffer
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size_t Read( void *dest, size_t len ) override;
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size_t Write( const void *dest, size_t len ) override;
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protected:
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RECVS_DISPATCH;
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};
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#endif //!NULLSOFT_WAC_NETWORK_CONNECTION_H
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