229 lines
5.3 KiB
C++
229 lines
5.3 KiB
C++
#ifndef __GSTRING_SMART_STRING_CLASS__
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#define __GSTRING_SMART_STRING_CLASS__ 1
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// This is just a streamlined version of std::string.
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// It cleans itself up automatically, it can copy itself,
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// test for equality, etc.
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// and you can use .c_str() to get the string const, so it's
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// sytactically the same (usage-wise) as std::string.
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// Written by Ryan Geiss.
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#include <windows.h>
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class GString
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{
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public:
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GString()
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{
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m_data = new wchar_t[1];
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m_data[0] = 0;
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m_size = 1;
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}
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GString(const wchar_t* src)
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{
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m_data = NULL;
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m_size = 0;
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operator=(src);
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}
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GString(const GString &src_string)
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{
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m_data = NULL;
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m_size = 0;
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operator=(src_string);
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}
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~GString()
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{
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delete m_data; // note: delete is safe on NULL ptrs
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m_data = NULL;
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m_size = 0;
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}
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inline GString& operator=(const wchar_t* src)
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{
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if (src != m_data) // don't do anything on "x = x.c_str();"
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{
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delete m_data; // note: delete is safe on NULL ptrs
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if (src)
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{
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m_size = wcslen(src)+1;
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m_data = new wchar_t[m_size];
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memcpy(m_data, src, m_size*2);
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}
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else
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{
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m_size = 1;
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m_data = new wchar_t[1];
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m_data[0] = 0;
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}
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}
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return *this;
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}
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inline GString& operator=(const GString &src_string)
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{
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if (&src_string != this) // don't do anything on "x = x;"
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{
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if (src_string.GetSize() != m_size) //optimization
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{
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delete m_data;
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m_size = src_string.GetSize();
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m_data = new wchar_t[m_size];
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}
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memcpy(m_data, src_string.c_str(), m_size*2);
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}
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return *this;
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}
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inline wchar_t operator[](int index) const
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{
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return m_data[index];
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}
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inline bool operator==(const wchar_t* comp)
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{
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return (wcscmp(m_data,comp) == 0);
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}
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inline bool operator==(const GString &comp)
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{
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if (m_size != comp.m_size) // shortcut
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return false;
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return (wcscmp(m_data,comp.c_str()) == 0); //return operator==(comp.m_data);
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}
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inline const wchar_t* c_str() const
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{
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return m_data;
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}
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// This is actually unsafe, but we need it for convenience, unless we really
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// feel like copying all data twice. BE WARNED! When this class reallocates
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// memory, all old references to _data are invalid!
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//operator const char*() const { return _data; }
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inline int GetSize() const //in bytes - including terminating NULL char.
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{
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return m_size;
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}
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inline int GetLength() const
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{
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return (m_size >= 1) ? m_size-1 : 0;
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}
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private:
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wchar_t* m_data;
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int m_size;
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};
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class GStringA
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{
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public:
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GStringA()
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{
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m_data = new char[1];
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m_data[0] = 0;
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m_size = 1;
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}
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GStringA(const char* src)
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{
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m_data = NULL;
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m_size = 0;
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operator=(src);
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}
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GStringA(const GStringA &src_string)
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{
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m_data = NULL;
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m_size = 0;
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operator=(src_string);
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}
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~GStringA()
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{
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delete m_data; // note: delete is safe on NULL ptrs
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m_data = NULL;
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m_size = 0;
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}
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inline GStringA& operator=(const char* src)
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{
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if (src != m_data) // don't do anything on "x = x.c_str();"
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{
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delete m_data; // note: delete is safe on NULL ptrs
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if (src)
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{
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m_size = strlen(src)+1;
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m_data = new char[m_size];
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memcpy(m_data, src, m_size);
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}
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else
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{
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m_size = 1;
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m_data = new char[1];
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m_data[0] = 0;
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}
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}
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return *this;
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}
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inline GStringA& operator=(const GStringA &src_string)
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{
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if (&src_string != this) // don't do anything on "x = x;"
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{
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if (src_string.GetSize() != m_size) //optimization
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{
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delete m_data;
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m_size = src_string.GetSize();
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m_data = new char[m_size];
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}
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memcpy(m_data, src_string.c_str(), m_size);
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}
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return *this;
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}
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inline char operator[](int index) const
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{
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return m_data[index];
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}
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inline bool operator==(const char* comp)
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{
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return (strcmp(m_data,comp) == 0);
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}
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inline bool operator==(const GStringA &comp)
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{
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if (m_size != comp.m_size) // shortcut
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return false;
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return (strcmp(m_data,comp.c_str()) == 0); //return operator==(comp.m_data);
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}
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inline const char* c_str() const
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{
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return m_data;
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}
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// This is actually unsafe, but we need it for convenience, unless we really
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// feel like copying all data twice. BE WARNED! When this class reallocates
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// memory, all old references to _data are invalid!
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//operator const char*() const { return _data; }
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inline int GetSize() const //in bytes - including terminating NULL char.
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{
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return m_size;
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}
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inline int GetLength() const
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{
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return (m_size >= 1) ? m_size-1 : 0;
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}
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private:
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char* m_data;
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int m_size;
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};
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#endif |