109 lines
5.1 KiB
C
109 lines
5.1 KiB
C
/*
|
|
LICENSE
|
|
-------
|
|
Copyright 2005-2013 Nullsoft, Inc.
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
* Neither the name of Nullsoft nor the names of its contributors may be used to
|
|
endorse or promote products derived from this software without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
|
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef __NULLSOFT_DX9_EXAMPLE_PLUGIN_SUPPORT_H__
|
|
#define __NULLSOFT_DX9_EXAMPLE_PLUGIN_SUPPORT_H__ 1
|
|
|
|
#include <d3dx9.h>
|
|
|
|
void MakeWorldMatrix( D3DXMATRIX* pOut,
|
|
float xpos, float ypos, float zpos,
|
|
float sx, float sy, float sz,
|
|
float pitch, float yaw, float roll);
|
|
void MakeProjectionMatrix( D3DXMATRIX* pOut,
|
|
const float near_plane, // Distance to near clipping plane
|
|
const float far_plane, // Distance to far clipping plane
|
|
const float fov_horiz, // Horizontal field of view angle, in radians
|
|
const float fov_vert); // Vertical field of view angle, in radians
|
|
void PrepareFor3DDrawing(
|
|
IDirect3DDevice9 *pDevice,
|
|
int viewport_width,
|
|
int viewport_height,
|
|
float fov_in_degrees,
|
|
float near_clip,
|
|
float far_clip,
|
|
D3DXVECTOR3* pvEye,
|
|
D3DXVECTOR3* pvLookat,
|
|
D3DXVECTOR3* pvUp
|
|
);
|
|
void PrepareFor2DDrawing(IDirect3DDevice9 *pDevice);
|
|
|
|
// Define vertex formats you'll be using here:
|
|
// note: layout must match the vertex declaration in plugin.cpp!
|
|
typedef struct _MYVERTEX
|
|
{
|
|
float x, y, z; // screen position + Z-buffer depth
|
|
DWORD Diffuse; // diffuse color
|
|
float tu, tv; // DYNAMIC
|
|
float tu_orig, tv_orig; // STATIC
|
|
float rad, ang; // STATIC
|
|
} MYVERTEX, *LPMYVERTEX;
|
|
|
|
// note: layout must match the vertex declaration in plugin.cpp!
|
|
typedef struct _WFVERTEX
|
|
{
|
|
float x, y, z;
|
|
DWORD Diffuse; // diffuse color. also acts as filler; aligns struct to 16 bytes (good for random access/indexed prims)
|
|
} WFVERTEX, *LPWFVERTEX;
|
|
|
|
// note: layout must match the vertex declaration in plugin.cpp!
|
|
typedef struct _SPRITEVERTEX
|
|
{
|
|
float x, y; // screen position
|
|
float z; // Z-buffer depth
|
|
DWORD Diffuse; // diffuse color. also acts as filler; aligns struct to 16 bytes (good for random access/indexed prims)
|
|
float tu, tv; // texture coordinates for texture #0
|
|
} SPRITEVERTEX, *LPSPRITEVERTEX;
|
|
|
|
// Also prepare vertex format descriptors for each
|
|
// of the 3 kinds of vertices we'll be using:
|
|
// note: D3DFVF_TEXCOORDSIZEm(n): m = the dimension, n = the index
|
|
// AVOID D3DFVF_TEXCOORDSIZE4 - I've seen probs (blending between shader and non-shader presets) on vaio laptop w/6200!
|
|
#define MYVERTEX_FORMAT (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX3 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) | D3DFVF_TEXCOORDSIZE2(2))
|
|
#define WFVERTEX_FORMAT (D3DFVF_XYZ | D3DFVF_DIFFUSE )
|
|
#define SPRITEVERTEX_FORMAT (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0) )
|
|
|
|
void GetWinampSongTitle(HWND hWndWinamp, wchar_t *szSongTitle, int nSize);
|
|
void GetWinampSongPosAsText(HWND hWndWinamp, wchar_t *szSongPos);
|
|
void GetWinampSongLenAsText(HWND hWndWinamp, wchar_t *szSongLen);
|
|
float GetWinampSongPos(HWND hWndWinamp); // returns answer in seconds
|
|
float GetWinampSongLen(HWND hWndWinamp); // returns answer in seconds
|
|
|
|
//#define PROFILING
|
|
#ifdef PROFILING
|
|
#define PROFILE_BEGIN LARGE_INTEGER tx, freq, ty; QueryPerformanceCounter(&tx); QueryPerformanceFrequency(&freq);
|
|
#define PROFILE_END(s) { QueryPerformanceCounter(&ty); float dt = (float)((double)(ty.QuadPart - tx.QuadPart) / (double)freq.QuadPart); char buf[256]; sprintf(buf, " %s = %.1f ms\n", s, dt*1000 ); OutputDebugString(buf); tx = ty; }
|
|
#else
|
|
#define PROFILE_BEGIN
|
|
#define PROFILE_END(s)
|
|
#endif
|
|
|
|
int GetDX9TexFormatBitsPerPixel(D3DFORMAT fmt);
|
|
|
|
#endif |