47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "Stopper.h"
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#include "main.h"
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#include "../Winamp/wa_ipc.h"
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int m_force_seek=-1;
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Stopper::Stopper() : isplaying(0), timems(0)
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{
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}
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void Stopper::ChangeTracking(bool mode)
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{
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SendMessage(mod.hMainWindow, WM_USER, mode, IPC_ALLOW_PLAYTRACKING); // enable / disable stats updating
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}
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void Stopper::Stop()
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{
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isplaying = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_ISPLAYING);
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if (isplaying)
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{
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ChangeTracking(0); // disable stats updating
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timems = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_GETOUTPUTTIME);
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SendMessage(mod.hMainWindow, WM_COMMAND, 40047, 0); // Stop
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}
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}
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void Stopper::Play()
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{
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if (isplaying) // this works _most_ of the time, not sure why a small portion of the time it doesnt hrmph :/
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// ideally we should replace it with a system that pauses the decode thread, closes its file,
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// does the shit, and reopens and reseeks to the new offset. for gaplessness
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{
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if (timems)
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{
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m_force_seek = timems; // SendMessage(mod.hMainWindow,WM_USER,timems,106);
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}
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else m_force_seek = -1;
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SendMessage(mod.hMainWindow, WM_COMMAND, 40045, 0); // Play
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m_force_seek = -1;
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if (isplaying & 2)
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{
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SendMessage(mod.hMainWindow, WM_COMMAND, 40046, 0); // Pause
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}
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ChangeTracking(1); // enable stats updating
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}
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isplaying = 0;
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} |