winamp/Src/Winamp/SkinCursorElement.cpp

104 lines
2.0 KiB
C++

#include "api.h"
#include "SkinCursorElement.h"
#include "PaletteManager.h"
#include <tataki/canvas/bltcanvas.h>
SkinCursorElement::SkinCursorElement(const wchar_t *_id, const wchar_t *_bitmapid, int _x, int _y, int script_id, int secondarycounter, const wchar_t *path, ifc_xmlreaderparams *p)
{
id = _id;
bitmap = _bitmapid;
x = _x;
y = _y;
icon = NULL;
scriptid = script_id;
seccount = secondarycounter;
if (p != NULL)
{
for (size_t i = 0;i != p->getNbItems();i++)
params.addItem(p->getItemName(i), p->getItemValue(i));
}
rootpath = path;
}
SkinCursorElement::~SkinCursorElement()
{
if (icon != 0)
{
#ifdef WIN32
DestroyIcon(icon);
#else
DebugString("portme: ~skincursorelement\n");
#endif
}
}
void SkinCursorElement::makeCursor()
{
if (icon)
{
#ifdef WIN32
DestroyIcon(icon);
#else
DebugString("portme: skincursorelement::makeCursor\n");
#endif
icon = NULL;
}
#ifdef WIN32
ICONINFO info;
info.fIcon = FALSE;
info.xHotspot = x;
info.yHotspot = y;
// make AND bitmask from alpha channel
SkinBitmap bm(bitmap);
int *bits = (int *)bm.getBits();
int _x = bm.getX();
int _y = bm.getY();
int w = bm.getWidth();
int h = bm.getHeight();
int fw = bm.getFullWidth();
//CUT: int fh = bm.getFullHeight();
BltCanvas c(w, h, NULL, 8);
unsigned __int8 *d = (unsigned __int8 *)c.getBits();
for (int i = 0;i < h;i++)
{
int *p = bits + _x + x + (_y + y) * fw;
int j = w;
while (j--)
{
int a = (*p++ & 0xFF000000) >> 24;
*d++ = (a > 0x7F) ? 0xFF : 0;
}
}
// copy bits onto a canvas to get hbitmap
BltCanvas cc(w, h);
bm.blit(&cc, 0, 0);
info.hbmMask = c.getBitmap();
info.hbmColor = cc.getBitmap();
// create cursor
icon = CreateIconIndirect(&info);
#else
DebugString("portme: skincursorelement::makeCursor\n");
#endif
}
OSCURSOR SkinCursorElement::getCursor()
{
if (icon == INVALIDOSCURSORHANDLE)
makeCursor();
return icon;
}
SkinItem *SkinCursorElement::getAncestor()
{
return WASABI_API_PALETTE->getCursorAncestor(this);
}