343 lines
8.3 KiB
C++
343 lines
8.3 KiB
C++
#include "main.h"
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#include "SABuffer.h"
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#include <math.h>
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#include "WinampAttributes.h"
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#include "fft.h"
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extern int _srate;
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#ifdef _M_IX86
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__inline static int lrint(float flt)
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{
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int intgr;
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_asm
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{
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fld flt
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fistp intgr
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}
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return intgr;
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}
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#else
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__inline static int lrint(float flt)
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{
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return (int)flt;
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}
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#endif
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// quantizes to 23 bits - use appropriately
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inline static float fastmin(float x, const float b)
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{
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x = b - x;
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x += (float)fabs(x);
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x *= 0.5f;
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x = b - x;
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return x;
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}
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#define FASTMIN(x,b) { x = b - x; x += (float)fabs(x); x *= 0.5f; x = b - x; }
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inline static float fastclip(float x, const float a, const float b)
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{
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float x1 = (float)fabs(x-a);
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float x2 = (float)fabs(x-b);
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x = x1 + (a+b);
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x -= x2;
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x *= 0.5f;
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return (x);
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}
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void makeOscData(char *tempdata, char *data_buf, int little_block, int channels, int bits)
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{
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float dd = little_block/75.0f;
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int x,c;
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int stride=bits/8; // number of bytes between samples
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// we're calculating using only the most significant byte,
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// because we only end up with 6 bit data anyway
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// if you want full resolution, check out CVS tag BETA_2005_1122_182830, file: vis.c
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char *ptr, *sbuf = data_buf;
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for (x = 0; x < 75; x ++)
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{
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float val=0;
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int index =(int)((float)x * dd); // calculate the nearest sample for this point, interpolation is too expensive for this use
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ptr=&sbuf[index*stride*channels+stride-1]; // find first sample, and offset for little endian
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for (c=0;c<channels;c++)
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{
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val += (float)*ptr / 8.0f; // we want our final value to be -32 to 32
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ptr+=stride; // jump to the next sample (channels are interleaved)
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}
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tempdata[x] = (char)lrint(val / (float)channels); // average the channels
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}
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}
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inline double fast_exp2(const double val)
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{
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int e;
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double ret;
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if (val >= 0)
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{
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e = int (val);
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ret = val - (e - 1);
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((*(1 + (int *) &ret)) &= ~(2047 << 20)) += (e + 1023) << 20;
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}
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else
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{
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e = int (val + 1023);
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ret = val - (e - 1024);
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((*(1 + (int *) &ret)) &= ~(2047 << 20)) += e << 20;
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}
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return (ret);
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}
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// ~6 clocks on Pentium M vs. ~24 for single precision sqrtf
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#if !defined(_WIN64)
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static inline float squareroot_sse_11bits(float x)
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{
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float z;
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_asm
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{
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rsqrtss xmm0, x
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rcpss xmm0, xmm0
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movss z, xmm0 // z ~= sqrt(x) to 0.038%
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}
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return z;
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}
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static inline int floor_int(double x)
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{
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int i;
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static const float round_toward_m_i = -0.5f;
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__asm
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{
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fld x
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fadd st, st(0)
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fadd round_toward_m_i
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fistp i
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sar i, 1
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}
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return (i);
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}
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#endif
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/*
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static inline float hermite(float x, float y0, float y1, float y2, float y3)
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{
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// 4-point, 3rd-order Hermite (x-form)
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float c0 = y1;
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float c1 = 0.5f * (y2 - y0);
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float c2 = y0 - 2.5f * y1 + 2.f * y2 - 0.5f * y3;
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float c3 = 1.5f * (y1 - y2) + 0.5f * (y3 - y0);
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return ((c3 * x + c2) * x + c1) * x + c0;
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}
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*/
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/*
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static const float c_half = 0.5f;
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__declspec(naked) static float hermite(float frac_pos, const float* pntr)
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{
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__asm
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{
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push ecx;
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mov ecx, dword ptr[esp + 12]; //////////////////////////////////////////////////////////////////////////////////////////////////
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add ecx, 0x04; // ST(0) ST(1) ST(2) ST(3) ST(4) ST(5) ST(6) ST(7)
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fld dword ptr [ecx+4]; // x1
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fsub dword ptr [ecx-4]; // x1-xm1
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fld dword ptr [ecx]; // x0 x1-xm1
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fsub dword ptr [ecx+4]; // v x1-xm1
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fld dword ptr [ecx+8]; // x2 v x1-xm1
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fsub dword ptr [ecx]; // x2-x0 v x1-xm1
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fxch st(2); // x1-m1 v x2-x0
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fmul c_half; // c v x2-x0
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fxch st(2); // x2-x0 v c
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fmul c_half; // 0.5*(x2-x0) v c
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fxch st(2); // c v 0.5*(x2-x0)
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fst st(3); // c v 0.5*(x2-x0) c
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fadd st(0), st(1); // w v 0.5*(x2-x0) c
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fxch st(2); // 0.5*(x2-x0) v w c
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faddp st(1), st(0); // v+.5(x2-x0) w c
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fadd st(0), st(1); // a w c
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fadd st(1), st(0); // a b_neg c
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fmul dword ptr [esp+8]; // a*frac b_neg c
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fsubrp st(1), st(0); // a*f-b c
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fmul dword ptr [esp+8]; // (a*f-b)*f c
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faddp st(1), st(0); // res-x0/f
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fmul dword ptr [esp+8]; // res-x0
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fadd dword ptr [ecx]; // res
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pop ecx;
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ret;
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}
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}
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*/
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inline float hermite(float x, float y0, float y1, float y2, float y3)
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{
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// 4-point, 3rd-order Hermite (x-form)
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float c0 = y1;
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float c1 = 0.5f * (y2 - y0);
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float c3 = 1.5f * (y1 - y2) + 0.5f * (y3 - y0);
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float c2 = y0 - y1 + c1 - c3;
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return ((c3 * x + c2) * x + c1) * x + c0;
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}
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static inline float fpow2(const float y)
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{
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union
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{
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float f;
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int i;
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} c;
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int integer = lrint(floor(y));
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/* cut: because we guarantee y>=0
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if(y < 0)
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integer = integer-1;
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*/
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float frac = y - (float)integer;
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c.i = (integer+127) << 23;
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c.f *= 0.33977f*frac*frac + (1.0f-0.33977f)*frac + 1.0f;
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return c.f;
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}
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//#define SAPOW(x) (powf(2.f, (float)(x)/12.f))
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#define SAPOW(x) (fpow2((float)(x)/12.f))
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//#define WARP(x) ((powf(1.1f, (float)(x)/12.f) - 1.) * bla)
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#define WARP(x) ((SAPOW(x) - 1.f) * bla)
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void makeSpecData(unsigned char *tempdata, float *wavetrum)
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{
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//WARP(75);
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float bla = (255.f/SAPOW(75.f));
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fft_9(wavetrum);
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float spec_scale=0.5;
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if (config_replaygain)
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{ // benski> i'm sure there's some math identity we can use to optimize this.
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spec_scale/=pow(10.0f, config_replaygain_non_rg_gain.GetFloat() / 20.0f);
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}
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for (int i=0;i<256;i++)
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{
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//int lookup=2*i;
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float sinT = wavetrum[2*i];
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float cosT = wavetrum[2*i+1];
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wavetrum[i] = sqrt(sinT*sinT+cosT*cosT)*spec_scale;
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}
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float next = WARP(0)+1 ;
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for (int x = 0; x < 75; x ++)
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{
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//float prev = 1.+(pow(2.,(float)x/12.) -1.) * bla;
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float binF = next;
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next = WARP(x+1) +1;
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float thisValue = 0;
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int bin = lrint(floor(binF));
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int end = lrint(floor(next));
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end = min(end, 255);
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float mult = ((float)(bin+1))-binF;
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bool herm=true;
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do
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{
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if (bin == end)
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{
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mult = (next-binF);
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herm=true;
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}
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if (herm)
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{
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float C=0, D=0;
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if (bin<255)
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{
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C=wavetrum[bin+1];
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if (bin<254)
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D=wavetrum[bin+2];
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}
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//float samples[4] = { wavetrum[lookupA], wavetrum[lookupB], wavetrum[lookupC], wavetrum[lookupD] };
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//thisValue += hermite(binF-bin, samples) * mult;
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thisValue += hermite(binF-bin, wavetrum[bin-1], wavetrum[bin], C, D) * mult;
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}
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else
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{
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thisValue += wavetrum[bin];
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}
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herm=false;
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bin++;
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binF=(float)bin;
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}
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while (bin <= end);
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tempdata[x]=lrint(fastmin(thisValue, 255.f));
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}
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}
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////////////////////////////////
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SABuffer saBuffer;
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void sa_addpcmdata(void *_data_buf, int numChannels, int numBits, int ts)
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{
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char *data_buf = reinterpret_cast<char *>(_data_buf);
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char tempdata[75*2] = {0};
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__declspec(align(16)) float wavetrum[512];
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//extern int sa_curmode;
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int vis_Csa=sa_override ? 3 : sa_curmode;
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switch (vis_Csa)
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{
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case 4:
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tempdata[0] = 0;
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tempdata[1] = 0;
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sa_add(tempdata,ts,4);
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return;
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case 2:
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makeOscData(tempdata,data_buf,576,numChannels, numBits);
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sa_add(tempdata,ts,2);
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return ;
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case 3:
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makeOscData(tempdata+75,data_buf,576,numChannels, numBits);
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// fall through!
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case 1:
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calcVuData((unsigned char*)tempdata, data_buf, numChannels, numBits);
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vu_add(tempdata, ts);
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break;
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}
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bool done=false;
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size_t samples=576;
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while (samples)
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{
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unsigned int copied = saBuffer.AddToBuffer(data_buf, numChannels, numBits, ts, (unsigned int) samples);
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samples-=copied;
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data_buf+=(copied*(numBits/8)*numChannels);
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if (saBuffer.Full())
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{
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saBuffer.WindowToFFTBuffer(wavetrum);
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if (!done)
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{
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if (vis_Csa == 3)
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{
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makeSpecData((unsigned char*)tempdata, wavetrum);
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sa_add(tempdata, ts, 0x80000003);
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}
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else if (vis_Csa == 1)
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{
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makeSpecData((unsigned char*)tempdata, wavetrum);
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sa_add(tempdata, ts, 1);
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}
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}
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//done=true;
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saBuffer.CopyHalf();
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ts+=MulDiv(SABUFFER_WINDOW_INCREMENT,1000,_srate);
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}
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}
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}
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