winamp/Src/Winamp/dispatchCallback.h

150 lines
3.1 KiB
C++

#ifndef NULLSOFT_DISPATCHCALLBACK_H
#define NULLSOFT_DISPATCHCALLBACK_H
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <windows.h>
#include <oleauto.h>
#include <vector>
typedef void (*DispatchCallbackNotifyFunc)(IDispatch* /*dispatch*/, void* /*param*/);
typedef void (*DispatchCallbackFreeFunc)(void* /*param*/);
class DispatchCallback
{
protected:
DispatchCallback();
~DispatchCallback();
public:
static HRESULT CreateInstance(IDispatch *dispatch,
DispatchCallback **instance);
public:
unsigned long AddRef();
unsigned long Release();
IDispatch *GetDispatch();
unsigned long GetThreadId();
HANDLE GetThreadHandle();
protected:
unsigned long ref;
IDispatch *dispatch;
unsigned long threadId;
HANDLE threadHandle;
};
class DispatchCallbackEnum
{
protected:
DispatchCallbackEnum();
~DispatchCallbackEnum();
public:
static HRESULT CreateInstance(DispatchCallback **objects,
size_t count,
DispatchCallbackEnum **instance);
public:
unsigned long AddRef();
unsigned long Release();
public:
HRESULT Next(DispatchCallback **buffer, size_t bufferMax, size_t *fetched);
HRESULT Reset(void);
HRESULT Skip(size_t count);
HRESULT GetCount(size_t *count);
HRESULT Notify(DispatchCallbackNotifyFunc notifyCb, DispatchCallbackFreeFunc freeCb, void *param);
protected:
unsigned long ref;
DispatchCallback **buffer;
size_t size;
size_t cursor;
};
class DispatchCallbackStore
{
public:
DispatchCallbackStore();
~DispatchCallbackStore();
public:
void Lock();
void Unlock();
CRITICAL_SECTION *GetLock();
HRESULT Register(IDispatch *dispatch);
HRESULT Unregister(IDispatch *dispatch);
void UnregisterAll();
HRESULT Enumerate(DispatchCallbackEnum **enumerator);
/* Helpers*/
HRESULT RegisterFromDispParam(DISPPARAMS *pdispparams, unsigned int position, unsigned int *puArgErr);
HRESULT UnregisterFromDispParam(DISPPARAMS *pdispparams, unsigned int position, unsigned int *puArgErr);
HRESULT Notify(DispatchCallbackNotifyFunc notifyCb, DispatchCallbackFreeFunc freeCb, void *param);
protected:
typedef std::vector<DispatchCallback*> CallbackList;
protected:
CRITICAL_SECTION lock;
CallbackList list;
};
/* Internals */
class DispatchCallbackApc
{
protected:
DispatchCallbackApc();
~DispatchCallbackApc();
public:
static HRESULT CreateInstance(DispatchCallbackNotifyFunc notifyCb,
DispatchCallbackFreeFunc freeCb,
void *param,
DispatchCallbackApc **instance);
public:
unsigned long AddRef();
unsigned long Release();
HRESULT Call(IDispatch *dispatch);
HRESULT Queue(HANDLE threadHandle, IDispatch *dispatch);
private:
static void CALLBACK QueueApcCallback(ULONG_PTR user);
protected:
unsigned long ref;
DispatchCallbackNotifyFunc notifyCb;
DispatchCallbackFreeFunc freeCb;
void *param;
};
class DispatchCallbackApcParam
{
public:
DispatchCallbackApcParam(IDispatch *dispatch, DispatchCallbackApc *apc);
~DispatchCallbackApcParam();
public:
IDispatch *GetDispatch();
DispatchCallbackApc *GetApc();
protected:
IDispatch *dispatch;
DispatchCallbackApc *apc;
};
#endif