winamp/Src/Wasabi/api/script/objects/c_script/c_togglebutton.cpp

60 lines
1.6 KiB
C++

/* This file was generated by Maki Compiler, do not edit manually */
#include <precomp.h>
#include "c_togglebutton.h"
#include <api/script/objcontroller.h>
C_ToggleButton::C_ToggleButton(ScriptObject *object) : C_Button(object) {
inited = 0;
obj = NULL;
C_hook(object);
}
C_ToggleButton::C_ToggleButton() {
inited = 0;
obj = NULL;
}
void C_ToggleButton::C_hook(ScriptObject *object) {
ASSERT(!inited);
ScriptObjectController *controller = object->vcpu_getController();
obj = controller->cast(object, toggleButtonGuid);
if (obj != object && obj != NULL)
controller = obj->vcpu_getController();
else
obj = NULL;
int iter = WASABI_API_APP->app_getInitCount();
if (!loaded || loaded != iter) {
loaded = iter;
ontoggle_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onToggle", this);
getcurcfgval_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getCurCfgVal", this);
}
inited = 1;
}
C_ToggleButton::~C_ToggleButton() {
}
ScriptObject *C_ToggleButton::getScriptObject() {
if (obj != NULL) return obj;
return C_TOGGLEBUTTON_PARENT::getScriptObject();
}
void C_ToggleButton::onToggle(int (null)) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_INT((null));
scriptVar *params[1] = {&a};
WASABI_API_MAKI->maki_callFunction(getScriptObject(), ontoggle_id, params);
}
int C_ToggleButton::getCurCfgVal() {
ASSERT(inited);
return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getcurcfgval_id, NULL));
}
int C_ToggleButton::loaded=0;
int C_ToggleButton::ontoggle_id=0;
int C_ToggleButton::getcurcfgval_id=0;