winamp/Src/Wasabi/api/wnd/wndclass/ddrawwnd.h

61 lines
1.2 KiB
C++

#ifndef __DDRAWWND_H
#define __DDRAWWND_H
#include <ddraw.h>
#include "../bfc/basewnd.h"
class DDSurfaceCanvas;
class DDrawWnd;
class api_region;
#define DDRAWWND_PARENT BaseWnd
class NOVTABLE DDrawWnd : public DDRAWWND_PARENT {
public:
DDrawWnd();
virtual ~DDrawWnd();
virtual int virtualBeforePaint(api_region *r);
virtual int virtualAfterPaint(api_region *r);
virtual void virtualCanvasCommit(Canvas *canvas, RECT *r, double ratio);
virtual Canvas *createFrameBuffer(int w, int h);
virtual void deleteFrameBuffer(Canvas *canvas);
virtual int onInit();
virtual void invalidate();
virtual void invalidateRect(RECT *r);
virtual void invalidateRgn(api_region *rgn);
virtual void validate();
virtual void validateRect(RECT *r);
virtual void validateRgn(api_region *rgn);
private:
void initDDraw();
void startThread();
void stopThread();
LPDIRECTDRAW m_lpDD;
LPDIRECTDRAWSURFACE m_lpRenderSurf, m_lpPrimSurf;
DDSurfaceCanvas *fb_canvas;
int w, h;
LPDIRECTDRAWCLIPPER lpClipper;
static int allow_dd;
static int sleep_val;
static CRITICAL_SECTION cs;
static HANDLE thread;
static int quitthread;
static PtrList<DDrawWnd> ddlist;
static unsigned int WINAPI renderThread(void *);
};
#endif