winamp/Src/Winamp/ResamplingReader.h

38 lines
832 B
C++

#ifndef NULLSOFT_WINAMP_RESAMPLINGREADER_H
#define NULLSOFT_WINAMP_RESAMPLINGREADER_H
#include "../Agave/DecodeFile/ifc_audiostream.h"
#include "Resampler.h"
#include "CommonReader.h"
// TODO: should probably pass in a sample frame size (nch*bps/8) so that we can have an integral number of samples in the buffer
#define RESAMPLE_BUFFERSIZE 1024
class ResamplingReader :public CommonReader
{
public:
ResamplingReader(Resampler *_resampler, CommonReader *_reader, size_t inputFrameSize);
~ResamplingReader();
size_t ReadAudio(void *outputBuffer, size_t sizeBytes);
protected:
RECVS_DISPATCH;
private:
Resampler *resampler;
CommonReader *reader;
__int8 *buffer;
size_t bufferAlloc;
size_t bufferValid;
enum ReadState
{
READING=0,
ENDOFFILE=1,
FLUSHING=2,
DONE=3,
};
ReadState readState;
};
#endif