winamp/Src/Winamp/vid_d3d.h

51 lines
1.4 KiB
C++

#pragma once
#include "VideoOutputChild.h"
#include <d3d9.h>
#include <d3dx9.h>
typedef HRESULT (WINAPI *D3DXCREATEFONTW)(LPDIRECT3DDEVICE9, INT, UINT, UINT, UINT, BOOL, DWORD, DWORD, DWORD, DWORD, LPCWSTR, LPD3DXFONT *);
extern D3DXCREATEFONTW pCreateFontW;
class Direct3DVideoOutput
{
public:
Direct3DVideoOutput(HWND hwnd, VideoAspectAdjuster *_adjuster);
int OpenVideo(int w, int h, unsigned int type, int flipit, double aspectratio);
void OnWindowSize();
int onPaint(HWND hwnd);
void displayFrame(const char *buf, int size, int time);
void close(); // hides any output of the video
void timerCallback();
void setPalette(RGBQUAD *pal);
void drawSubtitle(SubsItem *item);
void resetSubtitle();
void setVFlip(int on);
void Refresh();
private:
HRESULT DoRender();
bool FindSuitableConversion(UINT adapter, D3DFORMAT output_format);
D3DDEVTYPE GetDeviceType(IDirect3D9 *d3d, UINT display_adapter);
IDirect3D9 *d3d;
IDirect3D9Ex *d3dEx;
IDirect3DDevice9 *device;
IDirect3DDevice9Ex *deviceEx;
IDirect3DSurface9 *surface, *logo_surface;
ID3DXFont *subtitle_font;
D3DFORMAT surface_type;
D3DSWAPEFFECT swap_effect;
int input_type;
int width, height;
VideoAspectAdjuster *adjuster;
HWND hwnd;
RECT last_rect;
int flip;
UINT display_adapter;
SubsItem *current_subtitle;
bool opened, valid_surface;
int need_change;
D3DTEXTUREFILTERTYPE stretch_filter;
RGBQUAD *m_palette;
};