55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#ifndef _SVC_DEVICE_H
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#define _SVC_DEVICE_H
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#include <bfc/dispatch.h>
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// not done at all :) BU
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class NOVTABLE svc_device : public Dispatchable {
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public:
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const char *getDeviceName();
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const char *getDeviceUID(); // some kind of unique per-device id if possible
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// return total storage space and
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int getDeviceSpace(unsigned int *space, unsigned int *spacefree);
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// return (estimated) # of seconds stored/available
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int getDeviceTime(unsigned int *time, unsigned int *timefree);
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// high-level stuff
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// give us a filename we should use if we transfer object to you
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// this name will be used as the media conversion pipeline's output
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// filename so your transfer filter will kick in... of course something
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// like d:\music\blah.mp3 is fine too
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int getTargetFilename(const char *playstring, char *fn, int buflen);
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// file/directory enumeration
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// int opendir(const char *path);
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// int readdir(const char *path);
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#if 0
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// return a handle like C-style open
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int openFile(const char *filename, const char *mode);
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void closeFile(int handle);
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int writeToFile(int handle, const void *data, int length);
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int seek(int handle, int
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int putFile(const char *filename, const void *data, unsigned int length);
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int readFile(const char *filename, void *buffer, unsigned int offset, unsigned int length)=0;
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int getFileAttrib(const char *filename, const char *name, char *buf, int len);
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int setFileAttrib(const char *filename, const char *name, const char *buf, int len);
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#endif
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// playlist manipulation
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int playlistCreate(const char *playlist_name);
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int playlistDelete(const char *playlist_name);
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int playlistGetNumItems(const char *playlist_name);
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int playlistEnumItem(const char *playlist_name, char *playstring, int len);
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int playlistAppendItem(const char *playlist_name, const char *playstring);
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int playlistRemoveItem(const char *playlist_name, int position);
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};
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#endif
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